Uses of Package
net.minecraftforge.event.entity.living
Package
Description
Events fired only on the client-side, chiefly related to rendering and user interfaces (screens and input).
-
ClassDescriptionLivingEvent is fired whenever an event involving a
LivingEntity
occurs.
If a method utilizes thisEvent
as its parameter, the method will receive every child event of this class.
All children of this event are fired on theMinecraftForge.EVENT_BUS
. -
ClassDescriptionThis event allows you to change the target an entity has.A living target type indicates what kind of system caused a change of targets.LivingKnockBackEvent is fired when a living entity is about to be knocked back.The ShieldBlockEvent is fired when an entity successfully blocks with a shield.
Cancelling this event will have the same impact as if the shield was not eligible to block.
The damage blocked cannot be set lower than zero or greater than the original value.
Note: The shield item stack "should" be available fromLivingEntity.getUseItem()
at least for players. -
ClassDescriptionThis event is fired when a new
MobEffectInstance
is added to an entity.This event is fired to check if aMobEffectInstance
can be applied to an entity.This event is fired when aMobEffectInstance
expires on an entity.This Event is fired when aMobEffect
is about to get removed from an Entity. -
ClassDescriptionThis event allows you to change the target an entity has.LivingConversionEvent.Post is triggered when an entity is replacing itself with another entity.LivingConversionEvent.Pre is triggered when an entity is trying to replace itself with another entity This event may trigger every tick even if it was cancelled last tick for entities like Zombies and Hoglins.This event is fired when a living entity attempts to get a projectile with the
LivingEntity.getProjectile(ItemStack)
method.Deprecated, for removal: This API element is subject to removal in a future version. -
ClassDescriptionThe ShieldBlockEvent is fired when an entity successfully blocks with a shield.
Cancelling this event will have the same impact as if the shield was not eligible to block.
The damage blocked cannot be set lower than zero or greater than the original value.
Note: The shield item stack "should" be available fromLivingEntity.getUseItem()
at least for players. -
ClassDescriptionThis event is fired before
Mob.finalizeSpawn(net.minecraft.world.level.ServerLevelAccessor, net.minecraft.world.DifficultyInstance, net.minecraft.world.entity.MobSpawnType, net.minecraft.world.entity.SpawnGroupData, net.minecraft.nbt.CompoundTag)
is called.
This allows mods to control mob initialization.
In vanilla code, this event is injected by a transformer and not via patch, so calls cannot be traced via call hierarchy (it is not source-visible).SummonAidEvent is fired when a Zombie Entity is summoned. -
ClassDescriptionLivingEvent is fired whenever an event involving a
LivingEntity
occurs.
If a method utilizes thisEvent
as its parameter, the method will receive every child event of this class.
All children of this event are fired on theMinecraftForge.EVENT_BUS
. -
ClassDescriptionA living target type indicates what kind of system caused a change of targets.This enum contains two default living target types.LivingEvent is fired whenever an event involving a
LivingEntity
occurs.
If a method utilizes thisEvent
as its parameter, the method will receive every child event of this class.
All children of this event are fired on theMinecraftForge.EVENT_BUS
.This event is fired when an interaction between aLivingEntity
andMobEffectInstance
happens.The subclasses of this event are fired whenever a mob performs a spawning-related action.ZombieEvent is fired whenever a zombie is spawned for aid. -
ClassDescriptionLivingEvent is fired whenever an event involving a
LivingEntity
occurs.
If a method utilizes thisEvent
as its parameter, the method will receive every child event of this class.
All children of this event are fired on theMinecraftForge.EVENT_BUS
.