Uses of Class
net.minecraft.client.renderer.entity.EntityRenderer
Package
Description
Events fired only on the client-side, chiefly related to rendering and user interfaces (screens and input).
-
Uses of EntityRenderer in net.minecraft.client.renderer.entity
Modifier and TypeClassDescriptionclass
AbstractHorseRenderer<T extends AbstractHorse,
M extends HorseModel<T>> class
AbstractZombieRenderer<T extends Zombie,
M extends ZombieModel<T>> class
class
class
ArrowRenderer<T extends AbstractArrow>
class
class
class
class
class
class
class
class
class
class
ChestedHorseRenderer<T extends AbstractChestedHorse>
class
class
class
class
class
DisplayRenderer<T extends Display,
S> static class
static class
static class
class
class
class
class
class
class
class
class
class
class
EvokerRenderer<T extends SpellcasterIllager>
class
class
class
class
class
class
class
class
class
class
class
class
final class
class
HumanoidMobRenderer<T extends Mob,
M extends HumanoidModel<T>> class
class
IllagerRenderer<T extends AbstractIllager>
class
class
class
class
ItemFrameRenderer<T extends ItemFrame>
class
class
class
LivingEntityRenderer<T extends LivingEntity,
M extends EntityModel<T>> class
class
class
class
MinecartRenderer<T extends AbstractMinecart>
class
MobRenderer<T extends Mob,
M extends EntityModel<T>> class
class
NoopRenderer<T extends Entity>
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
SpiderRenderer<T extends Spider>
class
SquidRenderer<T extends Squid>
class
class
class
class
ThrownItemRenderer<T extends Entity & ItemSupplier>
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
Modifier and TypeFieldDescriptionprivate Map<PlayerSkin.Model,
EntityRenderer<? extends Player>> EntityRenderDispatcher.playerRenderers
Map<EntityType<?>,
EntityRenderer<?>> EntityRenderDispatcher.renderers
Modifier and TypeMethodDescriptionEntityRendererProvider.create
(EntityRendererProvider.Context p_174010_) <T extends Entity>
EntityRenderer<? super T>EntityRenderDispatcher.getRenderer
(T p_114383_) Modifier and TypeMethodDescriptionstatic Map<EntityType<?>,
EntityRenderer<?>> EntityRenderers.createEntityRenderers
(EntityRendererProvider.Context p_174050_) static Map<PlayerSkin.Model,
EntityRenderer<? extends Player>> EntityRenderers.createPlayerRenderers
(EntityRendererProvider.Context p_174052_) Map<PlayerSkin.Model,
EntityRenderer<? extends Player>> EntityRenderDispatcher.getSkinMap()
-
Uses of EntityRenderer in net.minecraft.client.renderer.entity.player
-
Uses of EntityRenderer in net.minecraftforge.client.event
Modifier and TypeFieldDescriptionprivate final EntityRenderer<?>
RenderNameTagEvent.entityRenderer
Modifier and TypeFieldDescriptionprivate final Map<EntityType<?>,
EntityRenderer<?>> EntityRenderersEvent.AddLayers.renderers
private final Map<PlayerSkin.Model,
EntityRenderer<? extends Player>> EntityRenderersEvent.AddLayers.skinMap
Modifier and TypeMethodDescription<T extends LivingEntity,
R extends EntityRenderer<T>>
REntityRenderersEvent.AddLayers.getEntityRenderer
(EntityType<? extends T> entityType) Returns an entity renderer for the given entity type.<R extends EntityRenderer<? extends Player>>
REntityRenderersEvent.AddLayers.getPlayerSkin
(PlayerSkin.Model skinName) Returns a player skin renderer for the given skin name.Modifier and TypeMethodDescriptionRenderNameTagEvent.getEntityRenderer()
Returns the entity renderer rendering the nameplate.Modifier and TypeMethodDescriptionstatic void
ForgeEventFactoryClient.gatherLayers
(Map<EntityType<?>, EntityRenderer<?>> renderers, Map<PlayerSkin.Model, EntityRenderer<? extends Player>> playerRenderers, EntityRendererProvider.Context context) ModifierConstructorDescriptionRenderNameTagEvent
(Entity entity, Component content, EntityRenderer<?> entityRenderer, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight, float partialTick) ModifierConstructorDescriptionAddLayers
(Map<EntityType<?>, EntityRenderer<?>> renderers, Map<PlayerSkin.Model, EntityRenderer<? extends Player>> playerRenderers, EntityRendererProvider.Context context)