Class FakePlayer

All Implemented Interfaces:
CommandSource, Attackable, EntityAccess, Nameable, ICapabilityProvider, ICapabilityProviderImpl<Entity>, ICapabilitySerializable<CompoundTag>, IForgeEntity, IForgeLivingEntity, IForgePlayer, IForgeServerPlayer, INBTSerializable<CompoundTag>

public class FakePlayer extends ServerPlayer
A basic fake server player implementation that can be used to simulate player actions.