Class BiomeAmbientSoundsHandler
java.lang.Object
net.minecraft.client.resources.sounds.BiomeAmbientSoundsHandler
- All Implemented Interfaces:
AmbientSoundHandler
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Nested Class Summary
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Field Summary
Modifier and TypeFieldDescriptionprivate Optional<AmbientAdditionsSettings>
private final BiomeManager
private static final int
private final it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap<Biome,
BiomeAmbientSoundsHandler.LoopSoundInstance> private float
private Optional<AmbientMoodSettings>
private final LocalPlayer
private Biome
private final RandomSource
private static final float
private final SoundManager
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Constructor Summary
ConstructorDescriptionBiomeAmbientSoundsHandler
(LocalPlayer p_119639_, SoundManager p_119640_, BiomeManager p_119641_) -
Method Summary
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Field Details
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LOOP_SOUND_CROSS_FADE_TIME
private static final int LOOP_SOUND_CROSS_FADE_TIME- See Also:
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SKY_MOOD_RECOVERY_RATE
private static final float SKY_MOOD_RECOVERY_RATE- See Also:
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player
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soundManager
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biomeManager
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random
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loopSounds
private final it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap<Biome,BiomeAmbientSoundsHandler.LoopSoundInstance> loopSounds -
moodSettings
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additionsSettings
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moodiness
private float moodiness -
previousBiome
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Constructor Details
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BiomeAmbientSoundsHandler
public BiomeAmbientSoundsHandler(LocalPlayer p_119639_, SoundManager p_119640_, BiomeManager p_119641_)
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Method Details
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getMoodiness
public float getMoodiness() -
tick
public void tick()- Specified by:
tick
in interfaceAmbientSoundHandler
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