Class BabyEntitySpawnEvent


  • public class BabyEntitySpawnEvent
    extends net.minecraftforge.eventbus.api.Event
    BabyEntitySpawnEvent is fired just before a baby entity is about to be spawned.
    Parents will have disengaged their relationship. {@link @Cancelable}
    It is possible to change the child completely by using #setChild(EntityAgeable)
    This event is fired from EntityAIMate#spawnBaby() and EntityAIVillagerMate#giveBirth()

    parentA contains the initiating parent entity.
    parentB contains the secondary parent entity.
    causedByPlayer contains the player responsible for the breading (if applicable).
    child contains the child that will be spawned.

    This event is Cancelable.
    If this event is canceled, the child Entity is not added to the world, and the parents
    will no longer attempt to mate.
    This event does not have a result. Event.HasResult

    This event is fired on the MinecraftForge.EVENT_BUS.