Sets the path type of the adjacent fluid.
Sets whether the fluid can create a source.
FluidType.Properties.canDrown(boolean canDrown)
Sets whether the fluid can drown something.
Sets whether the fluid can extinguish.
FluidType.Properties.canHydrate(boolean canHydrate)
Sets whether the fluid can hydrate.
Sets whether the fluid can push an entity.
FluidType.Properties.canSwim(boolean canSwim)
Sets whether the fluid can be swum in.
Creates a new instance of the properties.
FluidType.Properties.density(int density)
Sets the density of the fluid.
Sets the identifier representing the name of the fluid type.
Sets how much the fluid should scale the damage done when hitting
the ground per tick.
Sets the light level emitted by the fluid.
Sets how much the velocity of the fluid should be scaled by.
Sets the path type of this fluid.
Sets the rarity of the fluid.
Sets a sound to play when a certain action is performed.
Sets whether the fluid supports boating.
Sets the temperature of the fluid.
FluidType.Properties.viscosity(int viscosity)
Sets the viscosity, or thickness, of the fluid.