Interface IFluidHandler
- All Known Subinterfaces:
IFluidHandlerItem
- All Known Implementing Classes:
BlockWrapper
,BlockWrapper.LiquidContainerBlockWrapper
,BucketPickupHandlerWrapper
,EmptyFluidHandler
,FluidBlockWrapper
,FluidBucketWrapper
,FluidHandlerItemStack
,FluidHandlerItemStack.Consumable
,FluidHandlerItemStack.SwapEmpty
,FluidHandlerItemStackSimple
,FluidHandlerItemStackSimple.Consumable
,FluidHandlerItemStackSimple.SwapEmpty
,FluidTank
,VoidFluidHandler
public interface IFluidHandler
Implement this interface as a capability which should handle fluids, generally storing them in
one or more internal
IFluidTank
objects.
A reference implementation is provided TileFluidHandler
.
-
Nested Class Summary
-
Method Summary
Modifier and TypeMethodDescriptiondrain
(int maxDrain, IFluidHandler.FluidAction action) Drains fluid out of internal tanks, distribution is left entirely to the IFluidHandler.drain
(FluidStack resource, IFluidHandler.FluidAction action) Drains fluid out of internal tanks, distribution is left entirely to the IFluidHandler.int
fill
(FluidStack resource, IFluidHandler.FluidAction action) Fills fluid into internal tanks, distribution is left entirely to the IFluidHandler.getFluidInTank
(int tank) Returns the FluidStack in a given tank.int
getTankCapacity
(int tank) Retrieves the maximum fluid amount for a given tank.int
getTanks()
Returns the number of fluid storage units ("tanks") availableboolean
isFluidValid
(int tank, FluidStack stack) This function is a way to determine which fluids can exist inside a given handler.
-
Method Details
-
getTanks
int getTanks()Returns the number of fluid storage units ("tanks") available- Returns:
- The number of tanks available
-
getFluidInTank
Returns the FluidStack in a given tank.IMPORTANT: This FluidStack MUST NOT be modified. This method is not for altering internal contents. Any implementers who are able to detect modification via this method should throw an exception. It is ENTIRELY reasonable and likely that the stack returned here will be a copy.
SERIOUSLY: DO NOT MODIFY THE RETURNED FLUIDSTACK
- Parameters:
tank
- Tank to query.- Returns:
- FluidStack in a given tank. FluidStack.EMPTY if the tank is empty.
-
getTankCapacity
int getTankCapacity(int tank) Retrieves the maximum fluid amount for a given tank.- Parameters:
tank
- Tank to query.- Returns:
- The maximum fluid amount held by the tank.
-
isFluidValid
This function is a way to determine which fluids can exist inside a given handler. General purpose tanks will basically always return TRUE for this.- Parameters:
tank
- Tank to query for validitystack
- Stack to test with for validity- Returns:
- TRUE if the tank can hold the FluidStack, not considering current state. (Basically, is a given fluid EVER allowed in this tank?) Return FALSE if the answer to that question is 'no.'
-
fill
Fills fluid into internal tanks, distribution is left entirely to the IFluidHandler.- Parameters:
resource
- FluidStack representing the Fluid and maximum amount of fluid to be filled.action
- If SIMULATE, fill will only be simulated.- Returns:
- Amount of resource that was (or would have been, if simulated) filled.
-
drain
Drains fluid out of internal tanks, distribution is left entirely to the IFluidHandler.- Parameters:
resource
- FluidStack representing the Fluid and maximum amount of fluid to be drained.action
- If SIMULATE, drain will only be simulated.- Returns:
- FluidStack representing the Fluid and amount that was (or would have been, if simulated) drained.
-
drain
Drains fluid out of internal tanks, distribution is left entirely to the IFluidHandler.This method is not Fluid-sensitive.
- Parameters:
maxDrain
- Maximum amount of fluid to drain.action
- If SIMULATE, drain will only be simulated.- Returns:
- FluidStack representing the Fluid and amount that was (or would have been, if simulated) drained.
-