Uses of Package
net.minecraftforge.client.event
Package
Description
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ClassDescriptionFired when the client player logs in to the server.Event that allows mods to alter the angles of the player's camera.This event fires when one of the keybindings that by default involves clicking the mouse buttons is triggered.A time during level rendering for you to render custom things into the world.This event is fired when the colours for the tooltip background are determined.This event is fired before any tooltip calculations are done.This event is fired before and after a screenshot is taken This event is fired on the
MinecraftForge.EVENT_BUS
This event isCancelable
ScreenshotEvent.screenshotFile
contains the file the screenshot will be/was saved toScreenshotEvent.image
contains theNativeImage
that will be savedScreenshotEvent.resultMessage
contains theComponent
to be returned. -
ClassDescriptionClient side player connectivity events.Use these events to register block/item color handlers at the appropriate time.Event class for handling GuiContainer specific events.An event called whenever the selection highlight around a block or entity is about to be rendered.Event that hooks into GameRenderer, allowing any feature to customize visual attributes the player sees.Deprecated, for removal: This API element is subject to removal in a future version.A time during level rendering for you to render custom things into the world.A set of events which are fired at various points during tooltip rendering.Event classes for GuiScreen events.
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ClassDescriptionFired when the client player logs in to the server.
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ClassDescriptionProvides a safe place to register models for the skull blockProvides a safe place to register entity renderers and layer renderers.Fired when the
ModelLoaderRegistry
is ready to register model loaders -
ClassDescriptionClientChatEvent is fired whenever the client is about to send a chat message or command to the server.Register commands to be executed on the client using this event.
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ClassDescriptionClientChatEvent is fired whenever the client is about to send a chat message or command to the server.This event fires when a keyboard input is detected.This event is fired when the colours for the tooltip background are determined.Fires when a tooltip gathers the
TooltipComponent
s to render.Fired to determine whether to render the potion indicators in theinventory screen
in compact or classic mode. -
ClassDescriptionProvides a safe place to register entity renderers and layer renderers.Fired when the ModelManager is notified of the resource manager reloading.Fired when the
ModelLoaderRegistry
is ready to register model loaders -
ClassDescriptionProvides a safe place to register entity renderer layers.Provides a safe place to register entity renderers and layer renderers.Fired when the
ModelLoaderRegistry
is ready to register model loadersDeprecated, for removal: This API element is subject to removal in a future version.Fires at various times during LevelRenderer.renderLevel.Use to create a customRenderLevelStageEvent.Stage
s.A time during level rendering for you to render custom things into the world.RenderNameplateEvent is fired whenever the entity renderer attempts to render a name plate/tag of an entity.This event fires just afterScreen.render(PoseStack, int, int, float)
is called.This event fires just beforeScreen.render(PoseStack, int, int, float)
is called. -
ClassDescriptionProvides a safe place to register entity renderers and layer renderers.
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ClassDescriptionFired before the client player is notified of a change in game mode from the server.
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ClassDescriptionProvides a safe place to register entity renderers and layer renderers.
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RenderLevelStageEvent
instead for more flexibility and improved compatibility with translucent objects.