Package net.minecraftforge.items.wrapper
Class PlayerMainInvWrapper
- java.lang.Object
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- net.minecraftforge.items.wrapper.RangedWrapper
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- net.minecraftforge.items.wrapper.PlayerMainInvWrapper
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- All Implemented Interfaces:
IItemHandler
,IItemHandlerModifiable
public class PlayerMainInvWrapper extends RangedWrapper
Exposes the player inventory WITHOUT the armor inventory as IItemHandler. Also takes core of inserting/extracting having the same logic as picking up items.
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Field Summary
Fields Modifier and Type Field Description private PlayerInventory
inventoryPlayer
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Constructor Summary
Constructors Constructor Description PlayerMainInvWrapper(PlayerInventory inv)
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description PlayerInventory
getInventoryPlayer()
ItemStack
insertItem(int slot, ItemStack stack, boolean simulate)
Inserts an ItemStack into the given slot and return the remainder.-
Methods inherited from class net.minecraftforge.items.wrapper.RangedWrapper
extractItem, getSlotLimit, getSlots, getStackInSlot, isItemValid, setStackInSlot
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Field Detail
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inventoryPlayer
private final PlayerInventory inventoryPlayer
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Constructor Detail
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PlayerMainInvWrapper
public PlayerMainInvWrapper(PlayerInventory inv)
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Method Detail
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insertItem
@Nonnull public ItemStack insertItem(int slot, @Nonnull ItemStack stack, boolean simulate)
Description copied from interface:IItemHandler
Inserts an ItemStack into the given slot and return the remainder. The ItemStack should not be modified in this function!
Note: This behaviour is subtly different fromIFluidHandler#fill(FluidStack, boolean)
- Specified by:
insertItem
in interfaceIItemHandler
- Overrides:
insertItem
in classRangedWrapper
- Parameters:
slot
- Slot to insert into.stack
- ItemStack to insert. This must not be modified by the item handler.simulate
- If true, the insertion is only simulated- Returns:
- The remaining ItemStack that was not inserted (if the entire stack is accepted, then return an empty ItemStack). May be the same as the input ItemStack if unchanged, otherwise a new ItemStack. The returned ItemStack can be safely modified after.
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getInventoryPlayer
public PlayerInventory getInventoryPlayer()
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