static class |
GuiScreenEvent.BackgroundDrawnEvent |
This event fires at the end of GuiScreen#drawBackground(int) and before the rest of the Gui draws.
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static class |
GuiScreenEvent.DrawScreenEvent |
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static class |
GuiScreenEvent.DrawScreenEvent.Post |
This event fires just after GuiScreen#render(int, int, float) is called.
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static class |
GuiScreenEvent.DrawScreenEvent.Pre |
This event fires just before GuiScreen#render(int, int, float) is called.
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static class |
GuiScreenEvent.InitGuiEvent |
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static class |
GuiScreenEvent.InitGuiEvent.Post |
This event fires right after GuiScreen#initGui() .
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static class |
GuiScreenEvent.InitGuiEvent.Pre |
This event fires just after initializing GuiScreen#mc , GuiScreen#fontRenderer ,
GuiScreen#width , and GuiScreen#height .
If canceled the following lines are skipped in GuiScreen#setWorldAndResolution(Minecraft, int, int) :
this.buttonList.clear();
this.children.clear();
this.initGui();
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static class |
GuiScreenEvent.KeyboardCharTypedEvent |
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static class |
GuiScreenEvent.KeyboardCharTypedEvent.Post |
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static class |
GuiScreenEvent.KeyboardCharTypedEvent.Pre |
This event fires when keyboard character input is detected for a GuiScreen, before it is handled.
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static class |
GuiScreenEvent.KeyboardKeyEvent |
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static class |
GuiScreenEvent.KeyboardKeyPressedEvent |
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static class |
GuiScreenEvent.KeyboardKeyPressedEvent.Post |
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static class |
GuiScreenEvent.KeyboardKeyPressedEvent.Pre |
This event fires when keyboard input is detected for a GuiScreen, before it is handled.
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static class |
GuiScreenEvent.KeyboardKeyReleasedEvent |
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static class |
GuiScreenEvent.KeyboardKeyReleasedEvent.Post |
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static class |
GuiScreenEvent.KeyboardKeyReleasedEvent.Pre |
This event fires when keyboard input is detected for a GuiScreen, before it is handled.
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static class |
GuiScreenEvent.MouseClickedEvent |
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static class |
GuiScreenEvent.MouseClickedEvent.Post |
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static class |
GuiScreenEvent.MouseClickedEvent.Pre |
This event fires when a mouse click is detected for a GuiScreen, before it is handled.
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static class |
GuiScreenEvent.MouseDragEvent |
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static class |
GuiScreenEvent.MouseDragEvent.Post |
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static class |
GuiScreenEvent.MouseDragEvent.Pre |
This event fires when a mouse drag is detected for a GuiScreen, before it is handled.
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static class |
GuiScreenEvent.MouseInputEvent |
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static class |
GuiScreenEvent.MouseReleasedEvent |
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static class |
GuiScreenEvent.MouseReleasedEvent.Post |
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static class |
GuiScreenEvent.MouseReleasedEvent.Pre |
This event fires when a mouse release is detected for a GuiScreen, before it is handled.
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static class |
GuiScreenEvent.MouseScrollEvent |
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static class |
GuiScreenEvent.MouseScrollEvent.Post |
This event fires after IGuiEventListener#mouseScrolled(double) if the scroll was not already handled.
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static class |
GuiScreenEvent.MouseScrollEvent.Pre |
This event fires when a mouse scroll is detected for a GuiScreen, before it is handled.
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static class |
GuiScreenEvent.PotionShiftEvent |
This event fires in InventoryEffectRenderer#updateActivePotionEffects()
when potion effects are active and the gui wants to move over.
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