Class ZombieVillagerRenderer
java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<T>
net.minecraft.client.renderer.entity.LivingEntityRenderer<T,M>
net.minecraft.client.renderer.entity.MobRenderer<T,M>
net.minecraft.client.renderer.entity.HumanoidMobRenderer<ZombieVillager,ZombieVillagerModel<ZombieVillager>>
net.minecraft.client.renderer.entity.ZombieVillagerRenderer
- All Implemented Interfaces:
RenderLayerParent<ZombieVillager,
ZombieVillagerModel<ZombieVillager>>
public class ZombieVillagerRenderer
extends HumanoidMobRenderer<ZombieVillager,ZombieVillagerModel<ZombieVillager>>
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Field Summary
Fields inherited from class net.minecraft.client.renderer.entity.MobRenderer
LEASH_RENDER_STEPS
Fields inherited from class net.minecraft.client.renderer.entity.LivingEntityRenderer
layers, model
Fields inherited from class net.minecraft.client.renderer.entity.EntityRenderer
entityRenderDispatcher, NAMETAG_SCALE, shadowRadius, shadowStrength
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptiongetTextureLocation
(ZombieVillager p_116559_) protected boolean
isShaking
(ZombieVillager p_116561_) Methods inherited from class net.minecraft.client.renderer.entity.MobRenderer
render, shouldRender, shouldShowName
Methods inherited from class net.minecraft.client.renderer.entity.LivingEntityRenderer
addLayer, getAttackAnim, getBob, getFlipDegrees, getModel, getOverlayCoords, getRenderType, getWhiteOverlayProgress, isBodyVisible, isEntityUpsideDown, scale, setupRotations
Methods inherited from class net.minecraft.client.renderer.entity.EntityRenderer
getBlockLightLevel, getFont, getPackedLightCoords, getRenderOffset, getSkyLightLevel, renderNameTag
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Field Details
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ZOMBIE_VILLAGER_LOCATION
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Constructor Details
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ZombieVillagerRenderer
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Method Details
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getTextureLocation
- Specified by:
getTextureLocation
in interfaceRenderLayerParent<ZombieVillager,
ZombieVillagerModel<ZombieVillager>> - Overrides:
getTextureLocation
in classHumanoidMobRenderer<ZombieVillager,
ZombieVillagerModel<ZombieVillager>>
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isShaking
- Overrides:
isShaking
in classLivingEntityRenderer<ZombieVillager,
ZombieVillagerModel<ZombieVillager>>
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