Uses of Package
net.minecraftforge.event.entity.living
Package
Description
Events fired only on the client-side, chiefly related to rendering and user interfaces (screens and input).
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ClassDescriptionLivingEvent is fired whenever an event involving a
LivingEntity
occurs.
If a method utilizes thisEvent
as its parameter, the method will receive every child event of this class.
All children of this event are fired on theMinecraftForge.EVENT_BUS
. -
ClassDescriptionThis event allows you to change the target an entity has.A living target type indicates what kind of system caused a change of targets.LivingKnockBackEvent is fired when a living entity is about to be knocked back.
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ClassDescriptionLivingFallEvent is fired when an Entity is set to be falling.
This event is fired whenever an Entity is set to fall inLivingEntity.causeFallDamage(float, float, DamageSource)
.
This event is fired via theForgeHooks#onLivingFall(LivingEntity, float, float)
.
LivingFallEvent.distance
contains the distance the Entity is to fall.This event is fired when a living entity is about to swap the items in their main and offhand.This event is fired beforeMob.finalizeSpawn(net.minecraft.world.level.ServerLevelAccessor, net.minecraft.world.DifficultyInstance, net.minecraft.world.entity.MobSpawnType, net.minecraft.world.entity.SpawnGroupData, net.minecraft.nbt.CompoundTag)
is called.
This allows mods to control mob initialization.
In vanilla code, this event is injected by a transformer and not via patch, so calls cannot be traced via call hierarchy (it is not source-visible).The ShieldBlockEvent is fired when an entity successfully blocks with a shield.
Cancelling this event will have the same impact as if the shield was not eligible to block.
The damage blocked cannot be set lower than zero or greater than the original value.
Note: The shield item stack "should" be available fromLivingEntity.getUseItem()
at least for players.SummonAidEvent is fired when a Zombie Entity is summoned. -
ClassDescriptionLivingEvent is fired whenever an event involving a
LivingEntity
occurs.
If a method utilizes thisEvent
as its parameter, the method will receive every child event of this class.
All children of this event are fired on theMinecraftForge.EVENT_BUS
. -
ClassDescriptionA living target type indicates what kind of system caused a change of targets.This enum contains two default living target types.LivingEvent is fired whenever an event involving a
LivingEntity
occurs.
If a method utilizes thisEvent
as its parameter, the method will receive every child event of this class.
All children of this event are fired on theMinecraftForge.EVENT_BUS
.This event is fired when an interaction between aLivingEntity
andMobEffectInstance
happens.This class holds all events relating to the entire flow of mob spawns.
Currently, the events have the following flow for any given mob spawn:ZombieEvent is fired whenever a zombie is spawned for aid. -
ClassDescriptionLivingEvent is fired whenever an event involving a
LivingEntity
occurs.
If a method utilizes thisEvent
as its parameter, the method will receive every child event of this class.
All children of this event are fired on theMinecraftForge.EVENT_BUS
.