Package net.minecraft.util
Class SoundEvents
- java.lang.Object
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- net.minecraft.util.SoundEvents
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public class SoundEvents extends java.lang.Object
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Field Summary
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Constructor Summary
Constructors Constructor Description SoundEvents()
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Method Summary
All Methods Static Methods Concrete Methods Modifier and Type Method Description private static SoundEvent
register(java.lang.String p_219592_0_)
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Field Detail
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AMBIENT_CAVE
public static final SoundEvent AMBIENT_CAVE
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AMBIENT_BASALT_DELTAS_ADDITIONS
public static final SoundEvent AMBIENT_BASALT_DELTAS_ADDITIONS
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AMBIENT_BASALT_DELTAS_LOOP
public static final SoundEvent AMBIENT_BASALT_DELTAS_LOOP
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AMBIENT_BASALT_DELTAS_MOOD
public static final SoundEvent AMBIENT_BASALT_DELTAS_MOOD
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AMBIENT_CRIMSON_FOREST_ADDITIONS
public static final SoundEvent AMBIENT_CRIMSON_FOREST_ADDITIONS
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AMBIENT_CRIMSON_FOREST_LOOP
public static final SoundEvent AMBIENT_CRIMSON_FOREST_LOOP
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AMBIENT_CRIMSON_FOREST_MOOD
public static final SoundEvent AMBIENT_CRIMSON_FOREST_MOOD
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AMBIENT_NETHER_WASTES_ADDITIONS
public static final SoundEvent AMBIENT_NETHER_WASTES_ADDITIONS
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AMBIENT_NETHER_WASTES_LOOP
public static final SoundEvent AMBIENT_NETHER_WASTES_LOOP
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AMBIENT_NETHER_WASTES_MOOD
public static final SoundEvent AMBIENT_NETHER_WASTES_MOOD
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AMBIENT_SOUL_SAND_VALLEY_ADDITIONS
public static final SoundEvent AMBIENT_SOUL_SAND_VALLEY_ADDITIONS
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AMBIENT_SOUL_SAND_VALLEY_LOOP
public static final SoundEvent AMBIENT_SOUL_SAND_VALLEY_LOOP
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AMBIENT_SOUL_SAND_VALLEY_MOOD
public static final SoundEvent AMBIENT_SOUL_SAND_VALLEY_MOOD
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AMBIENT_WARPED_FOREST_ADDITIONS
public static final SoundEvent AMBIENT_WARPED_FOREST_ADDITIONS
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AMBIENT_WARPED_FOREST_LOOP
public static final SoundEvent AMBIENT_WARPED_FOREST_LOOP
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AMBIENT_WARPED_FOREST_MOOD
public static final SoundEvent AMBIENT_WARPED_FOREST_MOOD
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AMBIENT_UNDERWATER_ENTER
public static final SoundEvent AMBIENT_UNDERWATER_ENTER
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AMBIENT_UNDERWATER_EXIT
public static final SoundEvent AMBIENT_UNDERWATER_EXIT
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AMBIENT_UNDERWATER_LOOP
public static final SoundEvent AMBIENT_UNDERWATER_LOOP
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AMBIENT_UNDERWATER_LOOP_ADDITIONS
public static final SoundEvent AMBIENT_UNDERWATER_LOOP_ADDITIONS
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AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE
public static final SoundEvent AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE
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AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE
public static final SoundEvent AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE
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ANCIENT_DEBRIS_BREAK
public static final SoundEvent ANCIENT_DEBRIS_BREAK
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ANCIENT_DEBRIS_STEP
public static final SoundEvent ANCIENT_DEBRIS_STEP
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ANCIENT_DEBRIS_PLACE
public static final SoundEvent ANCIENT_DEBRIS_PLACE
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ANCIENT_DEBRIS_HIT
public static final SoundEvent ANCIENT_DEBRIS_HIT
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ANCIENT_DEBRIS_FALL
public static final SoundEvent ANCIENT_DEBRIS_FALL
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ANVIL_BREAK
public static final SoundEvent ANVIL_BREAK
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ANVIL_DESTROY
public static final SoundEvent ANVIL_DESTROY
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ANVIL_FALL
public static final SoundEvent ANVIL_FALL
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ANVIL_HIT
public static final SoundEvent ANVIL_HIT
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ANVIL_LAND
public static final SoundEvent ANVIL_LAND
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ANVIL_PLACE
public static final SoundEvent ANVIL_PLACE
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ANVIL_STEP
public static final SoundEvent ANVIL_STEP
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ANVIL_USE
public static final SoundEvent ANVIL_USE
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ARMOR_EQUIP_CHAIN
public static final SoundEvent ARMOR_EQUIP_CHAIN
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ARMOR_EQUIP_DIAMOND
public static final SoundEvent ARMOR_EQUIP_DIAMOND
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ARMOR_EQUIP_ELYTRA
public static final SoundEvent ARMOR_EQUIP_ELYTRA
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ARMOR_EQUIP_GENERIC
public static final SoundEvent ARMOR_EQUIP_GENERIC
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ARMOR_EQUIP_GOLD
public static final SoundEvent ARMOR_EQUIP_GOLD
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ARMOR_EQUIP_IRON
public static final SoundEvent ARMOR_EQUIP_IRON
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ARMOR_EQUIP_LEATHER
public static final SoundEvent ARMOR_EQUIP_LEATHER
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ARMOR_EQUIP_NETHERITE
public static final SoundEvent ARMOR_EQUIP_NETHERITE
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ARMOR_EQUIP_TURTLE
public static final SoundEvent ARMOR_EQUIP_TURTLE
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ARMOR_STAND_BREAK
public static final SoundEvent ARMOR_STAND_BREAK
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ARMOR_STAND_FALL
public static final SoundEvent ARMOR_STAND_FALL
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ARMOR_STAND_HIT
public static final SoundEvent ARMOR_STAND_HIT
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ARMOR_STAND_PLACE
public static final SoundEvent ARMOR_STAND_PLACE
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ARROW_HIT
public static final SoundEvent ARROW_HIT
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ARROW_HIT_PLAYER
public static final SoundEvent ARROW_HIT_PLAYER
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ARROW_SHOOT
public static final SoundEvent ARROW_SHOOT
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AXE_STRIP
public static final SoundEvent AXE_STRIP
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BAMBOO_BREAK
public static final SoundEvent BAMBOO_BREAK
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BAMBOO_FALL
public static final SoundEvent BAMBOO_FALL
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BAMBOO_HIT
public static final SoundEvent BAMBOO_HIT
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BAMBOO_PLACE
public static final SoundEvent BAMBOO_PLACE
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BAMBOO_STEP
public static final SoundEvent BAMBOO_STEP
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BAMBOO_SAPLING_BREAK
public static final SoundEvent BAMBOO_SAPLING_BREAK
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BAMBOO_SAPLING_HIT
public static final SoundEvent BAMBOO_SAPLING_HIT
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BAMBOO_SAPLING_PLACE
public static final SoundEvent BAMBOO_SAPLING_PLACE
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BARREL_CLOSE
public static final SoundEvent BARREL_CLOSE
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BARREL_OPEN
public static final SoundEvent BARREL_OPEN
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BASALT_BREAK
public static final SoundEvent BASALT_BREAK
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BASALT_STEP
public static final SoundEvent BASALT_STEP
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BASALT_PLACE
public static final SoundEvent BASALT_PLACE
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BASALT_HIT
public static final SoundEvent BASALT_HIT
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BASALT_FALL
public static final SoundEvent BASALT_FALL
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BAT_AMBIENT
public static final SoundEvent BAT_AMBIENT
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BAT_DEATH
public static final SoundEvent BAT_DEATH
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BAT_HURT
public static final SoundEvent BAT_HURT
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BAT_LOOP
public static final SoundEvent BAT_LOOP
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BAT_TAKEOFF
public static final SoundEvent BAT_TAKEOFF
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BEACON_ACTIVATE
public static final SoundEvent BEACON_ACTIVATE
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BEACON_AMBIENT
public static final SoundEvent BEACON_AMBIENT
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BEACON_DEACTIVATE
public static final SoundEvent BEACON_DEACTIVATE
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BEACON_POWER_SELECT
public static final SoundEvent BEACON_POWER_SELECT
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BEE_DEATH
public static final SoundEvent BEE_DEATH
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BEE_HURT
public static final SoundEvent BEE_HURT
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BEE_LOOP_AGGRESSIVE
public static final SoundEvent BEE_LOOP_AGGRESSIVE
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BEE_LOOP
public static final SoundEvent BEE_LOOP
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BEE_STING
public static final SoundEvent BEE_STING
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BEE_POLLINATE
public static final SoundEvent BEE_POLLINATE
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BEEHIVE_DRIP
public static final SoundEvent BEEHIVE_DRIP
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BEEHIVE_ENTER
public static final SoundEvent BEEHIVE_ENTER
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BEEHIVE_EXIT
public static final SoundEvent BEEHIVE_EXIT
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BEEHIVE_SHEAR
public static final SoundEvent BEEHIVE_SHEAR
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BEEHIVE_WORK
public static final SoundEvent BEEHIVE_WORK
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BELL_BLOCK
public static final SoundEvent BELL_BLOCK
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BELL_RESONATE
public static final SoundEvent BELL_RESONATE
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BLAZE_AMBIENT
public static final SoundEvent BLAZE_AMBIENT
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BLAZE_BURN
public static final SoundEvent BLAZE_BURN
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BLAZE_DEATH
public static final SoundEvent BLAZE_DEATH
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BLAZE_HURT
public static final SoundEvent BLAZE_HURT
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BLAZE_SHOOT
public static final SoundEvent BLAZE_SHOOT
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BOAT_PADDLE_LAND
public static final SoundEvent BOAT_PADDLE_LAND
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BOAT_PADDLE_WATER
public static final SoundEvent BOAT_PADDLE_WATER
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BONE_BLOCK_BREAK
public static final SoundEvent BONE_BLOCK_BREAK
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BONE_BLOCK_FALL
public static final SoundEvent BONE_BLOCK_FALL
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BONE_BLOCK_HIT
public static final SoundEvent BONE_BLOCK_HIT
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BONE_BLOCK_PLACE
public static final SoundEvent BONE_BLOCK_PLACE
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BONE_BLOCK_STEP
public static final SoundEvent BONE_BLOCK_STEP
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BOOK_PAGE_TURN
public static final SoundEvent BOOK_PAGE_TURN
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BOOK_PUT
public static final SoundEvent BOOK_PUT
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BLASTFURNACE_FIRE_CRACKLE
public static final SoundEvent BLASTFURNACE_FIRE_CRACKLE
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BOTTLE_EMPTY
public static final SoundEvent BOTTLE_EMPTY
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BOTTLE_FILL
public static final SoundEvent BOTTLE_FILL
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BOTTLE_FILL_DRAGONBREATH
public static final SoundEvent BOTTLE_FILL_DRAGONBREATH
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BREWING_STAND_BREW
public static final SoundEvent BREWING_STAND_BREW
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BUBBLE_COLUMN_BUBBLE_POP
public static final SoundEvent BUBBLE_COLUMN_BUBBLE_POP
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BUBBLE_COLUMN_UPWARDS_AMBIENT
public static final SoundEvent BUBBLE_COLUMN_UPWARDS_AMBIENT
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BUBBLE_COLUMN_UPWARDS_INSIDE
public static final SoundEvent BUBBLE_COLUMN_UPWARDS_INSIDE
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BUBBLE_COLUMN_WHIRLPOOL_AMBIENT
public static final SoundEvent BUBBLE_COLUMN_WHIRLPOOL_AMBIENT
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BUBBLE_COLUMN_WHIRLPOOL_INSIDE
public static final SoundEvent BUBBLE_COLUMN_WHIRLPOOL_INSIDE
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BUCKET_EMPTY
public static final SoundEvent BUCKET_EMPTY
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BUCKET_EMPTY_FISH
public static final SoundEvent BUCKET_EMPTY_FISH
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BUCKET_EMPTY_LAVA
public static final SoundEvent BUCKET_EMPTY_LAVA
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BUCKET_FILL
public static final SoundEvent BUCKET_FILL
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BUCKET_FILL_FISH
public static final SoundEvent BUCKET_FILL_FISH
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BUCKET_FILL_LAVA
public static final SoundEvent BUCKET_FILL_LAVA
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CAMPFIRE_CRACKLE
public static final SoundEvent CAMPFIRE_CRACKLE
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CAT_AMBIENT
public static final SoundEvent CAT_AMBIENT
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CAT_STRAY_AMBIENT
public static final SoundEvent CAT_STRAY_AMBIENT
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CAT_DEATH
public static final SoundEvent CAT_DEATH
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CAT_EAT
public static final SoundEvent CAT_EAT
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CAT_HISS
public static final SoundEvent CAT_HISS
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CAT_BEG_FOR_FOOD
public static final SoundEvent CAT_BEG_FOR_FOOD
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CAT_HURT
public static final SoundEvent CAT_HURT
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CAT_PURR
public static final SoundEvent CAT_PURR
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CAT_PURREOW
public static final SoundEvent CAT_PURREOW
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CHAIN_BREAK
public static final SoundEvent CHAIN_BREAK
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CHAIN_FALL
public static final SoundEvent CHAIN_FALL
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CHAIN_HIT
public static final SoundEvent CHAIN_HIT
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CHAIN_PLACE
public static final SoundEvent CHAIN_PLACE
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CHAIN_STEP
public static final SoundEvent CHAIN_STEP
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CHEST_CLOSE
public static final SoundEvent CHEST_CLOSE
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CHEST_LOCKED
public static final SoundEvent CHEST_LOCKED
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CHEST_OPEN
public static final SoundEvent CHEST_OPEN
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CHICKEN_AMBIENT
public static final SoundEvent CHICKEN_AMBIENT
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CHICKEN_DEATH
public static final SoundEvent CHICKEN_DEATH
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CHICKEN_EGG
public static final SoundEvent CHICKEN_EGG
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CHICKEN_HURT
public static final SoundEvent CHICKEN_HURT
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CHICKEN_STEP
public static final SoundEvent CHICKEN_STEP
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CHORUS_FLOWER_DEATH
public static final SoundEvent CHORUS_FLOWER_DEATH
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CHORUS_FLOWER_GROW
public static final SoundEvent CHORUS_FLOWER_GROW
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CHORUS_FRUIT_TELEPORT
public static final SoundEvent CHORUS_FRUIT_TELEPORT
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COD_AMBIENT
public static final SoundEvent COD_AMBIENT
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COD_DEATH
public static final SoundEvent COD_DEATH
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COD_FLOP
public static final SoundEvent COD_FLOP
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COD_HURT
public static final SoundEvent COD_HURT
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COMPARATOR_CLICK
public static final SoundEvent COMPARATOR_CLICK
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COMPOSTER_EMPTY
public static final SoundEvent COMPOSTER_EMPTY
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COMPOSTER_FILL
public static final SoundEvent COMPOSTER_FILL
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COMPOSTER_FILL_SUCCESS
public static final SoundEvent COMPOSTER_FILL_SUCCESS
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COMPOSTER_READY
public static final SoundEvent COMPOSTER_READY
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CONDUIT_ACTIVATE
public static final SoundEvent CONDUIT_ACTIVATE
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CONDUIT_AMBIENT
public static final SoundEvent CONDUIT_AMBIENT
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CONDUIT_AMBIENT_SHORT
public static final SoundEvent CONDUIT_AMBIENT_SHORT
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CONDUIT_ATTACK_TARGET
public static final SoundEvent CONDUIT_ATTACK_TARGET
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CONDUIT_DEACTIVATE
public static final SoundEvent CONDUIT_DEACTIVATE
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CORAL_BLOCK_BREAK
public static final SoundEvent CORAL_BLOCK_BREAK
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CORAL_BLOCK_FALL
public static final SoundEvent CORAL_BLOCK_FALL
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CORAL_BLOCK_HIT
public static final SoundEvent CORAL_BLOCK_HIT
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CORAL_BLOCK_PLACE
public static final SoundEvent CORAL_BLOCK_PLACE
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CORAL_BLOCK_STEP
public static final SoundEvent CORAL_BLOCK_STEP
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COW_AMBIENT
public static final SoundEvent COW_AMBIENT
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COW_DEATH
public static final SoundEvent COW_DEATH
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COW_HURT
public static final SoundEvent COW_HURT
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COW_MILK
public static final SoundEvent COW_MILK
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COW_STEP
public static final SoundEvent COW_STEP
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CREEPER_DEATH
public static final SoundEvent CREEPER_DEATH
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CREEPER_HURT
public static final SoundEvent CREEPER_HURT
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CREEPER_PRIMED
public static final SoundEvent CREEPER_PRIMED
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CROP_BREAK
public static final SoundEvent CROP_BREAK
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CROP_PLANTED
public static final SoundEvent CROP_PLANTED
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CROSSBOW_HIT
public static final SoundEvent CROSSBOW_HIT
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CROSSBOW_LOADING_END
public static final SoundEvent CROSSBOW_LOADING_END
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CROSSBOW_LOADING_MIDDLE
public static final SoundEvent CROSSBOW_LOADING_MIDDLE
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CROSSBOW_LOADING_START
public static final SoundEvent CROSSBOW_LOADING_START
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CROSSBOW_QUICK_CHARGE_1
public static final SoundEvent CROSSBOW_QUICK_CHARGE_1
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CROSSBOW_QUICK_CHARGE_2
public static final SoundEvent CROSSBOW_QUICK_CHARGE_2
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CROSSBOW_QUICK_CHARGE_3
public static final SoundEvent CROSSBOW_QUICK_CHARGE_3
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CROSSBOW_SHOOT
public static final SoundEvent CROSSBOW_SHOOT
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DISPENSER_DISPENSE
public static final SoundEvent DISPENSER_DISPENSE
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DISPENSER_FAIL
public static final SoundEvent DISPENSER_FAIL
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DISPENSER_LAUNCH
public static final SoundEvent DISPENSER_LAUNCH
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DOLPHIN_AMBIENT
public static final SoundEvent DOLPHIN_AMBIENT
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DOLPHIN_AMBIENT_WATER
public static final SoundEvent DOLPHIN_AMBIENT_WATER
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DOLPHIN_ATTACK
public static final SoundEvent DOLPHIN_ATTACK
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DOLPHIN_DEATH
public static final SoundEvent DOLPHIN_DEATH
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DOLPHIN_EAT
public static final SoundEvent DOLPHIN_EAT
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DOLPHIN_HURT
public static final SoundEvent DOLPHIN_HURT
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DOLPHIN_JUMP
public static final SoundEvent DOLPHIN_JUMP
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DOLPHIN_PLAY
public static final SoundEvent DOLPHIN_PLAY
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DOLPHIN_SPLASH
public static final SoundEvent DOLPHIN_SPLASH
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DOLPHIN_SWIM
public static final SoundEvent DOLPHIN_SWIM
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DONKEY_AMBIENT
public static final SoundEvent DONKEY_AMBIENT
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DONKEY_ANGRY
public static final SoundEvent DONKEY_ANGRY
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DONKEY_CHEST
public static final SoundEvent DONKEY_CHEST
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DONKEY_DEATH
public static final SoundEvent DONKEY_DEATH
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DONKEY_EAT
public static final SoundEvent DONKEY_EAT
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DONKEY_HURT
public static final SoundEvent DONKEY_HURT
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DROWNED_AMBIENT
public static final SoundEvent DROWNED_AMBIENT
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DROWNED_AMBIENT_WATER
public static final SoundEvent DROWNED_AMBIENT_WATER
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DROWNED_DEATH
public static final SoundEvent DROWNED_DEATH
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DROWNED_DEATH_WATER
public static final SoundEvent DROWNED_DEATH_WATER
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DROWNED_HURT
public static final SoundEvent DROWNED_HURT
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DROWNED_HURT_WATER
public static final SoundEvent DROWNED_HURT_WATER
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DROWNED_SHOOT
public static final SoundEvent DROWNED_SHOOT
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DROWNED_STEP
public static final SoundEvent DROWNED_STEP
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DROWNED_SWIM
public static final SoundEvent DROWNED_SWIM
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EGG_THROW
public static final SoundEvent EGG_THROW
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ELDER_GUARDIAN_AMBIENT
public static final SoundEvent ELDER_GUARDIAN_AMBIENT
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ELDER_GUARDIAN_AMBIENT_LAND
public static final SoundEvent ELDER_GUARDIAN_AMBIENT_LAND
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ELDER_GUARDIAN_CURSE
public static final SoundEvent ELDER_GUARDIAN_CURSE
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ELDER_GUARDIAN_DEATH
public static final SoundEvent ELDER_GUARDIAN_DEATH
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ELDER_GUARDIAN_DEATH_LAND
public static final SoundEvent ELDER_GUARDIAN_DEATH_LAND
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ELDER_GUARDIAN_FLOP
public static final SoundEvent ELDER_GUARDIAN_FLOP
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ELDER_GUARDIAN_HURT
public static final SoundEvent ELDER_GUARDIAN_HURT
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ELDER_GUARDIAN_HURT_LAND
public static final SoundEvent ELDER_GUARDIAN_HURT_LAND
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ELYTRA_FLYING
public static final SoundEvent ELYTRA_FLYING
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ENCHANTMENT_TABLE_USE
public static final SoundEvent ENCHANTMENT_TABLE_USE
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ENDER_CHEST_CLOSE
public static final SoundEvent ENDER_CHEST_CLOSE
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ENDER_CHEST_OPEN
public static final SoundEvent ENDER_CHEST_OPEN
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ENDER_DRAGON_AMBIENT
public static final SoundEvent ENDER_DRAGON_AMBIENT
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ENDER_DRAGON_DEATH
public static final SoundEvent ENDER_DRAGON_DEATH
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DRAGON_FIREBALL_EXPLODE
public static final SoundEvent DRAGON_FIREBALL_EXPLODE
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ENDER_DRAGON_FLAP
public static final SoundEvent ENDER_DRAGON_FLAP
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ENDER_DRAGON_GROWL
public static final SoundEvent ENDER_DRAGON_GROWL
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ENDER_DRAGON_HURT
public static final SoundEvent ENDER_DRAGON_HURT
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ENDER_DRAGON_SHOOT
public static final SoundEvent ENDER_DRAGON_SHOOT
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ENDER_EYE_DEATH
public static final SoundEvent ENDER_EYE_DEATH
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ENDER_EYE_LAUNCH
public static final SoundEvent ENDER_EYE_LAUNCH
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ENDERMAN_AMBIENT
public static final SoundEvent ENDERMAN_AMBIENT
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ENDERMAN_DEATH
public static final SoundEvent ENDERMAN_DEATH
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ENDERMAN_HURT
public static final SoundEvent ENDERMAN_HURT
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ENDERMAN_SCREAM
public static final SoundEvent ENDERMAN_SCREAM
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ENDERMAN_STARE
public static final SoundEvent ENDERMAN_STARE
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ENDERMAN_TELEPORT
public static final SoundEvent ENDERMAN_TELEPORT
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ENDERMITE_AMBIENT
public static final SoundEvent ENDERMITE_AMBIENT
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ENDERMITE_DEATH
public static final SoundEvent ENDERMITE_DEATH
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ENDERMITE_HURT
public static final SoundEvent ENDERMITE_HURT
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ENDERMITE_STEP
public static final SoundEvent ENDERMITE_STEP
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ENDER_PEARL_THROW
public static final SoundEvent ENDER_PEARL_THROW
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END_GATEWAY_SPAWN
public static final SoundEvent END_GATEWAY_SPAWN
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END_PORTAL_FRAME_FILL
public static final SoundEvent END_PORTAL_FRAME_FILL
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END_PORTAL_SPAWN
public static final SoundEvent END_PORTAL_SPAWN
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EVOKER_AMBIENT
public static final SoundEvent EVOKER_AMBIENT
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EVOKER_CAST_SPELL
public static final SoundEvent EVOKER_CAST_SPELL
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EVOKER_CELEBRATE
public static final SoundEvent EVOKER_CELEBRATE
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EVOKER_DEATH
public static final SoundEvent EVOKER_DEATH
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EVOKER_FANGS_ATTACK
public static final SoundEvent EVOKER_FANGS_ATTACK
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EVOKER_HURT
public static final SoundEvent EVOKER_HURT
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EVOKER_PREPARE_ATTACK
public static final SoundEvent EVOKER_PREPARE_ATTACK
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EVOKER_PREPARE_SUMMON
public static final SoundEvent EVOKER_PREPARE_SUMMON
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EVOKER_PREPARE_WOLOLO
public static final SoundEvent EVOKER_PREPARE_WOLOLO
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EXPERIENCE_BOTTLE_THROW
public static final SoundEvent EXPERIENCE_BOTTLE_THROW
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EXPERIENCE_ORB_PICKUP
public static final SoundEvent EXPERIENCE_ORB_PICKUP
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FENCE_GATE_CLOSE
public static final SoundEvent FENCE_GATE_CLOSE
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FENCE_GATE_OPEN
public static final SoundEvent FENCE_GATE_OPEN
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FIRECHARGE_USE
public static final SoundEvent FIRECHARGE_USE
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FIREWORK_ROCKET_BLAST
public static final SoundEvent FIREWORK_ROCKET_BLAST
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FIREWORK_ROCKET_BLAST_FAR
public static final SoundEvent FIREWORK_ROCKET_BLAST_FAR
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FIREWORK_ROCKET_LARGE_BLAST
public static final SoundEvent FIREWORK_ROCKET_LARGE_BLAST
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FIREWORK_ROCKET_LARGE_BLAST_FAR
public static final SoundEvent FIREWORK_ROCKET_LARGE_BLAST_FAR
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FIREWORK_ROCKET_LAUNCH
public static final SoundEvent FIREWORK_ROCKET_LAUNCH
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FIREWORK_ROCKET_SHOOT
public static final SoundEvent FIREWORK_ROCKET_SHOOT
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FIREWORK_ROCKET_TWINKLE
public static final SoundEvent FIREWORK_ROCKET_TWINKLE
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FIREWORK_ROCKET_TWINKLE_FAR
public static final SoundEvent FIREWORK_ROCKET_TWINKLE_FAR
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FIRE_AMBIENT
public static final SoundEvent FIRE_AMBIENT
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FIRE_EXTINGUISH
public static final SoundEvent FIRE_EXTINGUISH
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FISH_SWIM
public static final SoundEvent FISH_SWIM
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FISHING_BOBBER_RETRIEVE
public static final SoundEvent FISHING_BOBBER_RETRIEVE
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FISHING_BOBBER_SPLASH
public static final SoundEvent FISHING_BOBBER_SPLASH
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FISHING_BOBBER_THROW
public static final SoundEvent FISHING_BOBBER_THROW
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FLINTANDSTEEL_USE
public static final SoundEvent FLINTANDSTEEL_USE
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FOX_AGGRO
public static final SoundEvent FOX_AGGRO
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FOX_AMBIENT
public static final SoundEvent FOX_AMBIENT
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FOX_BITE
public static final SoundEvent FOX_BITE
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FOX_DEATH
public static final SoundEvent FOX_DEATH
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FOX_EAT
public static final SoundEvent FOX_EAT
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FOX_HURT
public static final SoundEvent FOX_HURT
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FOX_SCREECH
public static final SoundEvent FOX_SCREECH
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FOX_SLEEP
public static final SoundEvent FOX_SLEEP
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FOX_SNIFF
public static final SoundEvent FOX_SNIFF
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FOX_SPIT
public static final SoundEvent FOX_SPIT
-
FOX_TELEPORT
public static final SoundEvent FOX_TELEPORT
-
ROOTS_BREAK
public static final SoundEvent ROOTS_BREAK
-
ROOTS_STEP
public static final SoundEvent ROOTS_STEP
-
ROOTS_PLACE
public static final SoundEvent ROOTS_PLACE
-
ROOTS_HIT
public static final SoundEvent ROOTS_HIT
-
ROOTS_FALL
public static final SoundEvent ROOTS_FALL
-
FURNACE_FIRE_CRACKLE
public static final SoundEvent FURNACE_FIRE_CRACKLE
-
GENERIC_BIG_FALL
public static final SoundEvent GENERIC_BIG_FALL
-
GENERIC_BURN
public static final SoundEvent GENERIC_BURN
-
GENERIC_DEATH
public static final SoundEvent GENERIC_DEATH
-
GENERIC_DRINK
public static final SoundEvent GENERIC_DRINK
-
GENERIC_EAT
public static final SoundEvent GENERIC_EAT
-
GENERIC_EXPLODE
public static final SoundEvent GENERIC_EXPLODE
-
GENERIC_EXTINGUISH_FIRE
public static final SoundEvent GENERIC_EXTINGUISH_FIRE
-
GENERIC_HURT
public static final SoundEvent GENERIC_HURT
-
GENERIC_SMALL_FALL
public static final SoundEvent GENERIC_SMALL_FALL
-
GENERIC_SPLASH
public static final SoundEvent GENERIC_SPLASH
-
GENERIC_SWIM
public static final SoundEvent GENERIC_SWIM
-
GHAST_AMBIENT
public static final SoundEvent GHAST_AMBIENT
-
GHAST_DEATH
public static final SoundEvent GHAST_DEATH
-
GHAST_HURT
public static final SoundEvent GHAST_HURT
-
GHAST_SCREAM
public static final SoundEvent GHAST_SCREAM
-
GHAST_SHOOT
public static final SoundEvent GHAST_SHOOT
-
GHAST_WARN
public static final SoundEvent GHAST_WARN
-
GILDED_BLACKSTONE_BREAK
public static final SoundEvent GILDED_BLACKSTONE_BREAK
-
GILDED_BLACKSTONE_FALL
public static final SoundEvent GILDED_BLACKSTONE_FALL
-
GILDED_BLACKSTONE_HIT
public static final SoundEvent GILDED_BLACKSTONE_HIT
-
GILDED_BLACKSTONE_PLACE
public static final SoundEvent GILDED_BLACKSTONE_PLACE
-
GILDED_BLACKSTONE_STEP
public static final SoundEvent GILDED_BLACKSTONE_STEP
-
GLASS_BREAK
public static final SoundEvent GLASS_BREAK
-
GLASS_FALL
public static final SoundEvent GLASS_FALL
-
GLASS_HIT
public static final SoundEvent GLASS_HIT
-
GLASS_PLACE
public static final SoundEvent GLASS_PLACE
-
GLASS_STEP
public static final SoundEvent GLASS_STEP
-
GRASS_BREAK
public static final SoundEvent GRASS_BREAK
-
GRASS_FALL
public static final SoundEvent GRASS_FALL
-
GRASS_HIT
public static final SoundEvent GRASS_HIT
-
GRASS_PLACE
public static final SoundEvent GRASS_PLACE
-
GRASS_STEP
public static final SoundEvent GRASS_STEP
-
GRAVEL_BREAK
public static final SoundEvent GRAVEL_BREAK
-
GRAVEL_FALL
public static final SoundEvent GRAVEL_FALL
-
GRAVEL_HIT
public static final SoundEvent GRAVEL_HIT
-
GRAVEL_PLACE
public static final SoundEvent GRAVEL_PLACE
-
GRAVEL_STEP
public static final SoundEvent GRAVEL_STEP
-
GRINDSTONE_USE
public static final SoundEvent GRINDSTONE_USE
-
GUARDIAN_AMBIENT
public static final SoundEvent GUARDIAN_AMBIENT
-
GUARDIAN_AMBIENT_LAND
public static final SoundEvent GUARDIAN_AMBIENT_LAND
-
GUARDIAN_ATTACK
public static final SoundEvent GUARDIAN_ATTACK
-
GUARDIAN_DEATH
public static final SoundEvent GUARDIAN_DEATH
-
GUARDIAN_DEATH_LAND
public static final SoundEvent GUARDIAN_DEATH_LAND
-
GUARDIAN_FLOP
public static final SoundEvent GUARDIAN_FLOP
-
GUARDIAN_HURT
public static final SoundEvent GUARDIAN_HURT
-
GUARDIAN_HURT_LAND
public static final SoundEvent GUARDIAN_HURT_LAND
-
HOE_TILL
public static final SoundEvent HOE_TILL
-
HOGLIN_AMBIENT
public static final SoundEvent HOGLIN_AMBIENT
-
HOGLIN_ANGRY
public static final SoundEvent HOGLIN_ANGRY
-
HOGLIN_ATTACK
public static final SoundEvent HOGLIN_ATTACK
-
HOGLIN_CONVERTED_TO_ZOMBIFIED
public static final SoundEvent HOGLIN_CONVERTED_TO_ZOMBIFIED
-
HOGLIN_DEATH
public static final SoundEvent HOGLIN_DEATH
-
HOGLIN_HURT
public static final SoundEvent HOGLIN_HURT
-
HOGLIN_RETREAT
public static final SoundEvent HOGLIN_RETREAT
-
HOGLIN_STEP
public static final SoundEvent HOGLIN_STEP
-
HONEY_BLOCK_BREAK
public static final SoundEvent HONEY_BLOCK_BREAK
-
HONEY_BLOCK_FALL
public static final SoundEvent HONEY_BLOCK_FALL
-
HONEY_BLOCK_HIT
public static final SoundEvent HONEY_BLOCK_HIT
-
HONEY_BLOCK_PLACE
public static final SoundEvent HONEY_BLOCK_PLACE
-
HONEY_BLOCK_SLIDE
public static final SoundEvent HONEY_BLOCK_SLIDE
-
HONEY_BLOCK_STEP
public static final SoundEvent HONEY_BLOCK_STEP
-
HONEY_DRINK
public static final SoundEvent HONEY_DRINK
-
HORSE_AMBIENT
public static final SoundEvent HORSE_AMBIENT
-
HORSE_ANGRY
public static final SoundEvent HORSE_ANGRY
-
HORSE_ARMOR
public static final SoundEvent HORSE_ARMOR
-
HORSE_BREATHE
public static final SoundEvent HORSE_BREATHE
-
HORSE_DEATH
public static final SoundEvent HORSE_DEATH
-
HORSE_EAT
public static final SoundEvent HORSE_EAT
-
HORSE_GALLOP
public static final SoundEvent HORSE_GALLOP
-
HORSE_HURT
public static final SoundEvent HORSE_HURT
-
HORSE_JUMP
public static final SoundEvent HORSE_JUMP
-
HORSE_LAND
public static final SoundEvent HORSE_LAND
-
HORSE_SADDLE
public static final SoundEvent HORSE_SADDLE
-
HORSE_STEP
public static final SoundEvent HORSE_STEP
-
HORSE_STEP_WOOD
public static final SoundEvent HORSE_STEP_WOOD
-
HOSTILE_BIG_FALL
public static final SoundEvent HOSTILE_BIG_FALL
-
HOSTILE_DEATH
public static final SoundEvent HOSTILE_DEATH
-
HOSTILE_HURT
public static final SoundEvent HOSTILE_HURT
-
HOSTILE_SMALL_FALL
public static final SoundEvent HOSTILE_SMALL_FALL
-
HOSTILE_SPLASH
public static final SoundEvent HOSTILE_SPLASH
-
HOSTILE_SWIM
public static final SoundEvent HOSTILE_SWIM
-
HUSK_AMBIENT
public static final SoundEvent HUSK_AMBIENT
-
HUSK_CONVERTED_TO_ZOMBIE
public static final SoundEvent HUSK_CONVERTED_TO_ZOMBIE
-
HUSK_DEATH
public static final SoundEvent HUSK_DEATH
-
HUSK_HURT
public static final SoundEvent HUSK_HURT
-
HUSK_STEP
public static final SoundEvent HUSK_STEP
-
ILLUSIONER_AMBIENT
public static final SoundEvent ILLUSIONER_AMBIENT
-
ILLUSIONER_CAST_SPELL
public static final SoundEvent ILLUSIONER_CAST_SPELL
-
ILLUSIONER_DEATH
public static final SoundEvent ILLUSIONER_DEATH
-
ILLUSIONER_HURT
public static final SoundEvent ILLUSIONER_HURT
-
ILLUSIONER_MIRROR_MOVE
public static final SoundEvent ILLUSIONER_MIRROR_MOVE
-
ILLUSIONER_PREPARE_BLINDNESS
public static final SoundEvent ILLUSIONER_PREPARE_BLINDNESS
-
ILLUSIONER_PREPARE_MIRROR
public static final SoundEvent ILLUSIONER_PREPARE_MIRROR
-
IRON_DOOR_CLOSE
public static final SoundEvent IRON_DOOR_CLOSE
-
IRON_DOOR_OPEN
public static final SoundEvent IRON_DOOR_OPEN
-
IRON_GOLEM_ATTACK
public static final SoundEvent IRON_GOLEM_ATTACK
-
IRON_GOLEM_DAMAGE
public static final SoundEvent IRON_GOLEM_DAMAGE
-
IRON_GOLEM_DEATH
public static final SoundEvent IRON_GOLEM_DEATH
-
IRON_GOLEM_HURT
public static final SoundEvent IRON_GOLEM_HURT
-
IRON_GOLEM_REPAIR
public static final SoundEvent IRON_GOLEM_REPAIR
-
IRON_GOLEM_STEP
public static final SoundEvent IRON_GOLEM_STEP
-
IRON_TRAPDOOR_CLOSE
public static final SoundEvent IRON_TRAPDOOR_CLOSE
-
IRON_TRAPDOOR_OPEN
public static final SoundEvent IRON_TRAPDOOR_OPEN
-
ITEM_FRAME_ADD_ITEM
public static final SoundEvent ITEM_FRAME_ADD_ITEM
-
ITEM_FRAME_BREAK
public static final SoundEvent ITEM_FRAME_BREAK
-
ITEM_FRAME_PLACE
public static final SoundEvent ITEM_FRAME_PLACE
-
ITEM_FRAME_REMOVE_ITEM
public static final SoundEvent ITEM_FRAME_REMOVE_ITEM
-
ITEM_FRAME_ROTATE_ITEM
public static final SoundEvent ITEM_FRAME_ROTATE_ITEM
-
ITEM_BREAK
public static final SoundEvent ITEM_BREAK
-
ITEM_PICKUP
public static final SoundEvent ITEM_PICKUP
-
LADDER_BREAK
public static final SoundEvent LADDER_BREAK
-
LADDER_FALL
public static final SoundEvent LADDER_FALL
-
LADDER_HIT
public static final SoundEvent LADDER_HIT
-
LADDER_PLACE
public static final SoundEvent LADDER_PLACE
-
LADDER_STEP
public static final SoundEvent LADDER_STEP
-
LANTERN_BREAK
public static final SoundEvent LANTERN_BREAK
-
LANTERN_FALL
public static final SoundEvent LANTERN_FALL
-
LANTERN_HIT
public static final SoundEvent LANTERN_HIT
-
LANTERN_PLACE
public static final SoundEvent LANTERN_PLACE
-
LANTERN_STEP
public static final SoundEvent LANTERN_STEP
-
LAVA_AMBIENT
public static final SoundEvent LAVA_AMBIENT
-
LAVA_EXTINGUISH
public static final SoundEvent LAVA_EXTINGUISH
-
LAVA_POP
public static final SoundEvent LAVA_POP
-
LEASH_KNOT_BREAK
public static final SoundEvent LEASH_KNOT_BREAK
-
LEASH_KNOT_PLACE
public static final SoundEvent LEASH_KNOT_PLACE
-
LEVER_CLICK
public static final SoundEvent LEVER_CLICK
-
LIGHTNING_BOLT_IMPACT
public static final SoundEvent LIGHTNING_BOLT_IMPACT
-
LIGHTNING_BOLT_THUNDER
public static final SoundEvent LIGHTNING_BOLT_THUNDER
-
LINGERING_POTION_THROW
public static final SoundEvent LINGERING_POTION_THROW
-
LLAMA_AMBIENT
public static final SoundEvent LLAMA_AMBIENT
-
LLAMA_ANGRY
public static final SoundEvent LLAMA_ANGRY
-
LLAMA_CHEST
public static final SoundEvent LLAMA_CHEST
-
LLAMA_DEATH
public static final SoundEvent LLAMA_DEATH
-
LLAMA_EAT
public static final SoundEvent LLAMA_EAT
-
LLAMA_HURT
public static final SoundEvent LLAMA_HURT
-
LLAMA_SPIT
public static final SoundEvent LLAMA_SPIT
-
LLAMA_STEP
public static final SoundEvent LLAMA_STEP
-
LLAMA_SWAG
public static final SoundEvent LLAMA_SWAG
-
MAGMA_CUBE_DEATH_SMALL
public static final SoundEvent MAGMA_CUBE_DEATH_SMALL
-
LODESTONE_BREAK
public static final SoundEvent LODESTONE_BREAK
-
LODESTONE_STEP
public static final SoundEvent LODESTONE_STEP
-
LODESTONE_PLACE
public static final SoundEvent LODESTONE_PLACE
-
LODESTONE_HIT
public static final SoundEvent LODESTONE_HIT
-
LODESTONE_FALL
public static final SoundEvent LODESTONE_FALL
-
LODESTONE_COMPASS_LOCK
public static final SoundEvent LODESTONE_COMPASS_LOCK
-
MAGMA_CUBE_DEATH
public static final SoundEvent MAGMA_CUBE_DEATH
-
MAGMA_CUBE_HURT
public static final SoundEvent MAGMA_CUBE_HURT
-
MAGMA_CUBE_HURT_SMALL
public static final SoundEvent MAGMA_CUBE_HURT_SMALL
-
MAGMA_CUBE_JUMP
public static final SoundEvent MAGMA_CUBE_JUMP
-
MAGMA_CUBE_SQUISH
public static final SoundEvent MAGMA_CUBE_SQUISH
-
MAGMA_CUBE_SQUISH_SMALL
public static final SoundEvent MAGMA_CUBE_SQUISH_SMALL
-
METAL_BREAK
public static final SoundEvent METAL_BREAK
-
METAL_FALL
public static final SoundEvent METAL_FALL
-
METAL_HIT
public static final SoundEvent METAL_HIT
-
METAL_PLACE
public static final SoundEvent METAL_PLACE
-
METAL_PRESSURE_PLATE_CLICK_OFF
public static final SoundEvent METAL_PRESSURE_PLATE_CLICK_OFF
-
METAL_PRESSURE_PLATE_CLICK_ON
public static final SoundEvent METAL_PRESSURE_PLATE_CLICK_ON
-
METAL_STEP
public static final SoundEvent METAL_STEP
-
MINECART_INSIDE
public static final SoundEvent MINECART_INSIDE
-
MINECART_RIDING
public static final SoundEvent MINECART_RIDING
-
MOOSHROOM_CONVERT
public static final SoundEvent MOOSHROOM_CONVERT
-
MOOSHROOM_EAT
public static final SoundEvent MOOSHROOM_EAT
-
MOOSHROOM_MILK
public static final SoundEvent MOOSHROOM_MILK
-
MOOSHROOM_MILK_SUSPICIOUSLY
public static final SoundEvent MOOSHROOM_MILK_SUSPICIOUSLY
-
MOOSHROOM_SHEAR
public static final SoundEvent MOOSHROOM_SHEAR
-
MULE_AMBIENT
public static final SoundEvent MULE_AMBIENT
-
MULE_ANGRY
public static final SoundEvent MULE_ANGRY
-
MULE_CHEST
public static final SoundEvent MULE_CHEST
-
MULE_DEATH
public static final SoundEvent MULE_DEATH
-
MULE_EAT
public static final SoundEvent MULE_EAT
-
MULE_HURT
public static final SoundEvent MULE_HURT
-
MUSIC_CREATIVE
public static final SoundEvent MUSIC_CREATIVE
-
MUSIC_CREDITS
public static final SoundEvent MUSIC_CREDITS
-
MUSIC_DISC_11
public static final SoundEvent MUSIC_DISC_11
-
MUSIC_DISC_13
public static final SoundEvent MUSIC_DISC_13
-
MUSIC_DISC_BLOCKS
public static final SoundEvent MUSIC_DISC_BLOCKS
-
MUSIC_DISC_CAT
public static final SoundEvent MUSIC_DISC_CAT
-
MUSIC_DISC_CHIRP
public static final SoundEvent MUSIC_DISC_CHIRP
-
MUSIC_DISC_FAR
public static final SoundEvent MUSIC_DISC_FAR
-
MUSIC_DISC_MALL
public static final SoundEvent MUSIC_DISC_MALL
-
MUSIC_DISC_MELLOHI
public static final SoundEvent MUSIC_DISC_MELLOHI
-
MUSIC_DISC_PIGSTEP
public static final SoundEvent MUSIC_DISC_PIGSTEP
-
MUSIC_DISC_STAL
public static final SoundEvent MUSIC_DISC_STAL
-
MUSIC_DISC_STRAD
public static final SoundEvent MUSIC_DISC_STRAD
-
MUSIC_DISC_WAIT
public static final SoundEvent MUSIC_DISC_WAIT
-
MUSIC_DISC_WARD
public static final SoundEvent MUSIC_DISC_WARD
-
MUSIC_DRAGON
public static final SoundEvent MUSIC_DRAGON
-
MUSIC_END
public static final SoundEvent MUSIC_END
-
MUSIC_GAME
public static final SoundEvent MUSIC_GAME
-
MUSIC_MENU
public static final SoundEvent MUSIC_MENU
-
MUSIC_BIOME_BASALT_DELTAS
public static final SoundEvent MUSIC_BIOME_BASALT_DELTAS
-
MUSIC_BIOME_NETHER_WASTES
public static final SoundEvent MUSIC_BIOME_NETHER_WASTES
-
MUSIC_BIOME_SOUL_SAND_VALLEY
public static final SoundEvent MUSIC_BIOME_SOUL_SAND_VALLEY
-
MUSIC_BIOME_CRIMSON_FOREST
public static final SoundEvent MUSIC_BIOME_CRIMSON_FOREST
-
MUSIC_BIOME_WARPED_FOREST
public static final SoundEvent MUSIC_BIOME_WARPED_FOREST
-
MUSIC_UNDER_WATER
public static final SoundEvent MUSIC_UNDER_WATER
-
NETHER_BRICKS_BREAK
public static final SoundEvent NETHER_BRICKS_BREAK
-
NETHER_BRICKS_STEP
public static final SoundEvent NETHER_BRICKS_STEP
-
NETHER_BRICKS_PLACE
public static final SoundEvent NETHER_BRICKS_PLACE
-
NETHER_BRICKS_HIT
public static final SoundEvent NETHER_BRICKS_HIT
-
NETHER_BRICKS_FALL
public static final SoundEvent NETHER_BRICKS_FALL
-
NETHER_WART_BREAK
public static final SoundEvent NETHER_WART_BREAK
-
NETHER_WART_PLANTED
public static final SoundEvent NETHER_WART_PLANTED
-
STEM_BREAK
public static final SoundEvent STEM_BREAK
-
STEM_STEP
public static final SoundEvent STEM_STEP
-
STEM_PLACE
public static final SoundEvent STEM_PLACE
-
STEM_HIT
public static final SoundEvent STEM_HIT
-
STEM_FALL
public static final SoundEvent STEM_FALL
-
NYLIUM_BREAK
public static final SoundEvent NYLIUM_BREAK
-
NYLIUM_STEP
public static final SoundEvent NYLIUM_STEP
-
NYLIUM_PLACE
public static final SoundEvent NYLIUM_PLACE
-
NYLIUM_HIT
public static final SoundEvent NYLIUM_HIT
-
NYLIUM_FALL
public static final SoundEvent NYLIUM_FALL
-
NETHER_SPROUTS_BREAK
public static final SoundEvent NETHER_SPROUTS_BREAK
-
NETHER_SPROUTS_STEP
public static final SoundEvent NETHER_SPROUTS_STEP
-
NETHER_SPROUTS_PLACE
public static final SoundEvent NETHER_SPROUTS_PLACE
-
NETHER_SPROUTS_HIT
public static final SoundEvent NETHER_SPROUTS_HIT
-
NETHER_SPROUTS_FALL
public static final SoundEvent NETHER_SPROUTS_FALL
-
FUNGUS_BREAK
public static final SoundEvent FUNGUS_BREAK
-
FUNGUS_STEP
public static final SoundEvent FUNGUS_STEP
-
FUNGUS_PLACE
public static final SoundEvent FUNGUS_PLACE
-
FUNGUS_HIT
public static final SoundEvent FUNGUS_HIT
-
FUNGUS_FALL
public static final SoundEvent FUNGUS_FALL
-
WEEPING_VINES_BREAK
public static final SoundEvent WEEPING_VINES_BREAK
-
WEEPING_VINES_STEP
public static final SoundEvent WEEPING_VINES_STEP
-
WEEPING_VINES_PLACE
public static final SoundEvent WEEPING_VINES_PLACE
-
WEEPING_VINES_HIT
public static final SoundEvent WEEPING_VINES_HIT
-
WEEPING_VINES_FALL
public static final SoundEvent WEEPING_VINES_FALL
-
WART_BLOCK_BREAK
public static final SoundEvent WART_BLOCK_BREAK
-
WART_BLOCK_STEP
public static final SoundEvent WART_BLOCK_STEP
-
WART_BLOCK_PLACE
public static final SoundEvent WART_BLOCK_PLACE
-
WART_BLOCK_HIT
public static final SoundEvent WART_BLOCK_HIT
-
WART_BLOCK_FALL
public static final SoundEvent WART_BLOCK_FALL
-
NETHERITE_BLOCK_BREAK
public static final SoundEvent NETHERITE_BLOCK_BREAK
-
NETHERITE_BLOCK_STEP
public static final SoundEvent NETHERITE_BLOCK_STEP
-
NETHERITE_BLOCK_PLACE
public static final SoundEvent NETHERITE_BLOCK_PLACE
-
NETHERITE_BLOCK_HIT
public static final SoundEvent NETHERITE_BLOCK_HIT
-
NETHERITE_BLOCK_FALL
public static final SoundEvent NETHERITE_BLOCK_FALL
-
NETHERRACK_BREAK
public static final SoundEvent NETHERRACK_BREAK
-
NETHERRACK_STEP
public static final SoundEvent NETHERRACK_STEP
-
NETHERRACK_PLACE
public static final SoundEvent NETHERRACK_PLACE
-
NETHERRACK_HIT
public static final SoundEvent NETHERRACK_HIT
-
NETHERRACK_FALL
public static final SoundEvent NETHERRACK_FALL
-
NOTE_BLOCK_BASEDRUM
public static final SoundEvent NOTE_BLOCK_BASEDRUM
-
NOTE_BLOCK_BASS
public static final SoundEvent NOTE_BLOCK_BASS
-
NOTE_BLOCK_BELL
public static final SoundEvent NOTE_BLOCK_BELL
-
NOTE_BLOCK_CHIME
public static final SoundEvent NOTE_BLOCK_CHIME
-
NOTE_BLOCK_FLUTE
public static final SoundEvent NOTE_BLOCK_FLUTE
-
NOTE_BLOCK_GUITAR
public static final SoundEvent NOTE_BLOCK_GUITAR
-
NOTE_BLOCK_HARP
public static final SoundEvent NOTE_BLOCK_HARP
-
NOTE_BLOCK_HAT
public static final SoundEvent NOTE_BLOCK_HAT
-
NOTE_BLOCK_PLING
public static final SoundEvent NOTE_BLOCK_PLING
-
NOTE_BLOCK_SNARE
public static final SoundEvent NOTE_BLOCK_SNARE
-
NOTE_BLOCK_XYLOPHONE
public static final SoundEvent NOTE_BLOCK_XYLOPHONE
-
NOTE_BLOCK_IRON_XYLOPHONE
public static final SoundEvent NOTE_BLOCK_IRON_XYLOPHONE
-
NOTE_BLOCK_COW_BELL
public static final SoundEvent NOTE_BLOCK_COW_BELL
-
NOTE_BLOCK_DIDGERIDOO
public static final SoundEvent NOTE_BLOCK_DIDGERIDOO
-
NOTE_BLOCK_BIT
public static final SoundEvent NOTE_BLOCK_BIT
-
NOTE_BLOCK_BANJO
public static final SoundEvent NOTE_BLOCK_BANJO
-
OCELOT_HURT
public static final SoundEvent OCELOT_HURT
-
OCELOT_AMBIENT
public static final SoundEvent OCELOT_AMBIENT
-
OCELOT_DEATH
public static final SoundEvent OCELOT_DEATH
-
PAINTING_BREAK
public static final SoundEvent PAINTING_BREAK
-
PAINTING_PLACE
public static final SoundEvent PAINTING_PLACE
-
PANDA_PRE_SNEEZE
public static final SoundEvent PANDA_PRE_SNEEZE
-
PANDA_SNEEZE
public static final SoundEvent PANDA_SNEEZE
-
PANDA_AMBIENT
public static final SoundEvent PANDA_AMBIENT
-
PANDA_DEATH
public static final SoundEvent PANDA_DEATH
-
PANDA_EAT
public static final SoundEvent PANDA_EAT
-
PANDA_STEP
public static final SoundEvent PANDA_STEP
-
PANDA_CANT_BREED
public static final SoundEvent PANDA_CANT_BREED
-
PANDA_AGGRESSIVE_AMBIENT
public static final SoundEvent PANDA_AGGRESSIVE_AMBIENT
-
PANDA_WORRIED_AMBIENT
public static final SoundEvent PANDA_WORRIED_AMBIENT
-
PANDA_HURT
public static final SoundEvent PANDA_HURT
-
PANDA_BITE
public static final SoundEvent PANDA_BITE
-
PARROT_AMBIENT
public static final SoundEvent PARROT_AMBIENT
-
PARROT_DEATH
public static final SoundEvent PARROT_DEATH
-
PARROT_EAT
public static final SoundEvent PARROT_EAT
-
PARROT_FLY
public static final SoundEvent PARROT_FLY
-
PARROT_HURT
public static final SoundEvent PARROT_HURT
-
PARROT_IMITATE_BLAZE
public static final SoundEvent PARROT_IMITATE_BLAZE
-
PARROT_IMITATE_CREEPER
public static final SoundEvent PARROT_IMITATE_CREEPER
-
PARROT_IMITATE_DROWNED
public static final SoundEvent PARROT_IMITATE_DROWNED
-
PARROT_IMITATE_ELDER_GUARDIAN
public static final SoundEvent PARROT_IMITATE_ELDER_GUARDIAN
-
PARROT_IMITATE_ENDER_DRAGON
public static final SoundEvent PARROT_IMITATE_ENDER_DRAGON
-
PARROT_IMITATE_ENDERMITE
public static final SoundEvent PARROT_IMITATE_ENDERMITE
-
PARROT_IMITATE_EVOKER
public static final SoundEvent PARROT_IMITATE_EVOKER
-
PARROT_IMITATE_GHAST
public static final SoundEvent PARROT_IMITATE_GHAST
-
PARROT_IMITATE_GUARDIAN
public static final SoundEvent PARROT_IMITATE_GUARDIAN
-
PARROT_IMITATE_HOGLIN
public static final SoundEvent PARROT_IMITATE_HOGLIN
-
PARROT_IMITATE_HUSK
public static final SoundEvent PARROT_IMITATE_HUSK
-
PARROT_IMITATE_ILLUSIONER
public static final SoundEvent PARROT_IMITATE_ILLUSIONER
-
PARROT_IMITATE_MAGMA_CUBE
public static final SoundEvent PARROT_IMITATE_MAGMA_CUBE
-
PARROT_IMITATE_PHANTOM
public static final SoundEvent PARROT_IMITATE_PHANTOM
-
PARROT_IMITATE_PIGLIN
public static final SoundEvent PARROT_IMITATE_PIGLIN
-
PARROT_IMITATE_PIGLIN_BRUTE
public static final SoundEvent PARROT_IMITATE_PIGLIN_BRUTE
-
PARROT_IMITATE_PILLAGER
public static final SoundEvent PARROT_IMITATE_PILLAGER
-
PARROT_IMITATE_RAVAGER
public static final SoundEvent PARROT_IMITATE_RAVAGER
-
PARROT_IMITATE_SHULKER
public static final SoundEvent PARROT_IMITATE_SHULKER
-
PARROT_IMITATE_SILVERFISH
public static final SoundEvent PARROT_IMITATE_SILVERFISH
-
PARROT_IMITATE_SKELETON
public static final SoundEvent PARROT_IMITATE_SKELETON
-
PARROT_IMITATE_SLIME
public static final SoundEvent PARROT_IMITATE_SLIME
-
PARROT_IMITATE_SPIDER
public static final SoundEvent PARROT_IMITATE_SPIDER
-
PARROT_IMITATE_STRAY
public static final SoundEvent PARROT_IMITATE_STRAY
-
PARROT_IMITATE_VEX
public static final SoundEvent PARROT_IMITATE_VEX
-
PARROT_IMITATE_VINDICATOR
public static final SoundEvent PARROT_IMITATE_VINDICATOR
-
PARROT_IMITATE_WITCH
public static final SoundEvent PARROT_IMITATE_WITCH
-
PARROT_IMITATE_WITHER
public static final SoundEvent PARROT_IMITATE_WITHER
-
PARROT_IMITATE_WITHER_SKELETON
public static final SoundEvent PARROT_IMITATE_WITHER_SKELETON
-
PARROT_IMITATE_ZOGLIN
public static final SoundEvent PARROT_IMITATE_ZOGLIN
-
PARROT_IMITATE_ZOMBIE
public static final SoundEvent PARROT_IMITATE_ZOMBIE
-
PARROT_IMITATE_ZOMBIE_VILLAGER
public static final SoundEvent PARROT_IMITATE_ZOMBIE_VILLAGER
-
PARROT_STEP
public static final SoundEvent PARROT_STEP
-
PHANTOM_AMBIENT
public static final SoundEvent PHANTOM_AMBIENT
-
PHANTOM_BITE
public static final SoundEvent PHANTOM_BITE
-
PHANTOM_DEATH
public static final SoundEvent PHANTOM_DEATH
-
PHANTOM_FLAP
public static final SoundEvent PHANTOM_FLAP
-
PHANTOM_HURT
public static final SoundEvent PHANTOM_HURT
-
PHANTOM_SWOOP
public static final SoundEvent PHANTOM_SWOOP
-
PIG_AMBIENT
public static final SoundEvent PIG_AMBIENT
-
PIG_DEATH
public static final SoundEvent PIG_DEATH
-
PIG_HURT
public static final SoundEvent PIG_HURT
-
PIG_SADDLE
public static final SoundEvent PIG_SADDLE
-
PIG_STEP
public static final SoundEvent PIG_STEP
-
PIGLIN_ADMIRING_ITEM
public static final SoundEvent PIGLIN_ADMIRING_ITEM
-
PIGLIN_AMBIENT
public static final SoundEvent PIGLIN_AMBIENT
-
PIGLIN_ANGRY
public static final SoundEvent PIGLIN_ANGRY
-
PIGLIN_CELEBRATE
public static final SoundEvent PIGLIN_CELEBRATE
-
PIGLIN_DEATH
public static final SoundEvent PIGLIN_DEATH
-
PIGLIN_JEALOUS
public static final SoundEvent PIGLIN_JEALOUS
-
PIGLIN_HURT
public static final SoundEvent PIGLIN_HURT
-
PIGLIN_RETREAT
public static final SoundEvent PIGLIN_RETREAT
-
PIGLIN_STEP
public static final SoundEvent PIGLIN_STEP
-
PIGLIN_CONVERTED_TO_ZOMBIFIED
public static final SoundEvent PIGLIN_CONVERTED_TO_ZOMBIFIED
-
PIGLIN_BRUTE_AMBIENT
public static final SoundEvent PIGLIN_BRUTE_AMBIENT
-
PIGLIN_BRUTE_ANGRY
public static final SoundEvent PIGLIN_BRUTE_ANGRY
-
PIGLIN_BRUTE_DEATH
public static final SoundEvent PIGLIN_BRUTE_DEATH
-
PIGLIN_BRUTE_HURT
public static final SoundEvent PIGLIN_BRUTE_HURT
-
PIGLIN_BRUTE_STEP
public static final SoundEvent PIGLIN_BRUTE_STEP
-
PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED
public static final SoundEvent PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED
-
PILLAGER_AMBIENT
public static final SoundEvent PILLAGER_AMBIENT
-
PILLAGER_CELEBRATE
public static final SoundEvent PILLAGER_CELEBRATE
-
PILLAGER_DEATH
public static final SoundEvent PILLAGER_DEATH
-
PILLAGER_HURT
public static final SoundEvent PILLAGER_HURT
-
PISTON_CONTRACT
public static final SoundEvent PISTON_CONTRACT
-
PISTON_EXTEND
public static final SoundEvent PISTON_EXTEND
-
PLAYER_ATTACK_CRIT
public static final SoundEvent PLAYER_ATTACK_CRIT
-
PLAYER_ATTACK_KNOCKBACK
public static final SoundEvent PLAYER_ATTACK_KNOCKBACK
-
PLAYER_ATTACK_NODAMAGE
public static final SoundEvent PLAYER_ATTACK_NODAMAGE
-
PLAYER_ATTACK_STRONG
public static final SoundEvent PLAYER_ATTACK_STRONG
-
PLAYER_ATTACK_SWEEP
public static final SoundEvent PLAYER_ATTACK_SWEEP
-
PLAYER_ATTACK_WEAK
public static final SoundEvent PLAYER_ATTACK_WEAK
-
PLAYER_BIG_FALL
public static final SoundEvent PLAYER_BIG_FALL
-
PLAYER_BREATH
public static final SoundEvent PLAYER_BREATH
-
PLAYER_BURP
public static final SoundEvent PLAYER_BURP
-
PLAYER_DEATH
public static final SoundEvent PLAYER_DEATH
-
PLAYER_HURT
public static final SoundEvent PLAYER_HURT
-
PLAYER_HURT_DROWN
public static final SoundEvent PLAYER_HURT_DROWN
-
PLAYER_HURT_ON_FIRE
public static final SoundEvent PLAYER_HURT_ON_FIRE
-
PLAYER_HURT_SWEET_BERRY_BUSH
public static final SoundEvent PLAYER_HURT_SWEET_BERRY_BUSH
-
PLAYER_LEVELUP
public static final SoundEvent PLAYER_LEVELUP
-
PLAYER_SMALL_FALL
public static final SoundEvent PLAYER_SMALL_FALL
-
PLAYER_SPLASH
public static final SoundEvent PLAYER_SPLASH
-
PLAYER_SPLASH_HIGH_SPEED
public static final SoundEvent PLAYER_SPLASH_HIGH_SPEED
-
PLAYER_SWIM
public static final SoundEvent PLAYER_SWIM
-
POLAR_BEAR_AMBIENT
public static final SoundEvent POLAR_BEAR_AMBIENT
-
POLAR_BEAR_AMBIENT_BABY
public static final SoundEvent POLAR_BEAR_AMBIENT_BABY
-
POLAR_BEAR_DEATH
public static final SoundEvent POLAR_BEAR_DEATH
-
POLAR_BEAR_HURT
public static final SoundEvent POLAR_BEAR_HURT
-
POLAR_BEAR_STEP
public static final SoundEvent POLAR_BEAR_STEP
-
POLAR_BEAR_WARNING
public static final SoundEvent POLAR_BEAR_WARNING
-
PORTAL_AMBIENT
public static final SoundEvent PORTAL_AMBIENT
-
PORTAL_TRAVEL
public static final SoundEvent PORTAL_TRAVEL
-
PORTAL_TRIGGER
public static final SoundEvent PORTAL_TRIGGER
-
PUFFER_FISH_AMBIENT
public static final SoundEvent PUFFER_FISH_AMBIENT
-
PUFFER_FISH_BLOW_OUT
public static final SoundEvent PUFFER_FISH_BLOW_OUT
-
PUFFER_FISH_BLOW_UP
public static final SoundEvent PUFFER_FISH_BLOW_UP
-
PUFFER_FISH_DEATH
public static final SoundEvent PUFFER_FISH_DEATH
-
PUFFER_FISH_FLOP
public static final SoundEvent PUFFER_FISH_FLOP
-
PUFFER_FISH_HURT
public static final SoundEvent PUFFER_FISH_HURT
-
PUFFER_FISH_STING
public static final SoundEvent PUFFER_FISH_STING
-
PUMPKIN_CARVE
public static final SoundEvent PUMPKIN_CARVE
-
RABBIT_AMBIENT
public static final SoundEvent RABBIT_AMBIENT
-
RABBIT_ATTACK
public static final SoundEvent RABBIT_ATTACK
-
RABBIT_DEATH
public static final SoundEvent RABBIT_DEATH
-
RABBIT_HURT
public static final SoundEvent RABBIT_HURT
-
RABBIT_JUMP
public static final SoundEvent RABBIT_JUMP
-
RAID_HORN
public static final SoundEvent RAID_HORN
-
RAVAGER_AMBIENT
public static final SoundEvent RAVAGER_AMBIENT
-
RAVAGER_ATTACK
public static final SoundEvent RAVAGER_ATTACK
-
RAVAGER_CELEBRATE
public static final SoundEvent RAVAGER_CELEBRATE
-
RAVAGER_DEATH
public static final SoundEvent RAVAGER_DEATH
-
RAVAGER_HURT
public static final SoundEvent RAVAGER_HURT
-
RAVAGER_STEP
public static final SoundEvent RAVAGER_STEP
-
RAVAGER_STUNNED
public static final SoundEvent RAVAGER_STUNNED
-
RAVAGER_ROAR
public static final SoundEvent RAVAGER_ROAR
-
NETHER_GOLD_ORE_BREAK
public static final SoundEvent NETHER_GOLD_ORE_BREAK
-
NETHER_GOLD_ORE_FALL
public static final SoundEvent NETHER_GOLD_ORE_FALL
-
NETHER_GOLD_ORE_HIT
public static final SoundEvent NETHER_GOLD_ORE_HIT
-
NETHER_GOLD_ORE_PLACE
public static final SoundEvent NETHER_GOLD_ORE_PLACE
-
NETHER_GOLD_ORE_STEP
public static final SoundEvent NETHER_GOLD_ORE_STEP
-
NETHER_ORE_BREAK
public static final SoundEvent NETHER_ORE_BREAK
-
NETHER_ORE_FALL
public static final SoundEvent NETHER_ORE_FALL
-
NETHER_ORE_HIT
public static final SoundEvent NETHER_ORE_HIT
-
NETHER_ORE_PLACE
public static final SoundEvent NETHER_ORE_PLACE
-
NETHER_ORE_STEP
public static final SoundEvent NETHER_ORE_STEP
-
REDSTONE_TORCH_BURNOUT
public static final SoundEvent REDSTONE_TORCH_BURNOUT
-
RESPAWN_ANCHOR_AMBIENT
public static final SoundEvent RESPAWN_ANCHOR_AMBIENT
-
RESPAWN_ANCHOR_CHARGE
public static final SoundEvent RESPAWN_ANCHOR_CHARGE
-
RESPAWN_ANCHOR_DEPLETE
public static final SoundEvent RESPAWN_ANCHOR_DEPLETE
-
RESPAWN_ANCHOR_SET_SPAWN
public static final SoundEvent RESPAWN_ANCHOR_SET_SPAWN
-
SALMON_AMBIENT
public static final SoundEvent SALMON_AMBIENT
-
SALMON_DEATH
public static final SoundEvent SALMON_DEATH
-
SALMON_FLOP
public static final SoundEvent SALMON_FLOP
-
SALMON_HURT
public static final SoundEvent SALMON_HURT
-
SAND_BREAK
public static final SoundEvent SAND_BREAK
-
SAND_FALL
public static final SoundEvent SAND_FALL
-
SAND_HIT
public static final SoundEvent SAND_HIT
-
SAND_PLACE
public static final SoundEvent SAND_PLACE
-
SAND_STEP
public static final SoundEvent SAND_STEP
-
SCAFFOLDING_BREAK
public static final SoundEvent SCAFFOLDING_BREAK
-
SCAFFOLDING_FALL
public static final SoundEvent SCAFFOLDING_FALL
-
SCAFFOLDING_HIT
public static final SoundEvent SCAFFOLDING_HIT
-
SCAFFOLDING_PLACE
public static final SoundEvent SCAFFOLDING_PLACE
-
SCAFFOLDING_STEP
public static final SoundEvent SCAFFOLDING_STEP
-
SHEEP_AMBIENT
public static final SoundEvent SHEEP_AMBIENT
-
SHEEP_DEATH
public static final SoundEvent SHEEP_DEATH
-
SHEEP_HURT
public static final SoundEvent SHEEP_HURT
-
SHEEP_SHEAR
public static final SoundEvent SHEEP_SHEAR
-
SHEEP_STEP
public static final SoundEvent SHEEP_STEP
-
SHIELD_BLOCK
public static final SoundEvent SHIELD_BLOCK
-
SHIELD_BREAK
public static final SoundEvent SHIELD_BREAK
-
SHROOMLIGHT_BREAK
public static final SoundEvent SHROOMLIGHT_BREAK
-
SHROOMLIGHT_STEP
public static final SoundEvent SHROOMLIGHT_STEP
-
SHROOMLIGHT_PLACE
public static final SoundEvent SHROOMLIGHT_PLACE
-
SHROOMLIGHT_HIT
public static final SoundEvent SHROOMLIGHT_HIT
-
SHROOMLIGHT_FALL
public static final SoundEvent SHROOMLIGHT_FALL
-
SHOVEL_FLATTEN
public static final SoundEvent SHOVEL_FLATTEN
-
SHULKER_AMBIENT
public static final SoundEvent SHULKER_AMBIENT
-
SHULKER_BOX_CLOSE
public static final SoundEvent SHULKER_BOX_CLOSE
-
SHULKER_BOX_OPEN
public static final SoundEvent SHULKER_BOX_OPEN
-
SHULKER_BULLET_HIT
public static final SoundEvent SHULKER_BULLET_HIT
-
SHULKER_BULLET_HURT
public static final SoundEvent SHULKER_BULLET_HURT
-
SHULKER_CLOSE
public static final SoundEvent SHULKER_CLOSE
-
SHULKER_DEATH
public static final SoundEvent SHULKER_DEATH
-
SHULKER_HURT
public static final SoundEvent SHULKER_HURT
-
SHULKER_HURT_CLOSED
public static final SoundEvent SHULKER_HURT_CLOSED
-
SHULKER_OPEN
public static final SoundEvent SHULKER_OPEN
-
SHULKER_SHOOT
public static final SoundEvent SHULKER_SHOOT
-
SHULKER_TELEPORT
public static final SoundEvent SHULKER_TELEPORT
-
SILVERFISH_AMBIENT
public static final SoundEvent SILVERFISH_AMBIENT
-
SILVERFISH_DEATH
public static final SoundEvent SILVERFISH_DEATH
-
SILVERFISH_HURT
public static final SoundEvent SILVERFISH_HURT
-
SILVERFISH_STEP
public static final SoundEvent SILVERFISH_STEP
-
SKELETON_AMBIENT
public static final SoundEvent SKELETON_AMBIENT
-
SKELETON_DEATH
public static final SoundEvent SKELETON_DEATH
-
SKELETON_HORSE_AMBIENT
public static final SoundEvent SKELETON_HORSE_AMBIENT
-
SKELETON_HORSE_DEATH
public static final SoundEvent SKELETON_HORSE_DEATH
-
SKELETON_HORSE_HURT
public static final SoundEvent SKELETON_HORSE_HURT
-
SKELETON_HORSE_SWIM
public static final SoundEvent SKELETON_HORSE_SWIM
-
SKELETON_HORSE_AMBIENT_WATER
public static final SoundEvent SKELETON_HORSE_AMBIENT_WATER
-
SKELETON_HORSE_GALLOP_WATER
public static final SoundEvent SKELETON_HORSE_GALLOP_WATER
-
SKELETON_HORSE_JUMP_WATER
public static final SoundEvent SKELETON_HORSE_JUMP_WATER
-
SKELETON_HORSE_STEP_WATER
public static final SoundEvent SKELETON_HORSE_STEP_WATER
-
SKELETON_HURT
public static final SoundEvent SKELETON_HURT
-
SKELETON_SHOOT
public static final SoundEvent SKELETON_SHOOT
-
SKELETON_STEP
public static final SoundEvent SKELETON_STEP
-
SLIME_ATTACK
public static final SoundEvent SLIME_ATTACK
-
SLIME_DEATH
public static final SoundEvent SLIME_DEATH
-
SLIME_HURT
public static final SoundEvent SLIME_HURT
-
SLIME_JUMP
public static final SoundEvent SLIME_JUMP
-
SLIME_SQUISH
public static final SoundEvent SLIME_SQUISH
-
SLIME_BLOCK_BREAK
public static final SoundEvent SLIME_BLOCK_BREAK
-
SLIME_BLOCK_FALL
public static final SoundEvent SLIME_BLOCK_FALL
-
SLIME_BLOCK_HIT
public static final SoundEvent SLIME_BLOCK_HIT
-
SLIME_BLOCK_PLACE
public static final SoundEvent SLIME_BLOCK_PLACE
-
SLIME_BLOCK_STEP
public static final SoundEvent SLIME_BLOCK_STEP
-
SOUL_SAND_BREAK
public static final SoundEvent SOUL_SAND_BREAK
-
SOUL_SAND_STEP
public static final SoundEvent SOUL_SAND_STEP
-
SOUL_SAND_PLACE
public static final SoundEvent SOUL_SAND_PLACE
-
SOUL_SAND_HIT
public static final SoundEvent SOUL_SAND_HIT
-
SOUL_SAND_FALL
public static final SoundEvent SOUL_SAND_FALL
-
SOUL_SOIL_BREAK
public static final SoundEvent SOUL_SOIL_BREAK
-
SOUL_SOIL_STEP
public static final SoundEvent SOUL_SOIL_STEP
-
SOUL_SOIL_PLACE
public static final SoundEvent SOUL_SOIL_PLACE
-
SOUL_SOIL_HIT
public static final SoundEvent SOUL_SOIL_HIT
-
SOUL_SOIL_FALL
public static final SoundEvent SOUL_SOIL_FALL
-
SOUL_ESCAPE
public static final SoundEvent SOUL_ESCAPE
-
STRIDER_AMBIENT
public static final SoundEvent STRIDER_AMBIENT
-
STRIDER_HAPPY
public static final SoundEvent STRIDER_HAPPY
-
STRIDER_RETREAT
public static final SoundEvent STRIDER_RETREAT
-
STRIDER_DEATH
public static final SoundEvent STRIDER_DEATH
-
STRIDER_HURT
public static final SoundEvent STRIDER_HURT
-
STRIDER_STEP
public static final SoundEvent STRIDER_STEP
-
STRIDER_STEP_LAVA
public static final SoundEvent STRIDER_STEP_LAVA
-
STRIDER_EAT
public static final SoundEvent STRIDER_EAT
-
STRIDER_SADDLE
public static final SoundEvent STRIDER_SADDLE
-
SLIME_DEATH_SMALL
public static final SoundEvent SLIME_DEATH_SMALL
-
SLIME_HURT_SMALL
public static final SoundEvent SLIME_HURT_SMALL
-
SLIME_JUMP_SMALL
public static final SoundEvent SLIME_JUMP_SMALL
-
SLIME_SQUISH_SMALL
public static final SoundEvent SLIME_SQUISH_SMALL
-
SMITHING_TABLE_USE
public static final SoundEvent SMITHING_TABLE_USE
-
SMOKER_SMOKE
public static final SoundEvent SMOKER_SMOKE
-
SNOWBALL_THROW
public static final SoundEvent SNOWBALL_THROW
-
SNOW_BREAK
public static final SoundEvent SNOW_BREAK
-
SNOW_FALL
public static final SoundEvent SNOW_FALL
-
SNOW_GOLEM_AMBIENT
public static final SoundEvent SNOW_GOLEM_AMBIENT
-
SNOW_GOLEM_DEATH
public static final SoundEvent SNOW_GOLEM_DEATH
-
SNOW_GOLEM_HURT
public static final SoundEvent SNOW_GOLEM_HURT
-
SNOW_GOLEM_SHOOT
public static final SoundEvent SNOW_GOLEM_SHOOT
-
SNOW_GOLEM_SHEAR
public static final SoundEvent SNOW_GOLEM_SHEAR
-
SNOW_HIT
public static final SoundEvent SNOW_HIT
-
SNOW_PLACE
public static final SoundEvent SNOW_PLACE
-
SNOW_STEP
public static final SoundEvent SNOW_STEP
-
SPIDER_AMBIENT
public static final SoundEvent SPIDER_AMBIENT
-
SPIDER_DEATH
public static final SoundEvent SPIDER_DEATH
-
SPIDER_HURT
public static final SoundEvent SPIDER_HURT
-
SPIDER_STEP
public static final SoundEvent SPIDER_STEP
-
SPLASH_POTION_BREAK
public static final SoundEvent SPLASH_POTION_BREAK
-
SPLASH_POTION_THROW
public static final SoundEvent SPLASH_POTION_THROW
-
SQUID_AMBIENT
public static final SoundEvent SQUID_AMBIENT
-
SQUID_DEATH
public static final SoundEvent SQUID_DEATH
-
SQUID_HURT
public static final SoundEvent SQUID_HURT
-
SQUID_SQUIRT
public static final SoundEvent SQUID_SQUIRT
-
STONE_BREAK
public static final SoundEvent STONE_BREAK
-
STONE_BUTTON_CLICK_OFF
public static final SoundEvent STONE_BUTTON_CLICK_OFF
-
STONE_BUTTON_CLICK_ON
public static final SoundEvent STONE_BUTTON_CLICK_ON
-
STONE_FALL
public static final SoundEvent STONE_FALL
-
STONE_HIT
public static final SoundEvent STONE_HIT
-
STONE_PLACE
public static final SoundEvent STONE_PLACE
-
STONE_PRESSURE_PLATE_CLICK_OFF
public static final SoundEvent STONE_PRESSURE_PLATE_CLICK_OFF
-
STONE_PRESSURE_PLATE_CLICK_ON
public static final SoundEvent STONE_PRESSURE_PLATE_CLICK_ON
-
STONE_STEP
public static final SoundEvent STONE_STEP
-
STRAY_AMBIENT
public static final SoundEvent STRAY_AMBIENT
-
STRAY_DEATH
public static final SoundEvent STRAY_DEATH
-
STRAY_HURT
public static final SoundEvent STRAY_HURT
-
STRAY_STEP
public static final SoundEvent STRAY_STEP
-
SWEET_BERRY_BUSH_BREAK
public static final SoundEvent SWEET_BERRY_BUSH_BREAK
-
SWEET_BERRY_BUSH_PLACE
public static final SoundEvent SWEET_BERRY_BUSH_PLACE
-
SWEET_BERRY_BUSH_PICK_BERRIES
public static final SoundEvent SWEET_BERRY_BUSH_PICK_BERRIES
-
THORNS_HIT
public static final SoundEvent THORNS_HIT
-
TNT_PRIMED
public static final SoundEvent TNT_PRIMED
-
TOTEM_USE
public static final SoundEvent TOTEM_USE
-
TRIDENT_HIT
public static final SoundEvent TRIDENT_HIT
-
TRIDENT_HIT_GROUND
public static final SoundEvent TRIDENT_HIT_GROUND
-
TRIDENT_RETURN
public static final SoundEvent TRIDENT_RETURN
-
TRIDENT_RIPTIDE_1
public static final SoundEvent TRIDENT_RIPTIDE_1
-
TRIDENT_RIPTIDE_2
public static final SoundEvent TRIDENT_RIPTIDE_2
-
TRIDENT_RIPTIDE_3
public static final SoundEvent TRIDENT_RIPTIDE_3
-
TRIDENT_THROW
public static final SoundEvent TRIDENT_THROW
-
TRIDENT_THUNDER
public static final SoundEvent TRIDENT_THUNDER
-
TRIPWIRE_ATTACH
public static final SoundEvent TRIPWIRE_ATTACH
-
TRIPWIRE_CLICK_OFF
public static final SoundEvent TRIPWIRE_CLICK_OFF
-
TRIPWIRE_CLICK_ON
public static final SoundEvent TRIPWIRE_CLICK_ON
-
TRIPWIRE_DETACH
public static final SoundEvent TRIPWIRE_DETACH
-
TROPICAL_FISH_AMBIENT
public static final SoundEvent TROPICAL_FISH_AMBIENT
-
TROPICAL_FISH_DEATH
public static final SoundEvent TROPICAL_FISH_DEATH
-
TROPICAL_FISH_FLOP
public static final SoundEvent TROPICAL_FISH_FLOP
-
TROPICAL_FISH_HURT
public static final SoundEvent TROPICAL_FISH_HURT
-
TURTLE_AMBIENT_LAND
public static final SoundEvent TURTLE_AMBIENT_LAND
-
TURTLE_DEATH
public static final SoundEvent TURTLE_DEATH
-
TURTLE_DEATH_BABY
public static final SoundEvent TURTLE_DEATH_BABY
-
TURTLE_EGG_BREAK
public static final SoundEvent TURTLE_EGG_BREAK
-
TURTLE_EGG_CRACK
public static final SoundEvent TURTLE_EGG_CRACK
-
TURTLE_EGG_HATCH
public static final SoundEvent TURTLE_EGG_HATCH
-
TURTLE_HURT
public static final SoundEvent TURTLE_HURT
-
TURTLE_HURT_BABY
public static final SoundEvent TURTLE_HURT_BABY
-
TURTLE_LAY_EGG
public static final SoundEvent TURTLE_LAY_EGG
-
TURTLE_SHAMBLE
public static final SoundEvent TURTLE_SHAMBLE
-
TURTLE_SHAMBLE_BABY
public static final SoundEvent TURTLE_SHAMBLE_BABY
-
TURTLE_SWIM
public static final SoundEvent TURTLE_SWIM
-
UI_BUTTON_CLICK
public static final SoundEvent UI_BUTTON_CLICK
-
UI_LOOM_SELECT_PATTERN
public static final SoundEvent UI_LOOM_SELECT_PATTERN
-
UI_LOOM_TAKE_RESULT
public static final SoundEvent UI_LOOM_TAKE_RESULT
-
UI_CARTOGRAPHY_TABLE_TAKE_RESULT
public static final SoundEvent UI_CARTOGRAPHY_TABLE_TAKE_RESULT
-
UI_STONECUTTER_TAKE_RESULT
public static final SoundEvent UI_STONECUTTER_TAKE_RESULT
-
UI_STONECUTTER_SELECT_RECIPE
public static final SoundEvent UI_STONECUTTER_SELECT_RECIPE
-
UI_TOAST_CHALLENGE_COMPLETE
public static final SoundEvent UI_TOAST_CHALLENGE_COMPLETE
-
UI_TOAST_IN
public static final SoundEvent UI_TOAST_IN
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UI_TOAST_OUT
public static final SoundEvent UI_TOAST_OUT
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VEX_AMBIENT
public static final SoundEvent VEX_AMBIENT
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VEX_CHARGE
public static final SoundEvent VEX_CHARGE
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VEX_DEATH
public static final SoundEvent VEX_DEATH
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VEX_HURT
public static final SoundEvent VEX_HURT
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VILLAGER_AMBIENT
public static final SoundEvent VILLAGER_AMBIENT
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VILLAGER_CELEBRATE
public static final SoundEvent VILLAGER_CELEBRATE
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VILLAGER_DEATH
public static final SoundEvent VILLAGER_DEATH
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VILLAGER_HURT
public static final SoundEvent VILLAGER_HURT
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VILLAGER_NO
public static final SoundEvent VILLAGER_NO
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VILLAGER_TRADE
public static final SoundEvent VILLAGER_TRADE
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VILLAGER_YES
public static final SoundEvent VILLAGER_YES
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VILLAGER_WORK_ARMORER
public static final SoundEvent VILLAGER_WORK_ARMORER
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VILLAGER_WORK_BUTCHER
public static final SoundEvent VILLAGER_WORK_BUTCHER
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VILLAGER_WORK_CARTOGRAPHER
public static final SoundEvent VILLAGER_WORK_CARTOGRAPHER
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VILLAGER_WORK_CLERIC
public static final SoundEvent VILLAGER_WORK_CLERIC
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VILLAGER_WORK_FARMER
public static final SoundEvent VILLAGER_WORK_FARMER
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VILLAGER_WORK_FISHERMAN
public static final SoundEvent VILLAGER_WORK_FISHERMAN
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VILLAGER_WORK_FLETCHER
public static final SoundEvent VILLAGER_WORK_FLETCHER
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VILLAGER_WORK_LEATHERWORKER
public static final SoundEvent VILLAGER_WORK_LEATHERWORKER
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VILLAGER_WORK_LIBRARIAN
public static final SoundEvent VILLAGER_WORK_LIBRARIAN
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VILLAGER_WORK_MASON
public static final SoundEvent VILLAGER_WORK_MASON
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VILLAGER_WORK_SHEPHERD
public static final SoundEvent VILLAGER_WORK_SHEPHERD
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VILLAGER_WORK_TOOLSMITH
public static final SoundEvent VILLAGER_WORK_TOOLSMITH
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VILLAGER_WORK_WEAPONSMITH
public static final SoundEvent VILLAGER_WORK_WEAPONSMITH
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VINDICATOR_AMBIENT
public static final SoundEvent VINDICATOR_AMBIENT
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VINDICATOR_CELEBRATE
public static final SoundEvent VINDICATOR_CELEBRATE
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VINDICATOR_DEATH
public static final SoundEvent VINDICATOR_DEATH
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VINDICATOR_HURT
public static final SoundEvent VINDICATOR_HURT
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VINE_STEP
public static final SoundEvent VINE_STEP
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LILY_PAD_PLACE
public static final SoundEvent LILY_PAD_PLACE
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WANDERING_TRADER_AMBIENT
public static final SoundEvent WANDERING_TRADER_AMBIENT
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WANDERING_TRADER_DEATH
public static final SoundEvent WANDERING_TRADER_DEATH
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WANDERING_TRADER_DISAPPEARED
public static final SoundEvent WANDERING_TRADER_DISAPPEARED
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WANDERING_TRADER_DRINK_MILK
public static final SoundEvent WANDERING_TRADER_DRINK_MILK
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WANDERING_TRADER_DRINK_POTION
public static final SoundEvent WANDERING_TRADER_DRINK_POTION
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WANDERING_TRADER_HURT
public static final SoundEvent WANDERING_TRADER_HURT
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WANDERING_TRADER_NO
public static final SoundEvent WANDERING_TRADER_NO
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WANDERING_TRADER_REAPPEARED
public static final SoundEvent WANDERING_TRADER_REAPPEARED
-
WANDERING_TRADER_TRADE
public static final SoundEvent WANDERING_TRADER_TRADE
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WANDERING_TRADER_YES
public static final SoundEvent WANDERING_TRADER_YES
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WATER_AMBIENT
public static final SoundEvent WATER_AMBIENT
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WEATHER_RAIN
public static final SoundEvent WEATHER_RAIN
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WEATHER_RAIN_ABOVE
public static final SoundEvent WEATHER_RAIN_ABOVE
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WET_GRASS_BREAK
public static final SoundEvent WET_GRASS_BREAK
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WET_GRASS_FALL
public static final SoundEvent WET_GRASS_FALL
-
WET_GRASS_HIT
public static final SoundEvent WET_GRASS_HIT
-
WET_GRASS_PLACE
public static final SoundEvent WET_GRASS_PLACE
-
WET_GRASS_STEP
public static final SoundEvent WET_GRASS_STEP
-
WITCH_AMBIENT
public static final SoundEvent WITCH_AMBIENT
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WITCH_CELEBRATE
public static final SoundEvent WITCH_CELEBRATE
-
WITCH_DEATH
public static final SoundEvent WITCH_DEATH
-
WITCH_DRINK
public static final SoundEvent WITCH_DRINK
-
WITCH_HURT
public static final SoundEvent WITCH_HURT
-
WITCH_THROW
public static final SoundEvent WITCH_THROW
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WITHER_AMBIENT
public static final SoundEvent WITHER_AMBIENT
-
WITHER_BREAK_BLOCK
public static final SoundEvent WITHER_BREAK_BLOCK
-
WITHER_DEATH
public static final SoundEvent WITHER_DEATH
-
WITHER_HURT
public static final SoundEvent WITHER_HURT
-
WITHER_SHOOT
public static final SoundEvent WITHER_SHOOT
-
WITHER_SKELETON_AMBIENT
public static final SoundEvent WITHER_SKELETON_AMBIENT
-
WITHER_SKELETON_DEATH
public static final SoundEvent WITHER_SKELETON_DEATH
-
WITHER_SKELETON_HURT
public static final SoundEvent WITHER_SKELETON_HURT
-
WITHER_SKELETON_STEP
public static final SoundEvent WITHER_SKELETON_STEP
-
WITHER_SPAWN
public static final SoundEvent WITHER_SPAWN
-
WOLF_AMBIENT
public static final SoundEvent WOLF_AMBIENT
-
WOLF_DEATH
public static final SoundEvent WOLF_DEATH
-
WOLF_GROWL
public static final SoundEvent WOLF_GROWL
-
WOLF_HOWL
public static final SoundEvent WOLF_HOWL
-
WOLF_HURT
public static final SoundEvent WOLF_HURT
-
WOLF_PANT
public static final SoundEvent WOLF_PANT
-
WOLF_SHAKE
public static final SoundEvent WOLF_SHAKE
-
WOLF_STEP
public static final SoundEvent WOLF_STEP
-
WOLF_WHINE
public static final SoundEvent WOLF_WHINE
-
WOODEN_DOOR_CLOSE
public static final SoundEvent WOODEN_DOOR_CLOSE
-
WOODEN_DOOR_OPEN
public static final SoundEvent WOODEN_DOOR_OPEN
-
WOODEN_TRAPDOOR_CLOSE
public static final SoundEvent WOODEN_TRAPDOOR_CLOSE
-
WOODEN_TRAPDOOR_OPEN
public static final SoundEvent WOODEN_TRAPDOOR_OPEN
-
WOOD_BREAK
public static final SoundEvent WOOD_BREAK
-
WOODEN_BUTTON_CLICK_OFF
public static final SoundEvent WOODEN_BUTTON_CLICK_OFF
-
WOODEN_BUTTON_CLICK_ON
public static final SoundEvent WOODEN_BUTTON_CLICK_ON
-
WOOD_FALL
public static final SoundEvent WOOD_FALL
-
WOOD_HIT
public static final SoundEvent WOOD_HIT
-
WOOD_PLACE
public static final SoundEvent WOOD_PLACE
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WOODEN_PRESSURE_PLATE_CLICK_OFF
public static final SoundEvent WOODEN_PRESSURE_PLATE_CLICK_OFF
-
WOODEN_PRESSURE_PLATE_CLICK_ON
public static final SoundEvent WOODEN_PRESSURE_PLATE_CLICK_ON
-
WOOD_STEP
public static final SoundEvent WOOD_STEP
-
WOOL_BREAK
public static final SoundEvent WOOL_BREAK
-
WOOL_FALL
public static final SoundEvent WOOL_FALL
-
WOOL_HIT
public static final SoundEvent WOOL_HIT
-
WOOL_PLACE
public static final SoundEvent WOOL_PLACE
-
WOOL_STEP
public static final SoundEvent WOOL_STEP
-
ZOGLIN_AMBIENT
public static final SoundEvent ZOGLIN_AMBIENT
-
ZOGLIN_ANGRY
public static final SoundEvent ZOGLIN_ANGRY
-
ZOGLIN_ATTACK
public static final SoundEvent ZOGLIN_ATTACK
-
ZOGLIN_DEATH
public static final SoundEvent ZOGLIN_DEATH
-
ZOGLIN_HURT
public static final SoundEvent ZOGLIN_HURT
-
ZOGLIN_STEP
public static final SoundEvent ZOGLIN_STEP
-
ZOMBIE_AMBIENT
public static final SoundEvent ZOMBIE_AMBIENT
-
ZOMBIE_ATTACK_WOODEN_DOOR
public static final SoundEvent ZOMBIE_ATTACK_WOODEN_DOOR
-
ZOMBIE_ATTACK_IRON_DOOR
public static final SoundEvent ZOMBIE_ATTACK_IRON_DOOR
-
ZOMBIE_BREAK_WOODEN_DOOR
public static final SoundEvent ZOMBIE_BREAK_WOODEN_DOOR
-
ZOMBIE_CONVERTED_TO_DROWNED
public static final SoundEvent ZOMBIE_CONVERTED_TO_DROWNED
-
ZOMBIE_DEATH
public static final SoundEvent ZOMBIE_DEATH
-
ZOMBIE_DESTROY_EGG
public static final SoundEvent ZOMBIE_DESTROY_EGG
-
ZOMBIE_HORSE_AMBIENT
public static final SoundEvent ZOMBIE_HORSE_AMBIENT
-
ZOMBIE_HORSE_DEATH
public static final SoundEvent ZOMBIE_HORSE_DEATH
-
ZOMBIE_HORSE_HURT
public static final SoundEvent ZOMBIE_HORSE_HURT
-
ZOMBIE_HURT
public static final SoundEvent ZOMBIE_HURT
-
ZOMBIE_INFECT
public static final SoundEvent ZOMBIE_INFECT
-
ZOMBIFIED_PIGLIN_AMBIENT
public static final SoundEvent ZOMBIFIED_PIGLIN_AMBIENT
-
ZOMBIFIED_PIGLIN_ANGRY
public static final SoundEvent ZOMBIFIED_PIGLIN_ANGRY
-
ZOMBIFIED_PIGLIN_DEATH
public static final SoundEvent ZOMBIFIED_PIGLIN_DEATH
-
ZOMBIFIED_PIGLIN_HURT
public static final SoundEvent ZOMBIFIED_PIGLIN_HURT
-
ZOMBIE_STEP
public static final SoundEvent ZOMBIE_STEP
-
ZOMBIE_VILLAGER_AMBIENT
public static final SoundEvent ZOMBIE_VILLAGER_AMBIENT
-
ZOMBIE_VILLAGER_CONVERTED
public static final SoundEvent ZOMBIE_VILLAGER_CONVERTED
-
ZOMBIE_VILLAGER_CURE
public static final SoundEvent ZOMBIE_VILLAGER_CURE
-
ZOMBIE_VILLAGER_DEATH
public static final SoundEvent ZOMBIE_VILLAGER_DEATH
-
ZOMBIE_VILLAGER_HURT
public static final SoundEvent ZOMBIE_VILLAGER_HURT
-
ZOMBIE_VILLAGER_STEP
public static final SoundEvent ZOMBIE_VILLAGER_STEP
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Method Detail
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register
private static SoundEvent register(java.lang.String p_219592_0_)
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-