static class |
BlockEvent.BlockToolInteractEvent |
Fired when when this block is right clicked by a tool to change its state.
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static class |
BlockEvent.BreakEvent |
Event that is fired when an Block is about to be broken by a player
Canceling this event will prevent the Block from being broken.
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static class |
BlockEvent.CropGrowEvent |
Fired when a crop block grows.
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static class |
BlockEvent.CropGrowEvent.Post |
Fired when "growing age" blocks (for example cacti, chorus plants, or crops
in vanilla) have successfully grown.
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static class |
BlockEvent.CropGrowEvent.Pre |
Fired when any "growing age" blocks (for example cacti, chorus plants, or crops
in vanilla) attempt to advance to the next growth age state during a random tick.
Event.Result.DEFAULT will pass on to the vanilla growth mechanics.
Event.Result.ALLOW will force the plant to advance a growth stage.
Event.Result.DENY will prevent the plant from advancing a growth stage.
This event is not Cancelable .
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static class |
BlockEvent.EntityMultiPlaceEvent |
Fired when a single block placement triggers the
creation of multiple blocks(e.g.
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static class |
BlockEvent.EntityPlaceEvent |
Called when a block is placed.
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static class |
BlockEvent.FarmlandTrampleEvent |
Fired when when farmland gets trampled
This event is Cancelable
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static class |
BlockEvent.FluidPlaceBlockEvent |
Fired when a liquid places a block.
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static class |
BlockEvent.NeighborNotifyEvent |
Fired when a physics update occurs on a block.
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static class |
BlockEvent.PortalSpawnEvent |
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class |
NoteBlockEvent |
Base class for Noteblock Events
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static class |
NoteBlockEvent.Change |
Fired when a Noteblock is changed.
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static class |
NoteBlockEvent.Play |
Fired when a Noteblock plays it's note.
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class |
PistonEvent |
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static class |
PistonEvent.Post |
Fires after the piston has moved and set surrounding states.
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static class |
PistonEvent.Pre |
Fires before the piston has updated block states.
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