Class MovementInputUpdateEvent


public class MovementInputUpdateEvent extends PlayerEvent
This event is fired after player movement inputs are updated.
Handlers can freely manipulate Input to cancel movement.
  • Field Details

    • input

      private final Input input
  • Constructor Details

    • MovementInputUpdateEvent

      public MovementInputUpdateEvent(Player player, Input input)
  • Method Details

    • getInput

      public Input getInput()