Uses of Class
net.minecraft.client.particle.ParticleManager
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Packages that use ParticleManager Package Description net.minecraft.client net.minecraft.client.particle net.minecraftforge.common.extensions -
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Uses of ParticleManager in net.minecraft.client
Fields in net.minecraft.client declared as ParticleManager Modifier and Type Field Description ParticleManager
Minecraft. particleEngine
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Uses of ParticleManager in net.minecraft.client.particle
Fields in net.minecraft.client.particle declared as ParticleManager Modifier and Type Field Description private ParticleManager
FireworkParticle.Spark. engine
private ParticleManager
FireworkParticle.Starter. engine
Constructors in net.minecraft.client.particle with parameters of type ParticleManager Constructor Description Spark(ClientWorld p_i232389_1_, double p_i232389_2_, double p_i232389_4_, double p_i232389_6_, double p_i232389_8_, double p_i232389_10_, double p_i232389_12_, ParticleManager p_i232389_14_, IAnimatedSprite p_i232389_15_)
Starter(ClientWorld p_i232391_1_, double p_i232391_2_, double p_i232391_4_, double p_i232391_6_, double p_i232391_8_, double p_i232391_10_, double p_i232391_12_, ParticleManager p_i232391_14_, CompoundNBT p_i232391_15_)
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Uses of ParticleManager in net.minecraftforge.common.extensions
Methods in net.minecraftforge.common.extensions with parameters of type ParticleManager Modifier and Type Method Description default boolean
IForgeBlock. addDestroyEffects(BlockState state, World world, BlockPos pos, ParticleManager manager)
Spawn particles for when the block is destroyed.default boolean
IForgeBlockState. addDestroyEffects(World world, BlockPos pos, ParticleManager manager)
Spawn particles for when the block is destroyed.default boolean
IForgeBlock. addHitEffects(BlockState state, World world, RayTraceResult target, ParticleManager manager)
Spawn a digging particle effect in the world, this is a wrapper around EffectRenderer.addBlockHitEffects to allow the block more control over the particles.default boolean
IForgeBlockState. addHitEffects(World world, RayTraceResult target, ParticleManager manager)
Spawn a digging particle effect in the world, this is a wrapper around EffectRenderer.addBlockHitEffects to allow the block more control over the particles.
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