Class ChunkDataEvent

  • Direct Known Subclasses:
    ChunkDataEvent.Load, ChunkDataEvent.Save

    public class ChunkDataEvent
    extends ChunkEvent
    ChunkDataEvent is fired when an event involving chunk data occurs.
    If a method utilizes this Event as its parameter, the method will receive every child event of this class.

    data contains the NBTTagCompound containing the chunk data for this event.

    All children of this event are fired on the MinecraftForge.EVENT_BUS.
    • Nested Class Summary

      Nested Classes 
      Modifier and Type Class Description
      static class  ChunkDataEvent.Load
      ChunkDataEvent.Load is fired when vanilla Minecraft attempts to load Chunk data.
      This event is fired during chunk loading in {@link net.minecraft.world.chunk.storage.ChunkSerializer.read(ServerWorld, TemplateManager, PointOfInterestManager, ChunkPos, CompoundNBT)} which means it is async, so be careful.

      This event is not Cancelable.

      This event does not have a result.
      static class  ChunkDataEvent.Save
      ChunkDataEvent.Save is fired when vanilla Minecraft attempts to save Chunk data.
      This event is fired during chunk saving in AnvilChunkLoader#saveChunk(World, Chunk).
      • Nested classes/interfaces inherited from class net.minecraftforge.eventbus.api.Event

        net.minecraftforge.eventbus.api.Event.HasResult, net.minecraftforge.eventbus.api.Event.Result
    • Field Summary

      Fields 
      Modifier and Type Field Description
      private CompoundNBT data  
    • Method Summary

      All Methods Instance Methods Concrete Methods 
      Modifier and Type Method Description
      CompoundNBT getData()  
      • Methods inherited from class net.minecraftforge.eventbus.api.Event

        getListenerList, getParentListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setup
      • Methods inherited from class java.lang.Object

        clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait