Interface IFluidHandler

All Known Subinterfaces:
IFluidHandlerItem
All Known Implementing Classes:
BlockWrapper, BlockWrapper.LiquidContainerBlockWrapper, BucketPickupHandlerWrapper, EmptyFluidHandler, FluidBlockWrapper, FluidBucketWrapper, FluidHandlerItemStack, FluidHandlerItemStack.Consumable, FluidHandlerItemStack.SwapEmpty, FluidHandlerItemStackSimple, FluidHandlerItemStackSimple.Consumable, FluidHandlerItemStackSimple.SwapEmpty, FluidTank, VoidFluidHandler

public interface IFluidHandler
Implement this interface as a capability which should handle fluids, generally storing them in one or more internal IFluidTank objects.

A reference implementation is provided TileFluidHandler.

  • Method Details

    • getTanks

      int getTanks()
      Returns the number of fluid storage units ("tanks") available
      Returns:
      The number of tanks available
    • getFluidInTank

      @Nonnull FluidStack getFluidInTank(int tank)
      Returns the FluidStack in a given tank.

      IMPORTANT: This FluidStack MUST NOT be modified. This method is not for altering internal contents. Any implementers who are able to detect modification via this method should throw an exception. It is ENTIRELY reasonable and likely that the stack returned here will be a copy.

      SERIOUSLY: DO NOT MODIFY THE RETURNED FLUIDSTACK

      Parameters:
      tank - Tank to query.
      Returns:
      FluidStack in a given tank. FluidStack.EMPTY if the tank is empty.
    • getTankCapacity

      int getTankCapacity(int tank)
      Retrieves the maximum fluid amount for a given tank.
      Parameters:
      tank - Tank to query.
      Returns:
      The maximum fluid amount held by the tank.
    • isFluidValid

      boolean isFluidValid(int tank, @Nonnull FluidStack stack)
      This function is a way to determine which fluids can exist inside a given handler. General purpose tanks will basically always return TRUE for this.
      Parameters:
      tank - Tank to query for validity
      stack - Stack to test with for validity
      Returns:
      TRUE if the tank can hold the FluidStack, not considering current state. (Basically, is a given fluid EVER allowed in this tank?) Return FALSE if the answer to that question is 'no.'
    • fill

      int fill(FluidStack resource, IFluidHandler.FluidAction action)
      Fills fluid into internal tanks, distribution is left entirely to the IFluidHandler.
      Parameters:
      resource - FluidStack representing the Fluid and maximum amount of fluid to be filled.
      action - If SIMULATE, fill will only be simulated.
      Returns:
      Amount of resource that was (or would have been, if simulated) filled.
    • drain

      @Nonnull FluidStack drain(FluidStack resource, IFluidHandler.FluidAction action)
      Drains fluid out of internal tanks, distribution is left entirely to the IFluidHandler.
      Parameters:
      resource - FluidStack representing the Fluid and maximum amount of fluid to be drained.
      action - If SIMULATE, drain will only be simulated.
      Returns:
      FluidStack representing the Fluid and amount that was (or would have been, if simulated) drained.
    • drain

      @Nonnull FluidStack drain(int maxDrain, IFluidHandler.FluidAction action)
      Drains fluid out of internal tanks, distribution is left entirely to the IFluidHandler.

      This method is not Fluid-sensitive.

      Parameters:
      maxDrain - Maximum amount of fluid to drain.
      action - If SIMULATE, drain will only be simulated.
      Returns:
      FluidStack representing the Fluid and amount that was (or would have been, if simulated) drained.