static Placement<CaveEdgeConfig> |
Placement.CARVING_MASK |
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static Placement<ChanceConfig> |
Placement.CHANCE |
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static Placement<FeatureSpreadConfig> |
Placement.COUNT |
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static Placement<AtSurfaceWithExtraConfig> |
Placement.COUNT_EXTRA |
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static Placement<FeatureSpreadConfig> |
Placement.COUNT_MULTILAYER |
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static Placement<NoiseDependant> |
Placement.COUNT_NOISE |
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static Placement<TopSolidWithNoiseConfig> |
Placement.COUNT_NOISE_BIASED |
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static Placement<NoPlacementConfig> |
Placement.DARK_OAK_TREE |
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static Placement<DecoratedPlacementConfig> |
Placement.DECORATED |
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private Placement<DC> |
ConfiguredPlacement.decorator |
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static Placement<DepthAverageConfig> |
Placement.DEPTH_AVERAGE |
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static Placement<NoPlacementConfig> |
Placement.EMERALD_ORE |
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static Placement<NoPlacementConfig> |
Placement.END_GATEWAY |
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static Placement<NoPlacementConfig> |
Placement.END_ISLAND |
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static Placement<FeatureSpreadConfig> |
Placement.FIRE |
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static Placement<FeatureSpreadConfig> |
Placement.GLOWSTONE |
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static Placement<NoPlacementConfig> |
Placement.HEIGHTMAP |
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static Placement<NoPlacementConfig> |
Placement.HEIGHTMAP_SPREAD_DOUBLE |
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static Placement<NoPlacementConfig> |
Placement.HEIGHTMAP_WORLD_SURFACE |
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static Placement<NoPlacementConfig> |
Placement.ICEBERG |
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static Placement<ChanceConfig> |
Placement.LAVA_LAKE |
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static Placement<NoPlacementConfig> |
Placement.MAGMA |
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static Placement<NoPlacementConfig> |
Placement.NOPE |
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static Placement<TopSolidRangeConfig> |
Placement.RANGE |
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static Placement<TopSolidRangeConfig> |
Placement.RANGE_BIASED |
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static Placement<TopSolidRangeConfig> |
Placement.RANGE_VERY_BIASED |
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static Placement<NoPlacementConfig> |
Placement.SPREAD_32_ABOVE |
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static Placement<NoPlacementConfig> |
Placement.SQUARE |
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static Placement<NoPlacementConfig> |
Placement.TOP_SOLID_HEIGHTMAP |
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static Placement<ChanceConfig> |
Placement.WATER_LAKE |
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