Class SoundEvents


  • public class SoundEvents
    extends java.lang.Object
    • Field Detail

      • AMBIENT_CAVE

        public static final SoundEvent AMBIENT_CAVE
      • AMBIENT_BASALT_DELTAS_ADDITIONS

        public static final SoundEvent AMBIENT_BASALT_DELTAS_ADDITIONS
      • AMBIENT_BASALT_DELTAS_LOOP

        public static final SoundEvent AMBIENT_BASALT_DELTAS_LOOP
      • AMBIENT_BASALT_DELTAS_MOOD

        public static final SoundEvent AMBIENT_BASALT_DELTAS_MOOD
      • AMBIENT_CRIMSON_FOREST_ADDITIONS

        public static final SoundEvent AMBIENT_CRIMSON_FOREST_ADDITIONS
      • AMBIENT_CRIMSON_FOREST_LOOP

        public static final SoundEvent AMBIENT_CRIMSON_FOREST_LOOP
      • AMBIENT_CRIMSON_FOREST_MOOD

        public static final SoundEvent AMBIENT_CRIMSON_FOREST_MOOD
      • AMBIENT_NETHER_WASTES_ADDITIONS

        public static final SoundEvent AMBIENT_NETHER_WASTES_ADDITIONS
      • AMBIENT_NETHER_WASTES_LOOP

        public static final SoundEvent AMBIENT_NETHER_WASTES_LOOP
      • AMBIENT_NETHER_WASTES_MOOD

        public static final SoundEvent AMBIENT_NETHER_WASTES_MOOD
      • AMBIENT_SOUL_SAND_VALLEY_ADDITIONS

        public static final SoundEvent AMBIENT_SOUL_SAND_VALLEY_ADDITIONS
      • AMBIENT_SOUL_SAND_VALLEY_LOOP

        public static final SoundEvent AMBIENT_SOUL_SAND_VALLEY_LOOP
      • AMBIENT_SOUL_SAND_VALLEY_MOOD

        public static final SoundEvent AMBIENT_SOUL_SAND_VALLEY_MOOD
      • AMBIENT_WARPED_FOREST_ADDITIONS

        public static final SoundEvent AMBIENT_WARPED_FOREST_ADDITIONS
      • AMBIENT_WARPED_FOREST_LOOP

        public static final SoundEvent AMBIENT_WARPED_FOREST_LOOP
      • AMBIENT_WARPED_FOREST_MOOD

        public static final SoundEvent AMBIENT_WARPED_FOREST_MOOD
      • AMBIENT_UNDERWATER_ENTER

        public static final SoundEvent AMBIENT_UNDERWATER_ENTER
      • AMBIENT_UNDERWATER_EXIT

        public static final SoundEvent AMBIENT_UNDERWATER_EXIT
      • AMBIENT_UNDERWATER_LOOP

        public static final SoundEvent AMBIENT_UNDERWATER_LOOP
      • AMBIENT_UNDERWATER_LOOP_ADDITIONS

        public static final SoundEvent AMBIENT_UNDERWATER_LOOP_ADDITIONS
      • AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE

        public static final SoundEvent AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE
      • AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE

        public static final SoundEvent AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE
      • ANCIENT_DEBRIS_BREAK

        public static final SoundEvent ANCIENT_DEBRIS_BREAK
      • ANCIENT_DEBRIS_STEP

        public static final SoundEvent ANCIENT_DEBRIS_STEP
      • ANCIENT_DEBRIS_PLACE

        public static final SoundEvent ANCIENT_DEBRIS_PLACE
      • ANCIENT_DEBRIS_HIT

        public static final SoundEvent ANCIENT_DEBRIS_HIT
      • ANCIENT_DEBRIS_FALL

        public static final SoundEvent ANCIENT_DEBRIS_FALL
      • ANVIL_BREAK

        public static final SoundEvent ANVIL_BREAK
      • ANVIL_DESTROY

        public static final SoundEvent ANVIL_DESTROY
      • ANVIL_FALL

        public static final SoundEvent ANVIL_FALL
      • ANVIL_HIT

        public static final SoundEvent ANVIL_HIT
      • ANVIL_LAND

        public static final SoundEvent ANVIL_LAND
      • ANVIL_PLACE

        public static final SoundEvent ANVIL_PLACE
      • ANVIL_STEP

        public static final SoundEvent ANVIL_STEP
      • ANVIL_USE

        public static final SoundEvent ANVIL_USE
      • ARMOR_EQUIP_CHAIN

        public static final SoundEvent ARMOR_EQUIP_CHAIN
      • ARMOR_EQUIP_DIAMOND

        public static final SoundEvent ARMOR_EQUIP_DIAMOND
      • ARMOR_EQUIP_ELYTRA

        public static final SoundEvent ARMOR_EQUIP_ELYTRA
      • ARMOR_EQUIP_GENERIC

        public static final SoundEvent ARMOR_EQUIP_GENERIC
      • ARMOR_EQUIP_GOLD

        public static final SoundEvent ARMOR_EQUIP_GOLD
      • ARMOR_EQUIP_IRON

        public static final SoundEvent ARMOR_EQUIP_IRON
      • ARMOR_EQUIP_LEATHER

        public static final SoundEvent ARMOR_EQUIP_LEATHER
      • ARMOR_EQUIP_NETHERITE

        public static final SoundEvent ARMOR_EQUIP_NETHERITE
      • ARMOR_EQUIP_TURTLE

        public static final SoundEvent ARMOR_EQUIP_TURTLE
      • ARMOR_STAND_BREAK

        public static final SoundEvent ARMOR_STAND_BREAK
      • ARMOR_STAND_FALL

        public static final SoundEvent ARMOR_STAND_FALL
      • ARMOR_STAND_HIT

        public static final SoundEvent ARMOR_STAND_HIT
      • ARMOR_STAND_PLACE

        public static final SoundEvent ARMOR_STAND_PLACE
      • ARROW_HIT

        public static final SoundEvent ARROW_HIT
      • ARROW_HIT_PLAYER

        public static final SoundEvent ARROW_HIT_PLAYER
      • ARROW_SHOOT

        public static final SoundEvent ARROW_SHOOT
      • AXE_STRIP

        public static final SoundEvent AXE_STRIP
      • BAMBOO_BREAK

        public static final SoundEvent BAMBOO_BREAK
      • BAMBOO_FALL

        public static final SoundEvent BAMBOO_FALL
      • BAMBOO_HIT

        public static final SoundEvent BAMBOO_HIT
      • BAMBOO_PLACE

        public static final SoundEvent BAMBOO_PLACE
      • BAMBOO_STEP

        public static final SoundEvent BAMBOO_STEP
      • BAMBOO_SAPLING_BREAK

        public static final SoundEvent BAMBOO_SAPLING_BREAK
      • BAMBOO_SAPLING_HIT

        public static final SoundEvent BAMBOO_SAPLING_HIT
      • BAMBOO_SAPLING_PLACE

        public static final SoundEvent BAMBOO_SAPLING_PLACE
      • BARREL_CLOSE

        public static final SoundEvent BARREL_CLOSE
      • BARREL_OPEN

        public static final SoundEvent BARREL_OPEN
      • BASALT_BREAK

        public static final SoundEvent BASALT_BREAK
      • BASALT_STEP

        public static final SoundEvent BASALT_STEP
      • BASALT_PLACE

        public static final SoundEvent BASALT_PLACE
      • BASALT_HIT

        public static final SoundEvent BASALT_HIT
      • BASALT_FALL

        public static final SoundEvent BASALT_FALL
      • BAT_AMBIENT

        public static final SoundEvent BAT_AMBIENT
      • BAT_DEATH

        public static final SoundEvent BAT_DEATH
      • BAT_HURT

        public static final SoundEvent BAT_HURT
      • BAT_LOOP

        public static final SoundEvent BAT_LOOP
      • BAT_TAKEOFF

        public static final SoundEvent BAT_TAKEOFF
      • BEACON_ACTIVATE

        public static final SoundEvent BEACON_ACTIVATE
      • BEACON_AMBIENT

        public static final SoundEvent BEACON_AMBIENT
      • BEACON_DEACTIVATE

        public static final SoundEvent BEACON_DEACTIVATE
      • BEACON_POWER_SELECT

        public static final SoundEvent BEACON_POWER_SELECT
      • BEE_DEATH

        public static final SoundEvent BEE_DEATH
      • BEE_HURT

        public static final SoundEvent BEE_HURT
      • BEE_LOOP_AGGRESSIVE

        public static final SoundEvent BEE_LOOP_AGGRESSIVE
      • BEE_LOOP

        public static final SoundEvent BEE_LOOP
      • BEE_STING

        public static final SoundEvent BEE_STING
      • BEE_POLLINATE

        public static final SoundEvent BEE_POLLINATE
      • BEEHIVE_DRIP

        public static final SoundEvent BEEHIVE_DRIP
      • BEEHIVE_ENTER

        public static final SoundEvent BEEHIVE_ENTER
      • BEEHIVE_EXIT

        public static final SoundEvent BEEHIVE_EXIT
      • BEEHIVE_SHEAR

        public static final SoundEvent BEEHIVE_SHEAR
      • BEEHIVE_WORK

        public static final SoundEvent BEEHIVE_WORK
      • BELL_BLOCK

        public static final SoundEvent BELL_BLOCK
      • BELL_RESONATE

        public static final SoundEvent BELL_RESONATE
      • BLAZE_AMBIENT

        public static final SoundEvent BLAZE_AMBIENT
      • BLAZE_BURN

        public static final SoundEvent BLAZE_BURN
      • BLAZE_DEATH

        public static final SoundEvent BLAZE_DEATH
      • BLAZE_HURT

        public static final SoundEvent BLAZE_HURT
      • BLAZE_SHOOT

        public static final SoundEvent BLAZE_SHOOT
      • BOAT_PADDLE_LAND

        public static final SoundEvent BOAT_PADDLE_LAND
      • BOAT_PADDLE_WATER

        public static final SoundEvent BOAT_PADDLE_WATER
      • BONE_BLOCK_BREAK

        public static final SoundEvent BONE_BLOCK_BREAK
      • BONE_BLOCK_FALL

        public static final SoundEvent BONE_BLOCK_FALL
      • BONE_BLOCK_HIT

        public static final SoundEvent BONE_BLOCK_HIT
      • BONE_BLOCK_PLACE

        public static final SoundEvent BONE_BLOCK_PLACE
      • BONE_BLOCK_STEP

        public static final SoundEvent BONE_BLOCK_STEP
      • BOOK_PAGE_TURN

        public static final SoundEvent BOOK_PAGE_TURN
      • BOOK_PUT

        public static final SoundEvent BOOK_PUT
      • BLASTFURNACE_FIRE_CRACKLE

        public static final SoundEvent BLASTFURNACE_FIRE_CRACKLE
      • BOTTLE_EMPTY

        public static final SoundEvent BOTTLE_EMPTY
      • BOTTLE_FILL

        public static final SoundEvent BOTTLE_FILL
      • BOTTLE_FILL_DRAGONBREATH

        public static final SoundEvent BOTTLE_FILL_DRAGONBREATH
      • BREWING_STAND_BREW

        public static final SoundEvent BREWING_STAND_BREW
      • BUBBLE_COLUMN_BUBBLE_POP

        public static final SoundEvent BUBBLE_COLUMN_BUBBLE_POP
      • BUBBLE_COLUMN_UPWARDS_AMBIENT

        public static final SoundEvent BUBBLE_COLUMN_UPWARDS_AMBIENT
      • BUBBLE_COLUMN_UPWARDS_INSIDE

        public static final SoundEvent BUBBLE_COLUMN_UPWARDS_INSIDE
      • BUBBLE_COLUMN_WHIRLPOOL_AMBIENT

        public static final SoundEvent BUBBLE_COLUMN_WHIRLPOOL_AMBIENT
      • BUBBLE_COLUMN_WHIRLPOOL_INSIDE

        public static final SoundEvent BUBBLE_COLUMN_WHIRLPOOL_INSIDE
      • BUCKET_EMPTY

        public static final SoundEvent BUCKET_EMPTY
      • BUCKET_EMPTY_FISH

        public static final SoundEvent BUCKET_EMPTY_FISH
      • BUCKET_EMPTY_LAVA

        public static final SoundEvent BUCKET_EMPTY_LAVA
      • BUCKET_FILL

        public static final SoundEvent BUCKET_FILL
      • BUCKET_FILL_FISH

        public static final SoundEvent BUCKET_FILL_FISH
      • BUCKET_FILL_LAVA

        public static final SoundEvent BUCKET_FILL_LAVA
      • CAMPFIRE_CRACKLE

        public static final SoundEvent CAMPFIRE_CRACKLE
      • CAT_AMBIENT

        public static final SoundEvent CAT_AMBIENT
      • CAT_STRAY_AMBIENT

        public static final SoundEvent CAT_STRAY_AMBIENT
      • CAT_DEATH

        public static final SoundEvent CAT_DEATH
      • CAT_HISS

        public static final SoundEvent CAT_HISS
      • CAT_BEG_FOR_FOOD

        public static final SoundEvent CAT_BEG_FOR_FOOD
      • CAT_HURT

        public static final SoundEvent CAT_HURT
      • CAT_PURR

        public static final SoundEvent CAT_PURR
      • CAT_PURREOW

        public static final SoundEvent CAT_PURREOW
      • CHAIN_BREAK

        public static final SoundEvent CHAIN_BREAK
      • CHAIN_FALL

        public static final SoundEvent CHAIN_FALL
      • CHAIN_HIT

        public static final SoundEvent CHAIN_HIT
      • CHAIN_PLACE

        public static final SoundEvent CHAIN_PLACE
      • CHAIN_STEP

        public static final SoundEvent CHAIN_STEP
      • CHEST_CLOSE

        public static final SoundEvent CHEST_CLOSE
      • CHEST_LOCKED

        public static final SoundEvent CHEST_LOCKED
      • CHEST_OPEN

        public static final SoundEvent CHEST_OPEN
      • CHICKEN_AMBIENT

        public static final SoundEvent CHICKEN_AMBIENT
      • CHICKEN_DEATH

        public static final SoundEvent CHICKEN_DEATH
      • CHICKEN_EGG

        public static final SoundEvent CHICKEN_EGG
      • CHICKEN_HURT

        public static final SoundEvent CHICKEN_HURT
      • CHICKEN_STEP

        public static final SoundEvent CHICKEN_STEP
      • CHORUS_FLOWER_DEATH

        public static final SoundEvent CHORUS_FLOWER_DEATH
      • CHORUS_FLOWER_GROW

        public static final SoundEvent CHORUS_FLOWER_GROW
      • CHORUS_FRUIT_TELEPORT

        public static final SoundEvent CHORUS_FRUIT_TELEPORT
      • COD_AMBIENT

        public static final SoundEvent COD_AMBIENT
      • COD_DEATH

        public static final SoundEvent COD_DEATH
      • COD_FLOP

        public static final SoundEvent COD_FLOP
      • COD_HURT

        public static final SoundEvent COD_HURT
      • COMPARATOR_CLICK

        public static final SoundEvent COMPARATOR_CLICK
      • COMPOSTER_EMPTY

        public static final SoundEvent COMPOSTER_EMPTY
      • COMPOSTER_FILL

        public static final SoundEvent COMPOSTER_FILL
      • COMPOSTER_FILL_SUCCESS

        public static final SoundEvent COMPOSTER_FILL_SUCCESS
      • COMPOSTER_READY

        public static final SoundEvent COMPOSTER_READY
      • CONDUIT_ACTIVATE

        public static final SoundEvent CONDUIT_ACTIVATE
      • CONDUIT_AMBIENT

        public static final SoundEvent CONDUIT_AMBIENT
      • CONDUIT_AMBIENT_SHORT

        public static final SoundEvent CONDUIT_AMBIENT_SHORT
      • CONDUIT_ATTACK_TARGET

        public static final SoundEvent CONDUIT_ATTACK_TARGET
      • CONDUIT_DEACTIVATE

        public static final SoundEvent CONDUIT_DEACTIVATE
      • CORAL_BLOCK_BREAK

        public static final SoundEvent CORAL_BLOCK_BREAK
      • CORAL_BLOCK_FALL

        public static final SoundEvent CORAL_BLOCK_FALL
      • CORAL_BLOCK_HIT

        public static final SoundEvent CORAL_BLOCK_HIT
      • CORAL_BLOCK_PLACE

        public static final SoundEvent CORAL_BLOCK_PLACE
      • CORAL_BLOCK_STEP

        public static final SoundEvent CORAL_BLOCK_STEP
      • COW_AMBIENT

        public static final SoundEvent COW_AMBIENT
      • COW_DEATH

        public static final SoundEvent COW_DEATH
      • COW_HURT

        public static final SoundEvent COW_HURT
      • COW_MILK

        public static final SoundEvent COW_MILK
      • COW_STEP

        public static final SoundEvent COW_STEP
      • CREEPER_DEATH

        public static final SoundEvent CREEPER_DEATH
      • CREEPER_HURT

        public static final SoundEvent CREEPER_HURT
      • CREEPER_PRIMED

        public static final SoundEvent CREEPER_PRIMED
      • CROP_BREAK

        public static final SoundEvent CROP_BREAK
      • CROP_PLANTED

        public static final SoundEvent CROP_PLANTED
      • CROSSBOW_HIT

        public static final SoundEvent CROSSBOW_HIT
      • CROSSBOW_LOADING_END

        public static final SoundEvent CROSSBOW_LOADING_END
      • CROSSBOW_LOADING_MIDDLE

        public static final SoundEvent CROSSBOW_LOADING_MIDDLE
      • CROSSBOW_LOADING_START

        public static final SoundEvent CROSSBOW_LOADING_START
      • CROSSBOW_QUICK_CHARGE_1

        public static final SoundEvent CROSSBOW_QUICK_CHARGE_1
      • CROSSBOW_QUICK_CHARGE_2

        public static final SoundEvent CROSSBOW_QUICK_CHARGE_2
      • CROSSBOW_QUICK_CHARGE_3

        public static final SoundEvent CROSSBOW_QUICK_CHARGE_3
      • CROSSBOW_SHOOT

        public static final SoundEvent CROSSBOW_SHOOT
      • DISPENSER_DISPENSE

        public static final SoundEvent DISPENSER_DISPENSE
      • DISPENSER_FAIL

        public static final SoundEvent DISPENSER_FAIL
      • DISPENSER_LAUNCH

        public static final SoundEvent DISPENSER_LAUNCH
      • DOLPHIN_AMBIENT

        public static final SoundEvent DOLPHIN_AMBIENT
      • DOLPHIN_AMBIENT_WATER

        public static final SoundEvent DOLPHIN_AMBIENT_WATER
      • DOLPHIN_ATTACK

        public static final SoundEvent DOLPHIN_ATTACK
      • DOLPHIN_DEATH

        public static final SoundEvent DOLPHIN_DEATH
      • DOLPHIN_EAT

        public static final SoundEvent DOLPHIN_EAT
      • DOLPHIN_HURT

        public static final SoundEvent DOLPHIN_HURT
      • DOLPHIN_JUMP

        public static final SoundEvent DOLPHIN_JUMP
      • DOLPHIN_PLAY

        public static final SoundEvent DOLPHIN_PLAY
      • DOLPHIN_SPLASH

        public static final SoundEvent DOLPHIN_SPLASH
      • DOLPHIN_SWIM

        public static final SoundEvent DOLPHIN_SWIM
      • DONKEY_AMBIENT

        public static final SoundEvent DONKEY_AMBIENT
      • DONKEY_ANGRY

        public static final SoundEvent DONKEY_ANGRY
      • DONKEY_CHEST

        public static final SoundEvent DONKEY_CHEST
      • DONKEY_DEATH

        public static final SoundEvent DONKEY_DEATH
      • DONKEY_EAT

        public static final SoundEvent DONKEY_EAT
      • DONKEY_HURT

        public static final SoundEvent DONKEY_HURT
      • DROWNED_AMBIENT

        public static final SoundEvent DROWNED_AMBIENT
      • DROWNED_AMBIENT_WATER

        public static final SoundEvent DROWNED_AMBIENT_WATER
      • DROWNED_DEATH

        public static final SoundEvent DROWNED_DEATH
      • DROWNED_DEATH_WATER

        public static final SoundEvent DROWNED_DEATH_WATER
      • DROWNED_HURT

        public static final SoundEvent DROWNED_HURT
      • DROWNED_HURT_WATER

        public static final SoundEvent DROWNED_HURT_WATER
      • DROWNED_SHOOT

        public static final SoundEvent DROWNED_SHOOT
      • DROWNED_STEP

        public static final SoundEvent DROWNED_STEP
      • DROWNED_SWIM

        public static final SoundEvent DROWNED_SWIM
      • EGG_THROW

        public static final SoundEvent EGG_THROW
      • ELDER_GUARDIAN_AMBIENT

        public static final SoundEvent ELDER_GUARDIAN_AMBIENT
      • ELDER_GUARDIAN_AMBIENT_LAND

        public static final SoundEvent ELDER_GUARDIAN_AMBIENT_LAND
      • ELDER_GUARDIAN_CURSE

        public static final SoundEvent ELDER_GUARDIAN_CURSE
      • ELDER_GUARDIAN_DEATH

        public static final SoundEvent ELDER_GUARDIAN_DEATH
      • ELDER_GUARDIAN_DEATH_LAND

        public static final SoundEvent ELDER_GUARDIAN_DEATH_LAND
      • ELDER_GUARDIAN_FLOP

        public static final SoundEvent ELDER_GUARDIAN_FLOP
      • ELDER_GUARDIAN_HURT

        public static final SoundEvent ELDER_GUARDIAN_HURT
      • ELDER_GUARDIAN_HURT_LAND

        public static final SoundEvent ELDER_GUARDIAN_HURT_LAND
      • ELYTRA_FLYING

        public static final SoundEvent ELYTRA_FLYING
      • ENCHANTMENT_TABLE_USE

        public static final SoundEvent ENCHANTMENT_TABLE_USE
      • ENDER_CHEST_CLOSE

        public static final SoundEvent ENDER_CHEST_CLOSE
      • ENDER_CHEST_OPEN

        public static final SoundEvent ENDER_CHEST_OPEN
      • ENDER_DRAGON_AMBIENT

        public static final SoundEvent ENDER_DRAGON_AMBIENT
      • ENDER_DRAGON_DEATH

        public static final SoundEvent ENDER_DRAGON_DEATH
      • DRAGON_FIREBALL_EXPLODE

        public static final SoundEvent DRAGON_FIREBALL_EXPLODE
      • ENDER_DRAGON_FLAP

        public static final SoundEvent ENDER_DRAGON_FLAP
      • ENDER_DRAGON_GROWL

        public static final SoundEvent ENDER_DRAGON_GROWL
      • ENDER_DRAGON_HURT

        public static final SoundEvent ENDER_DRAGON_HURT
      • ENDER_DRAGON_SHOOT

        public static final SoundEvent ENDER_DRAGON_SHOOT
      • ENDER_EYE_DEATH

        public static final SoundEvent ENDER_EYE_DEATH
      • ENDER_EYE_LAUNCH

        public static final SoundEvent ENDER_EYE_LAUNCH
      • ENDERMAN_AMBIENT

        public static final SoundEvent ENDERMAN_AMBIENT
      • ENDERMAN_DEATH

        public static final SoundEvent ENDERMAN_DEATH
      • ENDERMAN_HURT

        public static final SoundEvent ENDERMAN_HURT
      • ENDERMAN_SCREAM

        public static final SoundEvent ENDERMAN_SCREAM
      • ENDERMAN_STARE

        public static final SoundEvent ENDERMAN_STARE
      • ENDERMAN_TELEPORT

        public static final SoundEvent ENDERMAN_TELEPORT
      • ENDERMITE_AMBIENT

        public static final SoundEvent ENDERMITE_AMBIENT
      • ENDERMITE_DEATH

        public static final SoundEvent ENDERMITE_DEATH
      • ENDERMITE_HURT

        public static final SoundEvent ENDERMITE_HURT
      • ENDERMITE_STEP

        public static final SoundEvent ENDERMITE_STEP
      • ENDER_PEARL_THROW

        public static final SoundEvent ENDER_PEARL_THROW
      • END_GATEWAY_SPAWN

        public static final SoundEvent END_GATEWAY_SPAWN
      • END_PORTAL_FRAME_FILL

        public static final SoundEvent END_PORTAL_FRAME_FILL
      • END_PORTAL_SPAWN

        public static final SoundEvent END_PORTAL_SPAWN
      • EVOKER_AMBIENT

        public static final SoundEvent EVOKER_AMBIENT
      • EVOKER_CAST_SPELL

        public static final SoundEvent EVOKER_CAST_SPELL
      • EVOKER_CELEBRATE

        public static final SoundEvent EVOKER_CELEBRATE
      • EVOKER_DEATH

        public static final SoundEvent EVOKER_DEATH
      • EVOKER_FANGS_ATTACK

        public static final SoundEvent EVOKER_FANGS_ATTACK
      • EVOKER_HURT

        public static final SoundEvent EVOKER_HURT
      • EVOKER_PREPARE_ATTACK

        public static final SoundEvent EVOKER_PREPARE_ATTACK
      • EVOKER_PREPARE_SUMMON

        public static final SoundEvent EVOKER_PREPARE_SUMMON
      • EVOKER_PREPARE_WOLOLO

        public static final SoundEvent EVOKER_PREPARE_WOLOLO
      • EXPERIENCE_BOTTLE_THROW

        public static final SoundEvent EXPERIENCE_BOTTLE_THROW
      • EXPERIENCE_ORB_PICKUP

        public static final SoundEvent EXPERIENCE_ORB_PICKUP
      • FENCE_GATE_CLOSE

        public static final SoundEvent FENCE_GATE_CLOSE
      • FENCE_GATE_OPEN

        public static final SoundEvent FENCE_GATE_OPEN
      • FIRECHARGE_USE

        public static final SoundEvent FIRECHARGE_USE
      • FIREWORK_ROCKET_BLAST

        public static final SoundEvent FIREWORK_ROCKET_BLAST
      • FIREWORK_ROCKET_BLAST_FAR

        public static final SoundEvent FIREWORK_ROCKET_BLAST_FAR
      • FIREWORK_ROCKET_LARGE_BLAST

        public static final SoundEvent FIREWORK_ROCKET_LARGE_BLAST
      • FIREWORK_ROCKET_LARGE_BLAST_FAR

        public static final SoundEvent FIREWORK_ROCKET_LARGE_BLAST_FAR
      • FIREWORK_ROCKET_LAUNCH

        public static final SoundEvent FIREWORK_ROCKET_LAUNCH
      • FIREWORK_ROCKET_SHOOT

        public static final SoundEvent FIREWORK_ROCKET_SHOOT
      • FIREWORK_ROCKET_TWINKLE

        public static final SoundEvent FIREWORK_ROCKET_TWINKLE
      • FIREWORK_ROCKET_TWINKLE_FAR

        public static final SoundEvent FIREWORK_ROCKET_TWINKLE_FAR
      • FIRE_AMBIENT

        public static final SoundEvent FIRE_AMBIENT
      • FIRE_EXTINGUISH

        public static final SoundEvent FIRE_EXTINGUISH
      • FISH_SWIM

        public static final SoundEvent FISH_SWIM
      • FISHING_BOBBER_RETRIEVE

        public static final SoundEvent FISHING_BOBBER_RETRIEVE
      • FISHING_BOBBER_SPLASH

        public static final SoundEvent FISHING_BOBBER_SPLASH
      • FISHING_BOBBER_THROW

        public static final SoundEvent FISHING_BOBBER_THROW
      • FLINTANDSTEEL_USE

        public static final SoundEvent FLINTANDSTEEL_USE
      • FOX_AGGRO

        public static final SoundEvent FOX_AGGRO
      • FOX_AMBIENT

        public static final SoundEvent FOX_AMBIENT
      • FOX_BITE

        public static final SoundEvent FOX_BITE
      • FOX_DEATH

        public static final SoundEvent FOX_DEATH
      • FOX_HURT

        public static final SoundEvent FOX_HURT
      • FOX_SCREECH

        public static final SoundEvent FOX_SCREECH
      • FOX_SLEEP

        public static final SoundEvent FOX_SLEEP
      • FOX_SNIFF

        public static final SoundEvent FOX_SNIFF
      • FOX_SPIT

        public static final SoundEvent FOX_SPIT
      • FOX_TELEPORT

        public static final SoundEvent FOX_TELEPORT
      • ROOTS_BREAK

        public static final SoundEvent ROOTS_BREAK
      • ROOTS_STEP

        public static final SoundEvent ROOTS_STEP
      • ROOTS_PLACE

        public static final SoundEvent ROOTS_PLACE
      • ROOTS_HIT

        public static final SoundEvent ROOTS_HIT
      • ROOTS_FALL

        public static final SoundEvent ROOTS_FALL
      • FURNACE_FIRE_CRACKLE

        public static final SoundEvent FURNACE_FIRE_CRACKLE
      • GENERIC_BIG_FALL

        public static final SoundEvent GENERIC_BIG_FALL
      • GENERIC_BURN

        public static final SoundEvent GENERIC_BURN
      • GENERIC_DEATH

        public static final SoundEvent GENERIC_DEATH
      • GENERIC_DRINK

        public static final SoundEvent GENERIC_DRINK
      • GENERIC_EAT

        public static final SoundEvent GENERIC_EAT
      • GENERIC_EXPLODE

        public static final SoundEvent GENERIC_EXPLODE
      • GENERIC_EXTINGUISH_FIRE

        public static final SoundEvent GENERIC_EXTINGUISH_FIRE
      • GENERIC_HURT

        public static final SoundEvent GENERIC_HURT
      • GENERIC_SMALL_FALL

        public static final SoundEvent GENERIC_SMALL_FALL
      • GENERIC_SPLASH

        public static final SoundEvent GENERIC_SPLASH
      • GENERIC_SWIM

        public static final SoundEvent GENERIC_SWIM
      • GHAST_AMBIENT

        public static final SoundEvent GHAST_AMBIENT
      • GHAST_DEATH

        public static final SoundEvent GHAST_DEATH
      • GHAST_HURT

        public static final SoundEvent GHAST_HURT
      • GHAST_SCREAM

        public static final SoundEvent GHAST_SCREAM
      • GHAST_SHOOT

        public static final SoundEvent GHAST_SHOOT
      • GHAST_WARN

        public static final SoundEvent GHAST_WARN
      • GILDED_BLACKSTONE_BREAK

        public static final SoundEvent GILDED_BLACKSTONE_BREAK
      • GILDED_BLACKSTONE_FALL

        public static final SoundEvent GILDED_BLACKSTONE_FALL
      • GILDED_BLACKSTONE_HIT

        public static final SoundEvent GILDED_BLACKSTONE_HIT
      • GILDED_BLACKSTONE_PLACE

        public static final SoundEvent GILDED_BLACKSTONE_PLACE
      • GILDED_BLACKSTONE_STEP

        public static final SoundEvent GILDED_BLACKSTONE_STEP
      • GLASS_BREAK

        public static final SoundEvent GLASS_BREAK
      • GLASS_FALL

        public static final SoundEvent GLASS_FALL
      • GLASS_HIT

        public static final SoundEvent GLASS_HIT
      • GLASS_PLACE

        public static final SoundEvent GLASS_PLACE
      • GLASS_STEP

        public static final SoundEvent GLASS_STEP
      • GRASS_BREAK

        public static final SoundEvent GRASS_BREAK
      • GRASS_FALL

        public static final SoundEvent GRASS_FALL
      • GRASS_HIT

        public static final SoundEvent GRASS_HIT
      • GRASS_PLACE

        public static final SoundEvent GRASS_PLACE
      • GRASS_STEP

        public static final SoundEvent GRASS_STEP
      • GRAVEL_BREAK

        public static final SoundEvent GRAVEL_BREAK
      • GRAVEL_FALL

        public static final SoundEvent GRAVEL_FALL
      • GRAVEL_HIT

        public static final SoundEvent GRAVEL_HIT
      • GRAVEL_PLACE

        public static final SoundEvent GRAVEL_PLACE
      • GRAVEL_STEP

        public static final SoundEvent GRAVEL_STEP
      • GRINDSTONE_USE

        public static final SoundEvent GRINDSTONE_USE
      • GUARDIAN_AMBIENT

        public static final SoundEvent GUARDIAN_AMBIENT
      • GUARDIAN_AMBIENT_LAND

        public static final SoundEvent GUARDIAN_AMBIENT_LAND
      • GUARDIAN_ATTACK

        public static final SoundEvent GUARDIAN_ATTACK
      • GUARDIAN_DEATH

        public static final SoundEvent GUARDIAN_DEATH
      • GUARDIAN_DEATH_LAND

        public static final SoundEvent GUARDIAN_DEATH_LAND
      • GUARDIAN_FLOP

        public static final SoundEvent GUARDIAN_FLOP
      • GUARDIAN_HURT

        public static final SoundEvent GUARDIAN_HURT
      • GUARDIAN_HURT_LAND

        public static final SoundEvent GUARDIAN_HURT_LAND
      • HOE_TILL

        public static final SoundEvent HOE_TILL
      • HOGLIN_AMBIENT

        public static final SoundEvent HOGLIN_AMBIENT
      • HOGLIN_ANGRY

        public static final SoundEvent HOGLIN_ANGRY
      • HOGLIN_ATTACK

        public static final SoundEvent HOGLIN_ATTACK
      • HOGLIN_CONVERTED_TO_ZOMBIFIED

        public static final SoundEvent HOGLIN_CONVERTED_TO_ZOMBIFIED
      • HOGLIN_DEATH

        public static final SoundEvent HOGLIN_DEATH
      • HOGLIN_HURT

        public static final SoundEvent HOGLIN_HURT
      • HOGLIN_RETREAT

        public static final SoundEvent HOGLIN_RETREAT
      • HOGLIN_STEP

        public static final SoundEvent HOGLIN_STEP
      • HONEY_BLOCK_BREAK

        public static final SoundEvent HONEY_BLOCK_BREAK
      • HONEY_BLOCK_FALL

        public static final SoundEvent HONEY_BLOCK_FALL
      • HONEY_BLOCK_HIT

        public static final SoundEvent HONEY_BLOCK_HIT
      • HONEY_BLOCK_PLACE

        public static final SoundEvent HONEY_BLOCK_PLACE
      • HONEY_BLOCK_SLIDE

        public static final SoundEvent HONEY_BLOCK_SLIDE
      • HONEY_BLOCK_STEP

        public static final SoundEvent HONEY_BLOCK_STEP
      • HONEY_DRINK

        public static final SoundEvent HONEY_DRINK
      • HORSE_AMBIENT

        public static final SoundEvent HORSE_AMBIENT
      • HORSE_ANGRY

        public static final SoundEvent HORSE_ANGRY
      • HORSE_ARMOR

        public static final SoundEvent HORSE_ARMOR
      • HORSE_BREATHE

        public static final SoundEvent HORSE_BREATHE
      • HORSE_DEATH

        public static final SoundEvent HORSE_DEATH
      • HORSE_EAT

        public static final SoundEvent HORSE_EAT
      • HORSE_GALLOP

        public static final SoundEvent HORSE_GALLOP
      • HORSE_HURT

        public static final SoundEvent HORSE_HURT
      • HORSE_JUMP

        public static final SoundEvent HORSE_JUMP
      • HORSE_LAND

        public static final SoundEvent HORSE_LAND
      • HORSE_SADDLE

        public static final SoundEvent HORSE_SADDLE
      • HORSE_STEP

        public static final SoundEvent HORSE_STEP
      • HORSE_STEP_WOOD

        public static final SoundEvent HORSE_STEP_WOOD
      • HOSTILE_BIG_FALL

        public static final SoundEvent HOSTILE_BIG_FALL
      • HOSTILE_DEATH

        public static final SoundEvent HOSTILE_DEATH
      • HOSTILE_HURT

        public static final SoundEvent HOSTILE_HURT
      • HOSTILE_SMALL_FALL

        public static final SoundEvent HOSTILE_SMALL_FALL
      • HOSTILE_SPLASH

        public static final SoundEvent HOSTILE_SPLASH
      • HOSTILE_SWIM

        public static final SoundEvent HOSTILE_SWIM
      • HUSK_AMBIENT

        public static final SoundEvent HUSK_AMBIENT
      • HUSK_CONVERTED_TO_ZOMBIE

        public static final SoundEvent HUSK_CONVERTED_TO_ZOMBIE
      • HUSK_DEATH

        public static final SoundEvent HUSK_DEATH
      • HUSK_HURT

        public static final SoundEvent HUSK_HURT
      • HUSK_STEP

        public static final SoundEvent HUSK_STEP
      • ILLUSIONER_AMBIENT

        public static final SoundEvent ILLUSIONER_AMBIENT
      • ILLUSIONER_CAST_SPELL

        public static final SoundEvent ILLUSIONER_CAST_SPELL
      • ILLUSIONER_DEATH

        public static final SoundEvent ILLUSIONER_DEATH
      • ILLUSIONER_HURT

        public static final SoundEvent ILLUSIONER_HURT
      • ILLUSIONER_MIRROR_MOVE

        public static final SoundEvent ILLUSIONER_MIRROR_MOVE
      • ILLUSIONER_PREPARE_BLINDNESS

        public static final SoundEvent ILLUSIONER_PREPARE_BLINDNESS
      • ILLUSIONER_PREPARE_MIRROR

        public static final SoundEvent ILLUSIONER_PREPARE_MIRROR
      • IRON_DOOR_CLOSE

        public static final SoundEvent IRON_DOOR_CLOSE
      • IRON_DOOR_OPEN

        public static final SoundEvent IRON_DOOR_OPEN
      • IRON_GOLEM_ATTACK

        public static final SoundEvent IRON_GOLEM_ATTACK
      • IRON_GOLEM_DAMAGE

        public static final SoundEvent IRON_GOLEM_DAMAGE
      • IRON_GOLEM_DEATH

        public static final SoundEvent IRON_GOLEM_DEATH
      • IRON_GOLEM_HURT

        public static final SoundEvent IRON_GOLEM_HURT
      • IRON_GOLEM_REPAIR

        public static final SoundEvent IRON_GOLEM_REPAIR
      • IRON_GOLEM_STEP

        public static final SoundEvent IRON_GOLEM_STEP
      • IRON_TRAPDOOR_CLOSE

        public static final SoundEvent IRON_TRAPDOOR_CLOSE
      • IRON_TRAPDOOR_OPEN

        public static final SoundEvent IRON_TRAPDOOR_OPEN
      • ITEM_FRAME_ADD_ITEM

        public static final SoundEvent ITEM_FRAME_ADD_ITEM
      • ITEM_FRAME_BREAK

        public static final SoundEvent ITEM_FRAME_BREAK
      • ITEM_FRAME_PLACE

        public static final SoundEvent ITEM_FRAME_PLACE
      • ITEM_FRAME_REMOVE_ITEM

        public static final SoundEvent ITEM_FRAME_REMOVE_ITEM
      • ITEM_FRAME_ROTATE_ITEM

        public static final SoundEvent ITEM_FRAME_ROTATE_ITEM
      • ITEM_BREAK

        public static final SoundEvent ITEM_BREAK
      • ITEM_PICKUP

        public static final SoundEvent ITEM_PICKUP
      • LADDER_BREAK

        public static final SoundEvent LADDER_BREAK
      • LADDER_FALL

        public static final SoundEvent LADDER_FALL
      • LADDER_HIT

        public static final SoundEvent LADDER_HIT
      • LADDER_PLACE

        public static final SoundEvent LADDER_PLACE
      • LADDER_STEP

        public static final SoundEvent LADDER_STEP
      • LANTERN_BREAK

        public static final SoundEvent LANTERN_BREAK
      • LANTERN_FALL

        public static final SoundEvent LANTERN_FALL
      • LANTERN_HIT

        public static final SoundEvent LANTERN_HIT
      • LANTERN_PLACE

        public static final SoundEvent LANTERN_PLACE
      • LANTERN_STEP

        public static final SoundEvent LANTERN_STEP
      • LAVA_AMBIENT

        public static final SoundEvent LAVA_AMBIENT
      • LAVA_EXTINGUISH

        public static final SoundEvent LAVA_EXTINGUISH
      • LAVA_POP

        public static final SoundEvent LAVA_POP
      • LEASH_KNOT_BREAK

        public static final SoundEvent LEASH_KNOT_BREAK
      • LEASH_KNOT_PLACE

        public static final SoundEvent LEASH_KNOT_PLACE
      • LEVER_CLICK

        public static final SoundEvent LEVER_CLICK
      • LIGHTNING_BOLT_IMPACT

        public static final SoundEvent LIGHTNING_BOLT_IMPACT
      • LIGHTNING_BOLT_THUNDER

        public static final SoundEvent LIGHTNING_BOLT_THUNDER
      • LINGERING_POTION_THROW

        public static final SoundEvent LINGERING_POTION_THROW
      • LLAMA_AMBIENT

        public static final SoundEvent LLAMA_AMBIENT
      • LLAMA_ANGRY

        public static final SoundEvent LLAMA_ANGRY
      • LLAMA_CHEST

        public static final SoundEvent LLAMA_CHEST
      • LLAMA_DEATH

        public static final SoundEvent LLAMA_DEATH
      • LLAMA_EAT

        public static final SoundEvent LLAMA_EAT
      • LLAMA_HURT

        public static final SoundEvent LLAMA_HURT
      • LLAMA_SPIT

        public static final SoundEvent LLAMA_SPIT
      • LLAMA_STEP

        public static final SoundEvent LLAMA_STEP
      • LLAMA_SWAG

        public static final SoundEvent LLAMA_SWAG
      • MAGMA_CUBE_DEATH_SMALL

        public static final SoundEvent MAGMA_CUBE_DEATH_SMALL
      • LODESTONE_BREAK

        public static final SoundEvent LODESTONE_BREAK
      • LODESTONE_STEP

        public static final SoundEvent LODESTONE_STEP
      • LODESTONE_PLACE

        public static final SoundEvent LODESTONE_PLACE
      • LODESTONE_HIT

        public static final SoundEvent LODESTONE_HIT
      • LODESTONE_FALL

        public static final SoundEvent LODESTONE_FALL
      • LODESTONE_COMPASS_LOCK

        public static final SoundEvent LODESTONE_COMPASS_LOCK
      • MAGMA_CUBE_DEATH

        public static final SoundEvent MAGMA_CUBE_DEATH
      • MAGMA_CUBE_HURT

        public static final SoundEvent MAGMA_CUBE_HURT
      • MAGMA_CUBE_HURT_SMALL

        public static final SoundEvent MAGMA_CUBE_HURT_SMALL
      • MAGMA_CUBE_JUMP

        public static final SoundEvent MAGMA_CUBE_JUMP
      • MAGMA_CUBE_SQUISH

        public static final SoundEvent MAGMA_CUBE_SQUISH
      • MAGMA_CUBE_SQUISH_SMALL

        public static final SoundEvent MAGMA_CUBE_SQUISH_SMALL
      • METAL_BREAK

        public static final SoundEvent METAL_BREAK
      • METAL_FALL

        public static final SoundEvent METAL_FALL
      • METAL_HIT

        public static final SoundEvent METAL_HIT
      • METAL_PLACE

        public static final SoundEvent METAL_PLACE
      • METAL_PRESSURE_PLATE_CLICK_OFF

        public static final SoundEvent METAL_PRESSURE_PLATE_CLICK_OFF
      • METAL_PRESSURE_PLATE_CLICK_ON

        public static final SoundEvent METAL_PRESSURE_PLATE_CLICK_ON
      • METAL_STEP

        public static final SoundEvent METAL_STEP
      • MINECART_INSIDE

        public static final SoundEvent MINECART_INSIDE
      • MINECART_RIDING

        public static final SoundEvent MINECART_RIDING
      • MOOSHROOM_CONVERT

        public static final SoundEvent MOOSHROOM_CONVERT
      • MOOSHROOM_EAT

        public static final SoundEvent MOOSHROOM_EAT
      • MOOSHROOM_MILK

        public static final SoundEvent MOOSHROOM_MILK
      • MOOSHROOM_MILK_SUSPICIOUSLY

        public static final SoundEvent MOOSHROOM_MILK_SUSPICIOUSLY
      • MOOSHROOM_SHEAR

        public static final SoundEvent MOOSHROOM_SHEAR
      • MULE_AMBIENT

        public static final SoundEvent MULE_AMBIENT
      • MULE_ANGRY

        public static final SoundEvent MULE_ANGRY
      • MULE_CHEST

        public static final SoundEvent MULE_CHEST
      • MULE_DEATH

        public static final SoundEvent MULE_DEATH
      • MULE_EAT

        public static final SoundEvent MULE_EAT
      • MULE_HURT

        public static final SoundEvent MULE_HURT
      • MUSIC_CREATIVE

        public static final SoundEvent MUSIC_CREATIVE
      • MUSIC_CREDITS

        public static final SoundEvent MUSIC_CREDITS
      • MUSIC_DISC_11

        public static final SoundEvent MUSIC_DISC_11
      • MUSIC_DISC_13

        public static final SoundEvent MUSIC_DISC_13
      • MUSIC_DISC_BLOCKS

        public static final SoundEvent MUSIC_DISC_BLOCKS
      • MUSIC_DISC_CAT

        public static final SoundEvent MUSIC_DISC_CAT
      • MUSIC_DISC_CHIRP

        public static final SoundEvent MUSIC_DISC_CHIRP
      • MUSIC_DISC_FAR

        public static final SoundEvent MUSIC_DISC_FAR
      • MUSIC_DISC_MALL

        public static final SoundEvent MUSIC_DISC_MALL
      • MUSIC_DISC_MELLOHI

        public static final SoundEvent MUSIC_DISC_MELLOHI
      • MUSIC_DISC_PIGSTEP

        public static final SoundEvent MUSIC_DISC_PIGSTEP
      • MUSIC_DISC_STAL

        public static final SoundEvent MUSIC_DISC_STAL
      • MUSIC_DISC_STRAD

        public static final SoundEvent MUSIC_DISC_STRAD
      • MUSIC_DISC_WAIT

        public static final SoundEvent MUSIC_DISC_WAIT
      • MUSIC_DISC_WARD

        public static final SoundEvent MUSIC_DISC_WARD
      • MUSIC_DRAGON

        public static final SoundEvent MUSIC_DRAGON
      • MUSIC_END

        public static final SoundEvent MUSIC_END
      • MUSIC_GAME

        public static final SoundEvent MUSIC_GAME
      • MUSIC_MENU

        public static final SoundEvent MUSIC_MENU
      • MUSIC_BIOME_BASALT_DELTAS

        public static final SoundEvent MUSIC_BIOME_BASALT_DELTAS
      • MUSIC_BIOME_NETHER_WASTES

        public static final SoundEvent MUSIC_BIOME_NETHER_WASTES
      • MUSIC_BIOME_SOUL_SAND_VALLEY

        public static final SoundEvent MUSIC_BIOME_SOUL_SAND_VALLEY
      • MUSIC_BIOME_CRIMSON_FOREST

        public static final SoundEvent MUSIC_BIOME_CRIMSON_FOREST
      • MUSIC_BIOME_WARPED_FOREST

        public static final SoundEvent MUSIC_BIOME_WARPED_FOREST
      • MUSIC_UNDER_WATER

        public static final SoundEvent MUSIC_UNDER_WATER
      • NETHER_BRICKS_BREAK

        public static final SoundEvent NETHER_BRICKS_BREAK
      • NETHER_BRICKS_STEP

        public static final SoundEvent NETHER_BRICKS_STEP
      • NETHER_BRICKS_PLACE

        public static final SoundEvent NETHER_BRICKS_PLACE
      • NETHER_BRICKS_HIT

        public static final SoundEvent NETHER_BRICKS_HIT
      • NETHER_BRICKS_FALL

        public static final SoundEvent NETHER_BRICKS_FALL
      • NETHER_WART_BREAK

        public static final SoundEvent NETHER_WART_BREAK
      • NETHER_WART_PLANTED

        public static final SoundEvent NETHER_WART_PLANTED
      • STEM_BREAK

        public static final SoundEvent STEM_BREAK
      • STEM_STEP

        public static final SoundEvent STEM_STEP
      • STEM_PLACE

        public static final SoundEvent STEM_PLACE
      • STEM_HIT

        public static final SoundEvent STEM_HIT
      • STEM_FALL

        public static final SoundEvent STEM_FALL
      • NYLIUM_BREAK

        public static final SoundEvent NYLIUM_BREAK
      • NYLIUM_STEP

        public static final SoundEvent NYLIUM_STEP
      • NYLIUM_PLACE

        public static final SoundEvent NYLIUM_PLACE
      • NYLIUM_HIT

        public static final SoundEvent NYLIUM_HIT
      • NYLIUM_FALL

        public static final SoundEvent NYLIUM_FALL
      • NETHER_SPROUTS_BREAK

        public static final SoundEvent NETHER_SPROUTS_BREAK
      • NETHER_SPROUTS_STEP

        public static final SoundEvent NETHER_SPROUTS_STEP
      • NETHER_SPROUTS_PLACE

        public static final SoundEvent NETHER_SPROUTS_PLACE
      • NETHER_SPROUTS_HIT

        public static final SoundEvent NETHER_SPROUTS_HIT
      • NETHER_SPROUTS_FALL

        public static final SoundEvent NETHER_SPROUTS_FALL
      • FUNGUS_BREAK

        public static final SoundEvent FUNGUS_BREAK
      • FUNGUS_STEP

        public static final SoundEvent FUNGUS_STEP
      • FUNGUS_PLACE

        public static final SoundEvent FUNGUS_PLACE
      • FUNGUS_HIT

        public static final SoundEvent FUNGUS_HIT
      • FUNGUS_FALL

        public static final SoundEvent FUNGUS_FALL
      • WEEPING_VINES_BREAK

        public static final SoundEvent WEEPING_VINES_BREAK
      • WEEPING_VINES_STEP

        public static final SoundEvent WEEPING_VINES_STEP
      • WEEPING_VINES_PLACE

        public static final SoundEvent WEEPING_VINES_PLACE
      • WEEPING_VINES_HIT

        public static final SoundEvent WEEPING_VINES_HIT
      • WEEPING_VINES_FALL

        public static final SoundEvent WEEPING_VINES_FALL
      • WART_BLOCK_BREAK

        public static final SoundEvent WART_BLOCK_BREAK
      • WART_BLOCK_STEP

        public static final SoundEvent WART_BLOCK_STEP
      • WART_BLOCK_PLACE

        public static final SoundEvent WART_BLOCK_PLACE
      • WART_BLOCK_HIT

        public static final SoundEvent WART_BLOCK_HIT
      • WART_BLOCK_FALL

        public static final SoundEvent WART_BLOCK_FALL
      • NETHERITE_BLOCK_BREAK

        public static final SoundEvent NETHERITE_BLOCK_BREAK
      • NETHERITE_BLOCK_STEP

        public static final SoundEvent NETHERITE_BLOCK_STEP
      • NETHERITE_BLOCK_PLACE

        public static final SoundEvent NETHERITE_BLOCK_PLACE
      • NETHERITE_BLOCK_HIT

        public static final SoundEvent NETHERITE_BLOCK_HIT
      • NETHERITE_BLOCK_FALL

        public static final SoundEvent NETHERITE_BLOCK_FALL
      • NETHERRACK_BREAK

        public static final SoundEvent NETHERRACK_BREAK
      • NETHERRACK_STEP

        public static final SoundEvent NETHERRACK_STEP
      • NETHERRACK_PLACE

        public static final SoundEvent NETHERRACK_PLACE
      • NETHERRACK_HIT

        public static final SoundEvent NETHERRACK_HIT
      • NETHERRACK_FALL

        public static final SoundEvent NETHERRACK_FALL
      • NOTE_BLOCK_BASEDRUM

        public static final SoundEvent NOTE_BLOCK_BASEDRUM
      • NOTE_BLOCK_BASS

        public static final SoundEvent NOTE_BLOCK_BASS
      • NOTE_BLOCK_BELL

        public static final SoundEvent NOTE_BLOCK_BELL
      • NOTE_BLOCK_CHIME

        public static final SoundEvent NOTE_BLOCK_CHIME
      • NOTE_BLOCK_FLUTE

        public static final SoundEvent NOTE_BLOCK_FLUTE
      • NOTE_BLOCK_GUITAR

        public static final SoundEvent NOTE_BLOCK_GUITAR
      • NOTE_BLOCK_HARP

        public static final SoundEvent NOTE_BLOCK_HARP
      • NOTE_BLOCK_HAT

        public static final SoundEvent NOTE_BLOCK_HAT
      • NOTE_BLOCK_PLING

        public static final SoundEvent NOTE_BLOCK_PLING
      • NOTE_BLOCK_SNARE

        public static final SoundEvent NOTE_BLOCK_SNARE
      • NOTE_BLOCK_XYLOPHONE

        public static final SoundEvent NOTE_BLOCK_XYLOPHONE
      • NOTE_BLOCK_IRON_XYLOPHONE

        public static final SoundEvent NOTE_BLOCK_IRON_XYLOPHONE
      • NOTE_BLOCK_COW_BELL

        public static final SoundEvent NOTE_BLOCK_COW_BELL
      • NOTE_BLOCK_DIDGERIDOO

        public static final SoundEvent NOTE_BLOCK_DIDGERIDOO
      • NOTE_BLOCK_BIT

        public static final SoundEvent NOTE_BLOCK_BIT
      • NOTE_BLOCK_BANJO

        public static final SoundEvent NOTE_BLOCK_BANJO
      • OCELOT_HURT

        public static final SoundEvent OCELOT_HURT
      • OCELOT_AMBIENT

        public static final SoundEvent OCELOT_AMBIENT
      • OCELOT_DEATH

        public static final SoundEvent OCELOT_DEATH
      • PAINTING_BREAK

        public static final SoundEvent PAINTING_BREAK
      • PAINTING_PLACE

        public static final SoundEvent PAINTING_PLACE
      • PANDA_PRE_SNEEZE

        public static final SoundEvent PANDA_PRE_SNEEZE
      • PANDA_SNEEZE

        public static final SoundEvent PANDA_SNEEZE
      • PANDA_AMBIENT

        public static final SoundEvent PANDA_AMBIENT
      • PANDA_DEATH

        public static final SoundEvent PANDA_DEATH
      • PANDA_EAT

        public static final SoundEvent PANDA_EAT
      • PANDA_STEP

        public static final SoundEvent PANDA_STEP
      • PANDA_CANT_BREED

        public static final SoundEvent PANDA_CANT_BREED
      • PANDA_AGGRESSIVE_AMBIENT

        public static final SoundEvent PANDA_AGGRESSIVE_AMBIENT
      • PANDA_WORRIED_AMBIENT

        public static final SoundEvent PANDA_WORRIED_AMBIENT
      • PANDA_HURT

        public static final SoundEvent PANDA_HURT
      • PANDA_BITE

        public static final SoundEvent PANDA_BITE
      • PARROT_AMBIENT

        public static final SoundEvent PARROT_AMBIENT
      • PARROT_DEATH

        public static final SoundEvent PARROT_DEATH
      • PARROT_EAT

        public static final SoundEvent PARROT_EAT
      • PARROT_FLY

        public static final SoundEvent PARROT_FLY
      • PARROT_HURT

        public static final SoundEvent PARROT_HURT
      • PARROT_IMITATE_BLAZE

        public static final SoundEvent PARROT_IMITATE_BLAZE
      • PARROT_IMITATE_CREEPER

        public static final SoundEvent PARROT_IMITATE_CREEPER
      • PARROT_IMITATE_DROWNED

        public static final SoundEvent PARROT_IMITATE_DROWNED
      • PARROT_IMITATE_ELDER_GUARDIAN

        public static final SoundEvent PARROT_IMITATE_ELDER_GUARDIAN
      • PARROT_IMITATE_ENDER_DRAGON

        public static final SoundEvent PARROT_IMITATE_ENDER_DRAGON
      • PARROT_IMITATE_ENDERMITE

        public static final SoundEvent PARROT_IMITATE_ENDERMITE
      • PARROT_IMITATE_EVOKER

        public static final SoundEvent PARROT_IMITATE_EVOKER
      • PARROT_IMITATE_GHAST

        public static final SoundEvent PARROT_IMITATE_GHAST
      • PARROT_IMITATE_GUARDIAN

        public static final SoundEvent PARROT_IMITATE_GUARDIAN
      • PARROT_IMITATE_HOGLIN

        public static final SoundEvent PARROT_IMITATE_HOGLIN
      • PARROT_IMITATE_HUSK

        public static final SoundEvent PARROT_IMITATE_HUSK
      • PARROT_IMITATE_ILLUSIONER

        public static final SoundEvent PARROT_IMITATE_ILLUSIONER
      • PARROT_IMITATE_MAGMA_CUBE

        public static final SoundEvent PARROT_IMITATE_MAGMA_CUBE
      • PARROT_IMITATE_PHANTOM

        public static final SoundEvent PARROT_IMITATE_PHANTOM
      • PARROT_IMITATE_PIGLIN

        public static final SoundEvent PARROT_IMITATE_PIGLIN
      • PARROT_IMITATE_PIGLIN_BRUTE

        public static final SoundEvent PARROT_IMITATE_PIGLIN_BRUTE
      • PARROT_IMITATE_PILLAGER

        public static final SoundEvent PARROT_IMITATE_PILLAGER
      • PARROT_IMITATE_RAVAGER

        public static final SoundEvent PARROT_IMITATE_RAVAGER
      • PARROT_IMITATE_SHULKER

        public static final SoundEvent PARROT_IMITATE_SHULKER
      • PARROT_IMITATE_SILVERFISH

        public static final SoundEvent PARROT_IMITATE_SILVERFISH
      • PARROT_IMITATE_SKELETON

        public static final SoundEvent PARROT_IMITATE_SKELETON
      • PARROT_IMITATE_SLIME

        public static final SoundEvent PARROT_IMITATE_SLIME
      • PARROT_IMITATE_SPIDER

        public static final SoundEvent PARROT_IMITATE_SPIDER
      • PARROT_IMITATE_STRAY

        public static final SoundEvent PARROT_IMITATE_STRAY
      • PARROT_IMITATE_VEX

        public static final SoundEvent PARROT_IMITATE_VEX
      • PARROT_IMITATE_VINDICATOR

        public static final SoundEvent PARROT_IMITATE_VINDICATOR
      • PARROT_IMITATE_WITCH

        public static final SoundEvent PARROT_IMITATE_WITCH
      • PARROT_IMITATE_WITHER

        public static final SoundEvent PARROT_IMITATE_WITHER
      • PARROT_IMITATE_WITHER_SKELETON

        public static final SoundEvent PARROT_IMITATE_WITHER_SKELETON
      • PARROT_IMITATE_ZOGLIN

        public static final SoundEvent PARROT_IMITATE_ZOGLIN
      • PARROT_IMITATE_ZOMBIE

        public static final SoundEvent PARROT_IMITATE_ZOMBIE
      • PARROT_IMITATE_ZOMBIE_VILLAGER

        public static final SoundEvent PARROT_IMITATE_ZOMBIE_VILLAGER
      • PARROT_STEP

        public static final SoundEvent PARROT_STEP
      • PHANTOM_AMBIENT

        public static final SoundEvent PHANTOM_AMBIENT
      • PHANTOM_BITE

        public static final SoundEvent PHANTOM_BITE
      • PHANTOM_DEATH

        public static final SoundEvent PHANTOM_DEATH
      • PHANTOM_FLAP

        public static final SoundEvent PHANTOM_FLAP
      • PHANTOM_HURT

        public static final SoundEvent PHANTOM_HURT
      • PHANTOM_SWOOP

        public static final SoundEvent PHANTOM_SWOOP
      • PIG_AMBIENT

        public static final SoundEvent PIG_AMBIENT
      • PIG_DEATH

        public static final SoundEvent PIG_DEATH
      • PIG_HURT

        public static final SoundEvent PIG_HURT
      • PIG_SADDLE

        public static final SoundEvent PIG_SADDLE
      • PIG_STEP

        public static final SoundEvent PIG_STEP
      • PIGLIN_ADMIRING_ITEM

        public static final SoundEvent PIGLIN_ADMIRING_ITEM
      • PIGLIN_AMBIENT

        public static final SoundEvent PIGLIN_AMBIENT
      • PIGLIN_ANGRY

        public static final SoundEvent PIGLIN_ANGRY
      • PIGLIN_CELEBRATE

        public static final SoundEvent PIGLIN_CELEBRATE
      • PIGLIN_DEATH

        public static final SoundEvent PIGLIN_DEATH
      • PIGLIN_JEALOUS

        public static final SoundEvent PIGLIN_JEALOUS
      • PIGLIN_HURT

        public static final SoundEvent PIGLIN_HURT
      • PIGLIN_RETREAT

        public static final SoundEvent PIGLIN_RETREAT
      • PIGLIN_STEP

        public static final SoundEvent PIGLIN_STEP
      • PIGLIN_CONVERTED_TO_ZOMBIFIED

        public static final SoundEvent PIGLIN_CONVERTED_TO_ZOMBIFIED
      • PIGLIN_BRUTE_AMBIENT

        public static final SoundEvent PIGLIN_BRUTE_AMBIENT
      • PIGLIN_BRUTE_ANGRY

        public static final SoundEvent PIGLIN_BRUTE_ANGRY
      • PIGLIN_BRUTE_DEATH

        public static final SoundEvent PIGLIN_BRUTE_DEATH
      • PIGLIN_BRUTE_HURT

        public static final SoundEvent PIGLIN_BRUTE_HURT
      • PIGLIN_BRUTE_STEP

        public static final SoundEvent PIGLIN_BRUTE_STEP
      • PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED

        public static final SoundEvent PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED
      • PILLAGER_AMBIENT

        public static final SoundEvent PILLAGER_AMBIENT
      • PILLAGER_CELEBRATE

        public static final SoundEvent PILLAGER_CELEBRATE
      • PILLAGER_DEATH

        public static final SoundEvent PILLAGER_DEATH
      • PILLAGER_HURT

        public static final SoundEvent PILLAGER_HURT
      • PISTON_CONTRACT

        public static final SoundEvent PISTON_CONTRACT
      • PISTON_EXTEND

        public static final SoundEvent PISTON_EXTEND
      • PLAYER_ATTACK_CRIT

        public static final SoundEvent PLAYER_ATTACK_CRIT
      • PLAYER_ATTACK_KNOCKBACK

        public static final SoundEvent PLAYER_ATTACK_KNOCKBACK
      • PLAYER_ATTACK_NODAMAGE

        public static final SoundEvent PLAYER_ATTACK_NODAMAGE
      • PLAYER_ATTACK_STRONG

        public static final SoundEvent PLAYER_ATTACK_STRONG
      • PLAYER_ATTACK_SWEEP

        public static final SoundEvent PLAYER_ATTACK_SWEEP
      • PLAYER_ATTACK_WEAK

        public static final SoundEvent PLAYER_ATTACK_WEAK
      • PLAYER_BIG_FALL

        public static final SoundEvent PLAYER_BIG_FALL
      • PLAYER_BREATH

        public static final SoundEvent PLAYER_BREATH
      • PLAYER_BURP

        public static final SoundEvent PLAYER_BURP
      • PLAYER_DEATH

        public static final SoundEvent PLAYER_DEATH
      • PLAYER_HURT

        public static final SoundEvent PLAYER_HURT
      • PLAYER_HURT_DROWN

        public static final SoundEvent PLAYER_HURT_DROWN
      • PLAYER_HURT_ON_FIRE

        public static final SoundEvent PLAYER_HURT_ON_FIRE
      • PLAYER_HURT_SWEET_BERRY_BUSH

        public static final SoundEvent PLAYER_HURT_SWEET_BERRY_BUSH
      • PLAYER_LEVELUP

        public static final SoundEvent PLAYER_LEVELUP
      • PLAYER_SMALL_FALL

        public static final SoundEvent PLAYER_SMALL_FALL
      • PLAYER_SPLASH

        public static final SoundEvent PLAYER_SPLASH
      • PLAYER_SPLASH_HIGH_SPEED

        public static final SoundEvent PLAYER_SPLASH_HIGH_SPEED
      • PLAYER_SWIM

        public static final SoundEvent PLAYER_SWIM
      • POLAR_BEAR_AMBIENT

        public static final SoundEvent POLAR_BEAR_AMBIENT
      • POLAR_BEAR_AMBIENT_BABY

        public static final SoundEvent POLAR_BEAR_AMBIENT_BABY
      • POLAR_BEAR_DEATH

        public static final SoundEvent POLAR_BEAR_DEATH
      • POLAR_BEAR_HURT

        public static final SoundEvent POLAR_BEAR_HURT
      • POLAR_BEAR_STEP

        public static final SoundEvent POLAR_BEAR_STEP
      • POLAR_BEAR_WARNING

        public static final SoundEvent POLAR_BEAR_WARNING
      • PORTAL_AMBIENT

        public static final SoundEvent PORTAL_AMBIENT
      • PORTAL_TRAVEL

        public static final SoundEvent PORTAL_TRAVEL
      • PORTAL_TRIGGER

        public static final SoundEvent PORTAL_TRIGGER
      • PUFFER_FISH_AMBIENT

        public static final SoundEvent PUFFER_FISH_AMBIENT
      • PUFFER_FISH_BLOW_OUT

        public static final SoundEvent PUFFER_FISH_BLOW_OUT
      • PUFFER_FISH_BLOW_UP

        public static final SoundEvent PUFFER_FISH_BLOW_UP
      • PUFFER_FISH_DEATH

        public static final SoundEvent PUFFER_FISH_DEATH
      • PUFFER_FISH_FLOP

        public static final SoundEvent PUFFER_FISH_FLOP
      • PUFFER_FISH_HURT

        public static final SoundEvent PUFFER_FISH_HURT
      • PUFFER_FISH_STING

        public static final SoundEvent PUFFER_FISH_STING
      • PUMPKIN_CARVE

        public static final SoundEvent PUMPKIN_CARVE
      • RABBIT_AMBIENT

        public static final SoundEvent RABBIT_AMBIENT
      • RABBIT_ATTACK

        public static final SoundEvent RABBIT_ATTACK
      • RABBIT_DEATH

        public static final SoundEvent RABBIT_DEATH
      • RABBIT_HURT

        public static final SoundEvent RABBIT_HURT
      • RABBIT_JUMP

        public static final SoundEvent RABBIT_JUMP
      • RAID_HORN

        public static final SoundEvent RAID_HORN
      • RAVAGER_AMBIENT

        public static final SoundEvent RAVAGER_AMBIENT
      • RAVAGER_ATTACK

        public static final SoundEvent RAVAGER_ATTACK
      • RAVAGER_CELEBRATE

        public static final SoundEvent RAVAGER_CELEBRATE
      • RAVAGER_DEATH

        public static final SoundEvent RAVAGER_DEATH
      • RAVAGER_HURT

        public static final SoundEvent RAVAGER_HURT
      • RAVAGER_STEP

        public static final SoundEvent RAVAGER_STEP
      • RAVAGER_STUNNED

        public static final SoundEvent RAVAGER_STUNNED
      • RAVAGER_ROAR

        public static final SoundEvent RAVAGER_ROAR
      • NETHER_GOLD_ORE_BREAK

        public static final SoundEvent NETHER_GOLD_ORE_BREAK
      • NETHER_GOLD_ORE_FALL

        public static final SoundEvent NETHER_GOLD_ORE_FALL
      • NETHER_GOLD_ORE_HIT

        public static final SoundEvent NETHER_GOLD_ORE_HIT
      • NETHER_GOLD_ORE_PLACE

        public static final SoundEvent NETHER_GOLD_ORE_PLACE
      • NETHER_GOLD_ORE_STEP

        public static final SoundEvent NETHER_GOLD_ORE_STEP
      • NETHER_ORE_BREAK

        public static final SoundEvent NETHER_ORE_BREAK
      • NETHER_ORE_FALL

        public static final SoundEvent NETHER_ORE_FALL
      • NETHER_ORE_HIT

        public static final SoundEvent NETHER_ORE_HIT
      • NETHER_ORE_PLACE

        public static final SoundEvent NETHER_ORE_PLACE
      • NETHER_ORE_STEP

        public static final SoundEvent NETHER_ORE_STEP
      • REDSTONE_TORCH_BURNOUT

        public static final SoundEvent REDSTONE_TORCH_BURNOUT
      • RESPAWN_ANCHOR_AMBIENT

        public static final SoundEvent RESPAWN_ANCHOR_AMBIENT
      • RESPAWN_ANCHOR_CHARGE

        public static final SoundEvent RESPAWN_ANCHOR_CHARGE
      • RESPAWN_ANCHOR_DEPLETE

        public static final SoundEvent RESPAWN_ANCHOR_DEPLETE
      • RESPAWN_ANCHOR_SET_SPAWN

        public static final SoundEvent RESPAWN_ANCHOR_SET_SPAWN
      • SALMON_AMBIENT

        public static final SoundEvent SALMON_AMBIENT
      • SALMON_DEATH

        public static final SoundEvent SALMON_DEATH
      • SALMON_FLOP

        public static final SoundEvent SALMON_FLOP
      • SALMON_HURT

        public static final SoundEvent SALMON_HURT
      • SAND_BREAK

        public static final SoundEvent SAND_BREAK
      • SAND_FALL

        public static final SoundEvent SAND_FALL
      • SAND_HIT

        public static final SoundEvent SAND_HIT
      • SAND_PLACE

        public static final SoundEvent SAND_PLACE
      • SAND_STEP

        public static final SoundEvent SAND_STEP
      • SCAFFOLDING_BREAK

        public static final SoundEvent SCAFFOLDING_BREAK
      • SCAFFOLDING_FALL

        public static final SoundEvent SCAFFOLDING_FALL
      • SCAFFOLDING_HIT

        public static final SoundEvent SCAFFOLDING_HIT
      • SCAFFOLDING_PLACE

        public static final SoundEvent SCAFFOLDING_PLACE
      • SCAFFOLDING_STEP

        public static final SoundEvent SCAFFOLDING_STEP
      • SHEEP_AMBIENT

        public static final SoundEvent SHEEP_AMBIENT
      • SHEEP_DEATH

        public static final SoundEvent SHEEP_DEATH
      • SHEEP_HURT

        public static final SoundEvent SHEEP_HURT
      • SHEEP_SHEAR

        public static final SoundEvent SHEEP_SHEAR
      • SHEEP_STEP

        public static final SoundEvent SHEEP_STEP
      • SHIELD_BLOCK

        public static final SoundEvent SHIELD_BLOCK
      • SHIELD_BREAK

        public static final SoundEvent SHIELD_BREAK
      • SHROOMLIGHT_BREAK

        public static final SoundEvent SHROOMLIGHT_BREAK
      • SHROOMLIGHT_STEP

        public static final SoundEvent SHROOMLIGHT_STEP
      • SHROOMLIGHT_PLACE

        public static final SoundEvent SHROOMLIGHT_PLACE
      • SHROOMLIGHT_HIT

        public static final SoundEvent SHROOMLIGHT_HIT
      • SHROOMLIGHT_FALL

        public static final SoundEvent SHROOMLIGHT_FALL
      • SHOVEL_FLATTEN

        public static final SoundEvent SHOVEL_FLATTEN
      • SHULKER_AMBIENT

        public static final SoundEvent SHULKER_AMBIENT
      • SHULKER_BOX_CLOSE

        public static final SoundEvent SHULKER_BOX_CLOSE
      • SHULKER_BOX_OPEN

        public static final SoundEvent SHULKER_BOX_OPEN
      • SHULKER_BULLET_HIT

        public static final SoundEvent SHULKER_BULLET_HIT
      • SHULKER_BULLET_HURT

        public static final SoundEvent SHULKER_BULLET_HURT
      • SHULKER_CLOSE

        public static final SoundEvent SHULKER_CLOSE
      • SHULKER_DEATH

        public static final SoundEvent SHULKER_DEATH
      • SHULKER_HURT

        public static final SoundEvent SHULKER_HURT
      • SHULKER_HURT_CLOSED

        public static final SoundEvent SHULKER_HURT_CLOSED
      • SHULKER_OPEN

        public static final SoundEvent SHULKER_OPEN
      • SHULKER_SHOOT

        public static final SoundEvent SHULKER_SHOOT
      • SHULKER_TELEPORT

        public static final SoundEvent SHULKER_TELEPORT
      • SILVERFISH_AMBIENT

        public static final SoundEvent SILVERFISH_AMBIENT
      • SILVERFISH_DEATH

        public static final SoundEvent SILVERFISH_DEATH
      • SILVERFISH_HURT

        public static final SoundEvent SILVERFISH_HURT
      • SILVERFISH_STEP

        public static final SoundEvent SILVERFISH_STEP
      • SKELETON_AMBIENT

        public static final SoundEvent SKELETON_AMBIENT
      • SKELETON_DEATH

        public static final SoundEvent SKELETON_DEATH
      • SKELETON_HORSE_AMBIENT

        public static final SoundEvent SKELETON_HORSE_AMBIENT
      • SKELETON_HORSE_DEATH

        public static final SoundEvent SKELETON_HORSE_DEATH
      • SKELETON_HORSE_HURT

        public static final SoundEvent SKELETON_HORSE_HURT
      • SKELETON_HORSE_SWIM

        public static final SoundEvent SKELETON_HORSE_SWIM
      • SKELETON_HORSE_AMBIENT_WATER

        public static final SoundEvent SKELETON_HORSE_AMBIENT_WATER
      • SKELETON_HORSE_GALLOP_WATER

        public static final SoundEvent SKELETON_HORSE_GALLOP_WATER
      • SKELETON_HORSE_JUMP_WATER

        public static final SoundEvent SKELETON_HORSE_JUMP_WATER
      • SKELETON_HORSE_STEP_WATER

        public static final SoundEvent SKELETON_HORSE_STEP_WATER
      • SKELETON_HURT

        public static final SoundEvent SKELETON_HURT
      • SKELETON_SHOOT

        public static final SoundEvent SKELETON_SHOOT
      • SKELETON_STEP

        public static final SoundEvent SKELETON_STEP
      • SLIME_ATTACK

        public static final SoundEvent SLIME_ATTACK
      • SLIME_DEATH

        public static final SoundEvent SLIME_DEATH
      • SLIME_HURT

        public static final SoundEvent SLIME_HURT
      • SLIME_JUMP

        public static final SoundEvent SLIME_JUMP
      • SLIME_SQUISH

        public static final SoundEvent SLIME_SQUISH
      • SLIME_BLOCK_BREAK

        public static final SoundEvent SLIME_BLOCK_BREAK
      • SLIME_BLOCK_FALL

        public static final SoundEvent SLIME_BLOCK_FALL
      • SLIME_BLOCK_HIT

        public static final SoundEvent SLIME_BLOCK_HIT
      • SLIME_BLOCK_PLACE

        public static final SoundEvent SLIME_BLOCK_PLACE
      • SLIME_BLOCK_STEP

        public static final SoundEvent SLIME_BLOCK_STEP
      • SOUL_SAND_BREAK

        public static final SoundEvent SOUL_SAND_BREAK
      • SOUL_SAND_STEP

        public static final SoundEvent SOUL_SAND_STEP
      • SOUL_SAND_PLACE

        public static final SoundEvent SOUL_SAND_PLACE
      • SOUL_SAND_HIT

        public static final SoundEvent SOUL_SAND_HIT
      • SOUL_SAND_FALL

        public static final SoundEvent SOUL_SAND_FALL
      • SOUL_SOIL_BREAK

        public static final SoundEvent SOUL_SOIL_BREAK
      • SOUL_SOIL_STEP

        public static final SoundEvent SOUL_SOIL_STEP
      • SOUL_SOIL_PLACE

        public static final SoundEvent SOUL_SOIL_PLACE
      • SOUL_SOIL_HIT

        public static final SoundEvent SOUL_SOIL_HIT
      • SOUL_SOIL_FALL

        public static final SoundEvent SOUL_SOIL_FALL
      • SOUL_ESCAPE

        public static final SoundEvent SOUL_ESCAPE
      • STRIDER_AMBIENT

        public static final SoundEvent STRIDER_AMBIENT
      • STRIDER_HAPPY

        public static final SoundEvent STRIDER_HAPPY
      • STRIDER_RETREAT

        public static final SoundEvent STRIDER_RETREAT
      • STRIDER_DEATH

        public static final SoundEvent STRIDER_DEATH
      • STRIDER_HURT

        public static final SoundEvent STRIDER_HURT
      • STRIDER_STEP

        public static final SoundEvent STRIDER_STEP
      • STRIDER_STEP_LAVA

        public static final SoundEvent STRIDER_STEP_LAVA
      • STRIDER_EAT

        public static final SoundEvent STRIDER_EAT
      • STRIDER_SADDLE

        public static final SoundEvent STRIDER_SADDLE
      • SLIME_DEATH_SMALL

        public static final SoundEvent SLIME_DEATH_SMALL
      • SLIME_HURT_SMALL

        public static final SoundEvent SLIME_HURT_SMALL
      • SLIME_JUMP_SMALL

        public static final SoundEvent SLIME_JUMP_SMALL
      • SLIME_SQUISH_SMALL

        public static final SoundEvent SLIME_SQUISH_SMALL
      • SMITHING_TABLE_USE

        public static final SoundEvent SMITHING_TABLE_USE
      • SMOKER_SMOKE

        public static final SoundEvent SMOKER_SMOKE
      • SNOWBALL_THROW

        public static final SoundEvent SNOWBALL_THROW
      • SNOW_BREAK

        public static final SoundEvent SNOW_BREAK
      • SNOW_FALL

        public static final SoundEvent SNOW_FALL
      • SNOW_GOLEM_AMBIENT

        public static final SoundEvent SNOW_GOLEM_AMBIENT
      • SNOW_GOLEM_DEATH

        public static final SoundEvent SNOW_GOLEM_DEATH
      • SNOW_GOLEM_HURT

        public static final SoundEvent SNOW_GOLEM_HURT
      • SNOW_GOLEM_SHOOT

        public static final SoundEvent SNOW_GOLEM_SHOOT
      • SNOW_GOLEM_SHEAR

        public static final SoundEvent SNOW_GOLEM_SHEAR
      • SNOW_HIT

        public static final SoundEvent SNOW_HIT
      • SNOW_PLACE

        public static final SoundEvent SNOW_PLACE
      • SNOW_STEP

        public static final SoundEvent SNOW_STEP
      • SPIDER_AMBIENT

        public static final SoundEvent SPIDER_AMBIENT
      • SPIDER_DEATH

        public static final SoundEvent SPIDER_DEATH
      • SPIDER_HURT

        public static final SoundEvent SPIDER_HURT
      • SPIDER_STEP

        public static final SoundEvent SPIDER_STEP
      • SPLASH_POTION_BREAK

        public static final SoundEvent SPLASH_POTION_BREAK
      • SPLASH_POTION_THROW

        public static final SoundEvent SPLASH_POTION_THROW
      • SQUID_AMBIENT

        public static final SoundEvent SQUID_AMBIENT
      • SQUID_DEATH

        public static final SoundEvent SQUID_DEATH
      • SQUID_HURT

        public static final SoundEvent SQUID_HURT
      • SQUID_SQUIRT

        public static final SoundEvent SQUID_SQUIRT
      • STONE_BREAK

        public static final SoundEvent STONE_BREAK
      • STONE_BUTTON_CLICK_OFF

        public static final SoundEvent STONE_BUTTON_CLICK_OFF
      • STONE_BUTTON_CLICK_ON

        public static final SoundEvent STONE_BUTTON_CLICK_ON
      • STONE_FALL

        public static final SoundEvent STONE_FALL
      • STONE_HIT

        public static final SoundEvent STONE_HIT
      • STONE_PLACE

        public static final SoundEvent STONE_PLACE
      • STONE_PRESSURE_PLATE_CLICK_OFF

        public static final SoundEvent STONE_PRESSURE_PLATE_CLICK_OFF
      • STONE_PRESSURE_PLATE_CLICK_ON

        public static final SoundEvent STONE_PRESSURE_PLATE_CLICK_ON
      • STONE_STEP

        public static final SoundEvent STONE_STEP
      • STRAY_AMBIENT

        public static final SoundEvent STRAY_AMBIENT
      • STRAY_DEATH

        public static final SoundEvent STRAY_DEATH
      • STRAY_HURT

        public static final SoundEvent STRAY_HURT
      • STRAY_STEP

        public static final SoundEvent STRAY_STEP
      • SWEET_BERRY_BUSH_BREAK

        public static final SoundEvent SWEET_BERRY_BUSH_BREAK
      • SWEET_BERRY_BUSH_PLACE

        public static final SoundEvent SWEET_BERRY_BUSH_PLACE
      • SWEET_BERRY_BUSH_PICK_BERRIES

        public static final SoundEvent SWEET_BERRY_BUSH_PICK_BERRIES
      • THORNS_HIT

        public static final SoundEvent THORNS_HIT
      • TNT_PRIMED

        public static final SoundEvent TNT_PRIMED
      • TOTEM_USE

        public static final SoundEvent TOTEM_USE
      • TRIDENT_HIT

        public static final SoundEvent TRIDENT_HIT
      • TRIDENT_HIT_GROUND

        public static final SoundEvent TRIDENT_HIT_GROUND
      • TRIDENT_RETURN

        public static final SoundEvent TRIDENT_RETURN
      • TRIDENT_RIPTIDE_1

        public static final SoundEvent TRIDENT_RIPTIDE_1
      • TRIDENT_RIPTIDE_2

        public static final SoundEvent TRIDENT_RIPTIDE_2
      • TRIDENT_RIPTIDE_3

        public static final SoundEvent TRIDENT_RIPTIDE_3
      • TRIDENT_THROW

        public static final SoundEvent TRIDENT_THROW
      • TRIDENT_THUNDER

        public static final SoundEvent TRIDENT_THUNDER
      • TRIPWIRE_ATTACH

        public static final SoundEvent TRIPWIRE_ATTACH
      • TRIPWIRE_CLICK_OFF

        public static final SoundEvent TRIPWIRE_CLICK_OFF
      • TRIPWIRE_CLICK_ON

        public static final SoundEvent TRIPWIRE_CLICK_ON
      • TRIPWIRE_DETACH

        public static final SoundEvent TRIPWIRE_DETACH
      • TROPICAL_FISH_AMBIENT

        public static final SoundEvent TROPICAL_FISH_AMBIENT
      • TROPICAL_FISH_DEATH

        public static final SoundEvent TROPICAL_FISH_DEATH
      • TROPICAL_FISH_FLOP

        public static final SoundEvent TROPICAL_FISH_FLOP
      • TROPICAL_FISH_HURT

        public static final SoundEvent TROPICAL_FISH_HURT
      • TURTLE_AMBIENT_LAND

        public static final SoundEvent TURTLE_AMBIENT_LAND
      • TURTLE_DEATH

        public static final SoundEvent TURTLE_DEATH
      • TURTLE_DEATH_BABY

        public static final SoundEvent TURTLE_DEATH_BABY
      • TURTLE_EGG_BREAK

        public static final SoundEvent TURTLE_EGG_BREAK
      • TURTLE_EGG_CRACK

        public static final SoundEvent TURTLE_EGG_CRACK
      • TURTLE_EGG_HATCH

        public static final SoundEvent TURTLE_EGG_HATCH
      • TURTLE_HURT

        public static final SoundEvent TURTLE_HURT
      • TURTLE_HURT_BABY

        public static final SoundEvent TURTLE_HURT_BABY
      • TURTLE_LAY_EGG

        public static final SoundEvent TURTLE_LAY_EGG
      • TURTLE_SHAMBLE

        public static final SoundEvent TURTLE_SHAMBLE
      • TURTLE_SHAMBLE_BABY

        public static final SoundEvent TURTLE_SHAMBLE_BABY
      • TURTLE_SWIM

        public static final SoundEvent TURTLE_SWIM
      • UI_BUTTON_CLICK

        public static final SoundEvent UI_BUTTON_CLICK
      • UI_LOOM_SELECT_PATTERN

        public static final SoundEvent UI_LOOM_SELECT_PATTERN
      • UI_LOOM_TAKE_RESULT

        public static final SoundEvent UI_LOOM_TAKE_RESULT
      • UI_CARTOGRAPHY_TABLE_TAKE_RESULT

        public static final SoundEvent UI_CARTOGRAPHY_TABLE_TAKE_RESULT
      • UI_STONECUTTER_TAKE_RESULT

        public static final SoundEvent UI_STONECUTTER_TAKE_RESULT
      • UI_STONECUTTER_SELECT_RECIPE

        public static final SoundEvent UI_STONECUTTER_SELECT_RECIPE
      • UI_TOAST_CHALLENGE_COMPLETE

        public static final SoundEvent UI_TOAST_CHALLENGE_COMPLETE
      • UI_TOAST_IN

        public static final SoundEvent UI_TOAST_IN
      • UI_TOAST_OUT

        public static final SoundEvent UI_TOAST_OUT
      • VEX_AMBIENT

        public static final SoundEvent VEX_AMBIENT
      • VEX_CHARGE

        public static final SoundEvent VEX_CHARGE
      • VEX_DEATH

        public static final SoundEvent VEX_DEATH
      • VEX_HURT

        public static final SoundEvent VEX_HURT
      • VILLAGER_AMBIENT

        public static final SoundEvent VILLAGER_AMBIENT
      • VILLAGER_CELEBRATE

        public static final SoundEvent VILLAGER_CELEBRATE
      • VILLAGER_DEATH

        public static final SoundEvent VILLAGER_DEATH
      • VILLAGER_HURT

        public static final SoundEvent VILLAGER_HURT
      • VILLAGER_NO

        public static final SoundEvent VILLAGER_NO
      • VILLAGER_TRADE

        public static final SoundEvent VILLAGER_TRADE
      • VILLAGER_YES

        public static final SoundEvent VILLAGER_YES
      • VILLAGER_WORK_ARMORER

        public static final SoundEvent VILLAGER_WORK_ARMORER
      • VILLAGER_WORK_BUTCHER

        public static final SoundEvent VILLAGER_WORK_BUTCHER
      • VILLAGER_WORK_CARTOGRAPHER

        public static final SoundEvent VILLAGER_WORK_CARTOGRAPHER
      • VILLAGER_WORK_CLERIC

        public static final SoundEvent VILLAGER_WORK_CLERIC
      • VILLAGER_WORK_FARMER

        public static final SoundEvent VILLAGER_WORK_FARMER
      • VILLAGER_WORK_FISHERMAN

        public static final SoundEvent VILLAGER_WORK_FISHERMAN
      • VILLAGER_WORK_FLETCHER

        public static final SoundEvent VILLAGER_WORK_FLETCHER
      • VILLAGER_WORK_LEATHERWORKER

        public static final SoundEvent VILLAGER_WORK_LEATHERWORKER
      • VILLAGER_WORK_LIBRARIAN

        public static final SoundEvent VILLAGER_WORK_LIBRARIAN
      • VILLAGER_WORK_MASON

        public static final SoundEvent VILLAGER_WORK_MASON
      • VILLAGER_WORK_SHEPHERD

        public static final SoundEvent VILLAGER_WORK_SHEPHERD
      • VILLAGER_WORK_TOOLSMITH

        public static final SoundEvent VILLAGER_WORK_TOOLSMITH
      • VILLAGER_WORK_WEAPONSMITH

        public static final SoundEvent VILLAGER_WORK_WEAPONSMITH
      • VINDICATOR_AMBIENT

        public static final SoundEvent VINDICATOR_AMBIENT
      • VINDICATOR_CELEBRATE

        public static final SoundEvent VINDICATOR_CELEBRATE
      • VINDICATOR_DEATH

        public static final SoundEvent VINDICATOR_DEATH
      • VINDICATOR_HURT

        public static final SoundEvent VINDICATOR_HURT
      • VINE_STEP

        public static final SoundEvent VINE_STEP
      • LILY_PAD_PLACE

        public static final SoundEvent LILY_PAD_PLACE
      • WANDERING_TRADER_AMBIENT

        public static final SoundEvent WANDERING_TRADER_AMBIENT
      • WANDERING_TRADER_DEATH

        public static final SoundEvent WANDERING_TRADER_DEATH
      • WANDERING_TRADER_DISAPPEARED

        public static final SoundEvent WANDERING_TRADER_DISAPPEARED
      • WANDERING_TRADER_DRINK_MILK

        public static final SoundEvent WANDERING_TRADER_DRINK_MILK
      • WANDERING_TRADER_DRINK_POTION

        public static final SoundEvent WANDERING_TRADER_DRINK_POTION
      • WANDERING_TRADER_HURT

        public static final SoundEvent WANDERING_TRADER_HURT
      • WANDERING_TRADER_NO

        public static final SoundEvent WANDERING_TRADER_NO
      • WANDERING_TRADER_REAPPEARED

        public static final SoundEvent WANDERING_TRADER_REAPPEARED
      • WANDERING_TRADER_TRADE

        public static final SoundEvent WANDERING_TRADER_TRADE
      • WANDERING_TRADER_YES

        public static final SoundEvent WANDERING_TRADER_YES
      • WATER_AMBIENT

        public static final SoundEvent WATER_AMBIENT
      • WEATHER_RAIN

        public static final SoundEvent WEATHER_RAIN
      • WEATHER_RAIN_ABOVE

        public static final SoundEvent WEATHER_RAIN_ABOVE
      • WET_GRASS_BREAK

        public static final SoundEvent WET_GRASS_BREAK
      • WET_GRASS_FALL

        public static final SoundEvent WET_GRASS_FALL
      • WET_GRASS_HIT

        public static final SoundEvent WET_GRASS_HIT
      • WET_GRASS_PLACE

        public static final SoundEvent WET_GRASS_PLACE
      • WET_GRASS_STEP

        public static final SoundEvent WET_GRASS_STEP
      • WITCH_AMBIENT

        public static final SoundEvent WITCH_AMBIENT
      • WITCH_CELEBRATE

        public static final SoundEvent WITCH_CELEBRATE
      • WITCH_DEATH

        public static final SoundEvent WITCH_DEATH
      • WITCH_DRINK

        public static final SoundEvent WITCH_DRINK
      • WITCH_HURT

        public static final SoundEvent WITCH_HURT
      • WITCH_THROW

        public static final SoundEvent WITCH_THROW
      • WITHER_AMBIENT

        public static final SoundEvent WITHER_AMBIENT
      • WITHER_BREAK_BLOCK

        public static final SoundEvent WITHER_BREAK_BLOCK
      • WITHER_DEATH

        public static final SoundEvent WITHER_DEATH
      • WITHER_HURT

        public static final SoundEvent WITHER_HURT
      • WITHER_SHOOT

        public static final SoundEvent WITHER_SHOOT
      • WITHER_SKELETON_AMBIENT

        public static final SoundEvent WITHER_SKELETON_AMBIENT
      • WITHER_SKELETON_DEATH

        public static final SoundEvent WITHER_SKELETON_DEATH
      • WITHER_SKELETON_HURT

        public static final SoundEvent WITHER_SKELETON_HURT
      • WITHER_SKELETON_STEP

        public static final SoundEvent WITHER_SKELETON_STEP
      • WITHER_SPAWN

        public static final SoundEvent WITHER_SPAWN
      • WOLF_AMBIENT

        public static final SoundEvent WOLF_AMBIENT
      • WOLF_DEATH

        public static final SoundEvent WOLF_DEATH
      • WOLF_GROWL

        public static final SoundEvent WOLF_GROWL
      • WOLF_HOWL

        public static final SoundEvent WOLF_HOWL
      • WOLF_HURT

        public static final SoundEvent WOLF_HURT
      • WOLF_PANT

        public static final SoundEvent WOLF_PANT
      • WOLF_SHAKE

        public static final SoundEvent WOLF_SHAKE
      • WOLF_STEP

        public static final SoundEvent WOLF_STEP
      • WOLF_WHINE

        public static final SoundEvent WOLF_WHINE
      • WOODEN_DOOR_CLOSE

        public static final SoundEvent WOODEN_DOOR_CLOSE
      • WOODEN_DOOR_OPEN

        public static final SoundEvent WOODEN_DOOR_OPEN
      • WOODEN_TRAPDOOR_CLOSE

        public static final SoundEvent WOODEN_TRAPDOOR_CLOSE
      • WOODEN_TRAPDOOR_OPEN

        public static final SoundEvent WOODEN_TRAPDOOR_OPEN
      • WOOD_BREAK

        public static final SoundEvent WOOD_BREAK
      • WOODEN_BUTTON_CLICK_OFF

        public static final SoundEvent WOODEN_BUTTON_CLICK_OFF
      • WOODEN_BUTTON_CLICK_ON

        public static final SoundEvent WOODEN_BUTTON_CLICK_ON
      • WOOD_FALL

        public static final SoundEvent WOOD_FALL
      • WOOD_HIT

        public static final SoundEvent WOOD_HIT
      • WOOD_PLACE

        public static final SoundEvent WOOD_PLACE
      • WOODEN_PRESSURE_PLATE_CLICK_OFF

        public static final SoundEvent WOODEN_PRESSURE_PLATE_CLICK_OFF
      • WOODEN_PRESSURE_PLATE_CLICK_ON

        public static final SoundEvent WOODEN_PRESSURE_PLATE_CLICK_ON
      • WOOD_STEP

        public static final SoundEvent WOOD_STEP
      • WOOL_BREAK

        public static final SoundEvent WOOL_BREAK
      • WOOL_FALL

        public static final SoundEvent WOOL_FALL
      • WOOL_HIT

        public static final SoundEvent WOOL_HIT
      • WOOL_PLACE

        public static final SoundEvent WOOL_PLACE
      • WOOL_STEP

        public static final SoundEvent WOOL_STEP
      • ZOGLIN_AMBIENT

        public static final SoundEvent ZOGLIN_AMBIENT
      • ZOGLIN_ANGRY

        public static final SoundEvent ZOGLIN_ANGRY
      • ZOGLIN_ATTACK

        public static final SoundEvent ZOGLIN_ATTACK
      • ZOGLIN_DEATH

        public static final SoundEvent ZOGLIN_DEATH
      • ZOGLIN_HURT

        public static final SoundEvent ZOGLIN_HURT
      • ZOGLIN_STEP

        public static final SoundEvent ZOGLIN_STEP
      • ZOMBIE_AMBIENT

        public static final SoundEvent ZOMBIE_AMBIENT
      • ZOMBIE_ATTACK_WOODEN_DOOR

        public static final SoundEvent ZOMBIE_ATTACK_WOODEN_DOOR
      • ZOMBIE_ATTACK_IRON_DOOR

        public static final SoundEvent ZOMBIE_ATTACK_IRON_DOOR
      • ZOMBIE_BREAK_WOODEN_DOOR

        public static final SoundEvent ZOMBIE_BREAK_WOODEN_DOOR
      • ZOMBIE_CONVERTED_TO_DROWNED

        public static final SoundEvent ZOMBIE_CONVERTED_TO_DROWNED
      • ZOMBIE_DEATH

        public static final SoundEvent ZOMBIE_DEATH
      • ZOMBIE_DESTROY_EGG

        public static final SoundEvent ZOMBIE_DESTROY_EGG
      • ZOMBIE_HORSE_AMBIENT

        public static final SoundEvent ZOMBIE_HORSE_AMBIENT
      • ZOMBIE_HORSE_DEATH

        public static final SoundEvent ZOMBIE_HORSE_DEATH
      • ZOMBIE_HORSE_HURT

        public static final SoundEvent ZOMBIE_HORSE_HURT
      • ZOMBIE_HURT

        public static final SoundEvent ZOMBIE_HURT
      • ZOMBIE_INFECT

        public static final SoundEvent ZOMBIE_INFECT
      • ZOMBIFIED_PIGLIN_AMBIENT

        public static final SoundEvent ZOMBIFIED_PIGLIN_AMBIENT
      • ZOMBIFIED_PIGLIN_ANGRY

        public static final SoundEvent ZOMBIFIED_PIGLIN_ANGRY
      • ZOMBIFIED_PIGLIN_DEATH

        public static final SoundEvent ZOMBIFIED_PIGLIN_DEATH
      • ZOMBIFIED_PIGLIN_HURT

        public static final SoundEvent ZOMBIFIED_PIGLIN_HURT
      • ZOMBIE_STEP

        public static final SoundEvent ZOMBIE_STEP
      • ZOMBIE_VILLAGER_AMBIENT

        public static final SoundEvent ZOMBIE_VILLAGER_AMBIENT
      • ZOMBIE_VILLAGER_CONVERTED

        public static final SoundEvent ZOMBIE_VILLAGER_CONVERTED
      • ZOMBIE_VILLAGER_CURE

        public static final SoundEvent ZOMBIE_VILLAGER_CURE
      • ZOMBIE_VILLAGER_DEATH

        public static final SoundEvent ZOMBIE_VILLAGER_DEATH
      • ZOMBIE_VILLAGER_HURT

        public static final SoundEvent ZOMBIE_VILLAGER_HURT
      • ZOMBIE_VILLAGER_STEP

        public static final SoundEvent ZOMBIE_VILLAGER_STEP
    • Constructor Detail

      • SoundEvents

        public SoundEvents()
    • Method Detail

      • register

        private static SoundEvent register​(java.lang.String p_219592_0_)