Class ClientboundRespawnPacket
java.lang.Object
net.minecraft.network.protocol.game.ClientboundRespawnPacket
- All Implemented Interfaces:
Packet<ClientGamePacketListener>
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Field Summary
Modifier and TypeFieldDescriptionprivate final ResourceKey<Level>
private final Holder<DimensionType>
private final boolean
private final boolean
private final boolean
private final GameType
private final GameType
private final long
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Constructor Summary
ConstructorDescriptionClientboundRespawnPacket
(Holder<DimensionType> p_206643_, ResourceKey<Level> p_206644_, long p_206645_, GameType p_206646_, GameType p_206647_, boolean p_206648_, boolean p_206649_, boolean p_206650_) ClientboundRespawnPacket
(FriendlyByteBuf p_179191_) -
Method Summary
Modifier and TypeMethodDescriptionlong
getSeed()
void
handle
(ClientGamePacketListener p_132951_) boolean
isDebug()
boolean
isFlat()
boolean
void
write
(FriendlyByteBuf p_132954_) Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
Methods inherited from interface net.minecraft.network.protocol.Packet
isSkippable
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Field Details
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dimensionType
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dimension
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seed
private final long seed -
playerGameType
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previousPlayerGameType
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isDebug
private final boolean isDebug -
isFlat
private final boolean isFlat -
keepAllPlayerData
private final boolean keepAllPlayerData
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Constructor Details
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ClientboundRespawnPacket
public ClientboundRespawnPacket(Holder<DimensionType> p_206643_, ResourceKey<Level> p_206644_, long p_206645_, GameType p_206646_, @Nullable GameType p_206647_, boolean p_206648_, boolean p_206649_, boolean p_206650_) -
ClientboundRespawnPacket
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Method Details
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write
- Specified by:
write
in interfacePacket<ClientGamePacketListener>
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handle
- Specified by:
handle
in interfacePacket<ClientGamePacketListener>
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getDimensionType
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getDimension
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getSeed
public long getSeed() -
getPlayerGameType
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getPreviousPlayerGameType
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isDebug
public boolean isDebug() -
isFlat
public boolean isFlat() -
shouldKeepAllPlayerData
public boolean shouldKeepAllPlayerData()
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