Class QuadLighter
java.lang.Object
net.minecraftforge.client.model.lighting.QuadLighter
- Direct Known Subclasses:
FlatQuadLighter
,SmoothQuadLighter
Base class for all quad lighting providers.
Contains all the shared elements needed for BakedQuad
processing and defers lighting logic to inheritors.
- See Also:
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Field Summary
Modifier and TypeFieldDescriptionprivate final float[]
private final float[]
private int
private final BlockColors
private int
private BlockAndTintGetter
private final int[]
private final byte[][]
private final int[]
private BlockPos
private final float[][]
private BlockState
private static final float[]
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionprotected abstract float
calculateBrightness
(float[] position) protected abstract int
calculateLightmap
(float[] position, byte[] normal) static float
calculateShade
(float normalX, float normalY, float normalZ, boolean constantAmbientLight) protected abstract void
computeLightingAt
(BlockAndTintGetter level, BlockPos pos, BlockState state) private float[]
getColorFast
(int tintIndex) final void
process
(VertexConsumer consumer, PoseStack.Pose pose, BakedQuad quad, int overlay) final void
reset()
final void
setup
(BlockAndTintGetter level, BlockPos pos, BlockState state)
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Field Details
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WHITE
private static final float[] WHITE -
colors
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currentHash
private int currentHash -
level
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pos
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state
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cachedTintIndex
private int cachedTintIndex -
cachedTintColor
private final float[] cachedTintColor -
brightness
private final float[] brightness -
lightmap
private final int[] lightmap -
positions
private final float[][] positions -
normals
private final byte[][] normals -
packedLightmaps
private final int[] packedLightmaps
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Constructor Details
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QuadLighter
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Method Details
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computeLightingAt
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calculateBrightness
protected abstract float calculateBrightness(float[] position) -
calculateLightmap
protected abstract int calculateLightmap(float[] position, byte[] normal) -
setup
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reset
public final void reset() -
process
public final void process(VertexConsumer consumer, PoseStack.Pose pose, BakedQuad quad, int overlay) -
getColorFast
private float[] getColorFast(int tintIndex) -
calculateShade
public static float calculateShade(float normalX, float normalY, float normalZ, boolean constantAmbientLight)
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