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ModelBuilder.TransformsBuilder.TransformVecBuilder.leftRotation(float x,
float y,
float z)
ModelBuilder.TransformsBuilder.TransformVecBuilder.rightRotation(float x,
float y,
float z)
ModelBuilder.TransformsBuilder.TransformVecBuilder.rotation(float x,
float y,
float z)
ModelBuilder.TransformsBuilder.TransformVecBuilder.scale(float sc)
ModelBuilder.TransformsBuilder.TransformVecBuilder.scale(float x,
float y,
float z)
Begin building a new transform for the given perspective.
ModelBuilder.TransformsBuilder.TransformVecBuilder.translation(float x,
float y,
float z)