Interface IForgeDimensionSpecialEffects
- All Known Implementing Classes:
DimensionSpecialEffects
,DimensionSpecialEffects.EndEffects
,DimensionSpecialEffects.NetherEffects
,DimensionSpecialEffects.OverworldEffects
public interface IForgeDimensionSpecialEffects
Extension interface for
DimensionSpecialEffects
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Method Summary
Modifier and TypeMethodDescriptiondefault void
adjustLightmapColors
(ClientLevel level, float partialTicks, float skyDarken, float blockLightRedFlicker, float skyLight, int pixelX, int pixelY, Vector3f colors) Allows for manipulating the coloring of the lightmap texture.default boolean
renderClouds
(ClientLevel level, int ticks, float partialTick, PoseStack poseStack, double camX, double camY, double camZ, Matrix4f projectionMatrix) Renders the clouds of this dimension.default boolean
renderSky
(ClientLevel level, int ticks, float partialTick, PoseStack poseStack, Camera camera, Matrix4f projectionMatrix, boolean isFoggy, Runnable setupFog) Renders the sky of this dimension.default boolean
renderSnowAndRain
(ClientLevel level, int ticks, float partialTick, LightTexture lightTexture, double camX, double camY, double camZ) Renders the snow and rain effects of this dimension.private DimensionSpecialEffects
self()
default boolean
tickRain
(ClientLevel level, int ticks, Camera camera) Ticks the rain of this dimension.
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Method Details
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self
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renderClouds
default boolean renderClouds(ClientLevel level, int ticks, float partialTick, PoseStack poseStack, double camX, double camY, double camZ, Matrix4f projectionMatrix) Renders the clouds of this dimension.- Returns:
- true to prevent vanilla cloud rendering
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renderSky
default boolean renderSky(ClientLevel level, int ticks, float partialTick, PoseStack poseStack, Camera camera, Matrix4f projectionMatrix, boolean isFoggy, Runnable setupFog) Renders the sky of this dimension.- Returns:
- true to prevent vanilla sky rendering
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renderSnowAndRain
default boolean renderSnowAndRain(ClientLevel level, int ticks, float partialTick, LightTexture lightTexture, double camX, double camY, double camZ) Renders the snow and rain effects of this dimension.- Returns:
- true to prevent vanilla snow and rain rendering
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tickRain
Ticks the rain of this dimension.- Returns:
- true to prevent vanilla rain ticking
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adjustLightmapColors
default void adjustLightmapColors(ClientLevel level, float partialTicks, float skyDarken, float blockLightRedFlicker, float skyLight, int pixelX, int pixelY, Vector3f colors) Allows for manipulating the coloring of the lightmap texture. Will be called for each 16*16 combination of sky/block light values.- Parameters:
level
- The current level (client-side).partialTicks
- Progress between ticks.skyDarken
- Current darkness of the sky (can be used to calculate sky light).blockLightRedFlicker
- Block light flicker factor (red color) (can be used to calculate block light).skyLight
- Sky light brightness (accounting for sky darkness).pixelX
- X-coordinate of the lightmap texture (block).pixelY
- Y-coordinate of the lightmap texture (sky).colors
- The color values that will be used: [r, g, b].- See Also:
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