Uses of Annotation Interface
net.minecraftforge.fml.common.Mod
Package
Description
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Uses of Mod in net.minecraftforge.common
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Uses of Mod in net.minecraftforge.debug
Modifier and TypeClassDescriptionclass
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Created to host any custom codecs forge may be adding.class
Test features and guards of crash-callables.class
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Simple test to ensure custom game rules can be registered correctly and used in game.class
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Tests that theDeferredWorkQueue
properly executes enqueued tasks and forwards any exceptions thrown by those tasksclass
Tests that the values for defaulted optional tags defined in multiple places are combined.class
Various tests forFluidUtil
, that run when the mod is loaded.class
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Registers 255 mob effects that log every tick on the client.class
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Checks thatRegistryObject
works correctly, specifically that get() functions immediately after construction, if registries are already populated.class
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TestsVanillaGameEvent
by listening for and printing out any uses of shears in the overworld. -
Uses of Mod in net.minecraftforge.debug.block
Modifier and TypeClassDescriptionclass
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Adds a blaze head block and item to test the event for registering a custom skull model and to demonstrate the proper way to register a custom mob skull.class
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A test case used to ensure thatIForgeBlockState.onTreeGrow(LevelReader, BiConsumer, RandomSource, BlockPos, TreeConfiguration)
works properly, using a custom grass block that should revert to its custom dirt form after a tree grows on top of it instead of turning to dirt.class
This test mod blocks pistons from moving cobblestone at all except indirectly This test mod adds a block that moves upwards when pushed by a piston This test mod informs the user what will happen the piston and affected blocks when changes are made This test mod makes black wool pushed by a piston drop after being pushed.class
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This test mod allows a custom scaffolding to move down while sneaking through a method.class
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Uses of Mod in net.minecraftforge.debug.chat
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Uses of Mod in net.minecraftforge.debug.client
Modifier and TypeClassDescriptionclass
Test mod that demos disabling ambient occlusion on specific faces of "elements" models.class
Tests support for customAudioStream
s (SoundInstance.getStream(SoundBufferLibrary, Sound, boolean)
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This mod tests customColorResolvers
usingRegisterColorHandlersEvent.ColorResolvers
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Test mod that demos emissivity on "elements" models.class
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Test mod forScreenEvent.RenderInventoryMobEffects
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Uses of Mod in net.minecraftforge.debug.client.model
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Test mod for the custom transform types feature.class
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Test mod that demos most Forge-provided model loaders in a single block + item, as well as in-JSON render states and the refactored immutable ModelData managed by the client level.class
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Uses of Mod in net.minecraftforge.debug.client.rendering
Modifier and TypeClassDescriptionclass
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This mod is testing the use ofRenderLevelStageEvent
and is a modifaction of a pre-existing test mod that used the oldRenderLevelLastEvent
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Uses of Mod in net.minecraftforge.debug.command
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Uses of Mod in net.minecraftforge.debug.entity
Modifier and TypeClassDescriptionclass
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Uses of Mod in net.minecraftforge.debug.entity.living
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Uses of Mod in net.minecraftforge.debug.entity.player
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Tests if item usage animation system works as intended.class
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Tests if the patch to PlayerEntity to make it utilize Attributes.ATTACK_KNOCKBACK works The Knockback Sword adds a modifier to the user's attack knockback The goal of this patch is to allow modders to more easily add equipment or potion effects that affect the attack knockback of players As well as allow command users to modify this attribute for a playerclass
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TestsPlayerNegotiationEvent
by listening for and then enqueuing work to be done asynchronously, details regarding the work execution is printed out and exceptions are thrown to ensure proper handling.class
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This tests forTradeWithVillagerEvent
and fires when the player completes a trade with either a Villager or WanderingTrader(must inherit from AbstractVillager). -
Uses of Mod in net.minecraftforge.debug.fluid
Modifier and TypeClassDescriptionclass
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A test case used to define and test fluid type integration into fluids.class
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Uses of Mod in net.minecraftforge.debug.gameplay.loot
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Uses of Mod in net.minecraftforge.debug.item
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The ShieldBlockTest is the test mod for the ShieldBlockEvent.class
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This test mod provides two items for testing the Forge onStopUsing hook.class
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Uses of Mod in net.minecraftforge.debug.misc
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This class provides a way to test the AnvilUpdateEvent.class
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This test class shows an example of how to register unsynced and synced datapack registries, and how to use a dataprovider to generate json files for them.class
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This test mod provides a way to register aSimpleChannel
with a different protocol version on the client and the server to cause a mod channel mismatch.class
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This test mod show a few example usages ofIForgeRegistry.getCodec()
to serialize and deserialize registry entries to JSON or NBT. -
Uses of Mod in net.minecraftforge.debug.recipe.recipebook
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Uses of Mod in net.minecraftforge.debug.world
Modifier and TypeClassDescriptionclass
This tests the following features and requirements of biome modifier jsons::class
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Simple test forChunkEvent.Load.isNewChunk()
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To see the effects of this test mod you must create a new world then teleport to the custom dimension (use: /execute in dimension_settings_test:test_overworld run tp @s ...).class
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A test mod used to test splitting theClientboundLoginPacket
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This tests net.minecraftforge.event.world.World.LevelEvent.PotentialSpawns.class
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Used to test that modded dimension types and dimensions are loaded on a clean dedicated server launch.class
This tests the requirements of structure modifier jsons::class
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Uses of Mod in net.minecraftforge.debug.world.item
Modifier and TypeClassDescriptionclass
This class validates thatIngredient.invalidate()
is called correctly.
To verify, join a world, then leave it.class
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Uses of Mod in net.minecraftforge.eventtest.internal
Modifier and TypeClassDescriptionclass
The backend of the "curletest" event testing framework. -
Uses of Mod in net.minecraftforge.mdk