static IStructurePieceType |
IStructurePieceType.BURIED_TREASURE_PIECE |
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static IStructurePieceType |
IStructurePieceType.DESERT_PYRAMID_PIECE |
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static IStructurePieceType |
IStructurePieceType.END_CITY_PIECE |
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static IStructurePieceType |
IStructurePieceType.IGLOO |
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static IStructurePieceType |
IStructurePieceType.JIGSAW |
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static IStructurePieceType |
IStructurePieceType.JUNGLE_PYRAMID_PIECE |
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static IStructurePieceType |
IStructurePieceType.MINE_SHAFT_CORRIDOR |
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static IStructurePieceType |
IStructurePieceType.MINE_SHAFT_CROSSING |
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static IStructurePieceType |
IStructurePieceType.MINE_SHAFT_ROOM |
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static IStructurePieceType |
IStructurePieceType.MINE_SHAFT_STAIRS |
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static IStructurePieceType |
IStructurePieceType.NETHER_FORTRESS_BRIDGE_CROSSING |
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static IStructurePieceType |
IStructurePieceType.NETHER_FORTRESS_BRIDGE_END_FILLER |
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static IStructurePieceType |
IStructurePieceType.NETHER_FORTRESS_BRIDGE_STRAIGHT |
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static IStructurePieceType |
IStructurePieceType.NETHER_FORTRESS_CASTLE_CORRIDOR_STAIRS |
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static IStructurePieceType |
IStructurePieceType.NETHER_FORTRESS_CASTLE_CORRIDOR_T_BALCONY |
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static IStructurePieceType |
IStructurePieceType.NETHER_FORTRESS_CASTLE_ENTRANCE |
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static IStructurePieceType |
IStructurePieceType.NETHER_FORTRESS_CASTLE_SMALL_CORRIDOR |
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static IStructurePieceType |
IStructurePieceType.NETHER_FORTRESS_CASTLE_SMALL_CORRIDOR_CROSSING |
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static IStructurePieceType |
IStructurePieceType.NETHER_FORTRESS_CASTLE_SMALL_CORRIDOR_LEFT_TURN |
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static IStructurePieceType |
IStructurePieceType.NETHER_FORTRESS_CASTLE_SMALL_CORRIDOR_RIGHT_TURN |
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static IStructurePieceType |
IStructurePieceType.NETHER_FORTRESS_CASTLE_STALK_ROOM |
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static IStructurePieceType |
IStructurePieceType.NETHER_FORTRESS_MONSTER_THRONE |
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static IStructurePieceType |
IStructurePieceType.NETHER_FORTRESS_ROOM_CROSSING |
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static IStructurePieceType |
IStructurePieceType.NETHER_FORTRESS_STAIRS_ROOM |
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static IStructurePieceType |
IStructurePieceType.NETHER_FORTRESS_START |
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static IStructurePieceType |
IStructurePieceType.NETHER_FOSSIL |
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static IStructurePieceType |
IStructurePieceType.OCEAN_MONUMENT_BUILDING |
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static IStructurePieceType |
IStructurePieceType.OCEAN_MONUMENT_CORE_ROOM |
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static IStructurePieceType |
IStructurePieceType.OCEAN_MONUMENT_DOUBLE_X_ROOM |
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static IStructurePieceType |
IStructurePieceType.OCEAN_MONUMENT_DOUBLE_XY_ROOM |
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static IStructurePieceType |
IStructurePieceType.OCEAN_MONUMENT_DOUBLE_Y_ROOM |
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static IStructurePieceType |
IStructurePieceType.OCEAN_MONUMENT_DOUBLE_YZ_ROOM |
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static IStructurePieceType |
IStructurePieceType.OCEAN_MONUMENT_DOUBLE_Z_ROOM |
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static IStructurePieceType |
IStructurePieceType.OCEAN_MONUMENT_ENTRY_ROOM |
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static IStructurePieceType |
IStructurePieceType.OCEAN_MONUMENT_PENTHOUSE |
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static IStructurePieceType |
IStructurePieceType.OCEAN_MONUMENT_SIMPLE_ROOM |
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static IStructurePieceType |
IStructurePieceType.OCEAN_MONUMENT_SIMPLE_TOP_ROOM |
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static IStructurePieceType |
IStructurePieceType.OCEAN_MONUMENT_WING_ROOM |
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static IStructurePieceType |
IStructurePieceType.OCEAN_RUIN |
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static IStructurePieceType |
IStructurePieceType.RUINED_PORTAL |
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static IStructurePieceType |
IStructurePieceType.SHIPWRECK_PIECE |
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static IStructurePieceType |
IStructurePieceType.STRONGHOLD_CHEST_CORRIDOR |
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static IStructurePieceType |
IStructurePieceType.STRONGHOLD_FILLER_CORRIDOR |
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static IStructurePieceType |
IStructurePieceType.STRONGHOLD_FIVE_CROSSING |
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static IStructurePieceType |
IStructurePieceType.STRONGHOLD_LEFT_TURN |
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static IStructurePieceType |
IStructurePieceType.STRONGHOLD_LIBRARY |
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static IStructurePieceType |
IStructurePieceType.STRONGHOLD_PORTAL_ROOM |
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static IStructurePieceType |
IStructurePieceType.STRONGHOLD_PRISON_HALL |
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static IStructurePieceType |
IStructurePieceType.STRONGHOLD_RIGHT_TURN |
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static IStructurePieceType |
IStructurePieceType.STRONGHOLD_ROOM_CROSSING |
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static IStructurePieceType |
IStructurePieceType.STRONGHOLD_STAIRS_DOWN |
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static IStructurePieceType |
IStructurePieceType.STRONGHOLD_START |
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static IStructurePieceType |
IStructurePieceType.STRONGHOLD_STRAIGHT |
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static IStructurePieceType |
IStructurePieceType.STRONGHOLD_STRAIGHT_STAIRS_DOWN |
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static IStructurePieceType |
IStructurePieceType.SWAMPLAND_HUT |
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private IStructurePieceType |
StructurePiece.type |
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static IStructurePieceType |
IStructurePieceType.WOODLAND_MANSION_PIECE |
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