Uses of Class
net.minecraft.client.gui.components.CycleButton
Package
Description
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Uses of CycleButton in net.minecraft.client.gui.components
Modifier and TypeFieldDescriptionprivate Function<CycleButton<T>,
MutableComponent> CycleButton.Builder.narrationProvider
private final Function<CycleButton<T>,
MutableComponent> CycleButton.narrationProvider
Modifier and TypeMethodDescriptionCycleButton.Builder.create
(int p_168931_, int p_168932_, int p_168933_, int p_168934_, Component p_168935_) CycleButton.Builder.create
(int p_168937_, int p_168938_, int p_168939_, int p_168940_, Component p_168941_, CycleButton.OnValueChange<T> p_168942_) Modifier and TypeMethodDescriptionvoid
CycleButton.OnValueChange.onValueChange
(CycleButton<T> p_168966_, T p_168967_) Modifier and TypeMethodDescriptionCycleButton.Builder.withCustomNarration
(Function<CycleButton<T>, MutableComponent> p_168960_) -
Uses of CycleButton in net.minecraft.client.gui.screens
Modifier and TypeMethodDescriptionstatic CycleButton<Difficulty>
OptionsScreen.createDifficultyButton
(int p_193847_, int p_193848_, int p_193849_, String p_193850_, Minecraft p_193851_) -
Uses of CycleButton in net.minecraft.client.gui.screens.inventory
Modifier and TypeFieldDescriptionprivate CycleButton<Boolean>
CommandBlockEditScreen.autoexecButton
private CycleButton<Boolean>
CommandBlockEditScreen.conditionalButton
private CycleButton<Boolean>
StructureBlockEditScreen.includeEntitiesButton
private CycleButton<JigsawBlockEntity.JointType>
JigsawBlockEditScreen.jointButton
private CycleButton<Mirror>
StructureBlockEditScreen.mirrorButton
private CycleButton<CommandBlockEntity.Mode>
CommandBlockEditScreen.modeButton
protected CycleButton<Boolean>
AbstractCommandBlockEditScreen.outputButton
private CycleButton<Boolean>
StructureBlockEditScreen.toggleAirButton
private CycleButton<Boolean>
StructureBlockEditScreen.toggleBoundingBox
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Uses of CycleButton in net.minecraft.client.gui.screens.worldselection
Modifier and TypeFieldDescriptionprivate CycleButton<Boolean>
WorldGenSettingsComponent.bonusItemsButton
private final CycleButton<Boolean>
EditGameRulesScreen.BooleanRuleEntry.checkbox
private CycleButton<Boolean>
CreateWorldScreen.commandsButton
private CycleButton<Difficulty>
CreateWorldScreen.difficultyButton
private CycleButton<Boolean>
WorldGenSettingsComponent.featuresButton
CreateWorldScreen.modeButton
private CycleButton<Holder<WorldPreset>>
WorldGenSettingsComponent.typeButton