Uses of Class
net.minecraft.client.renderer.GameRenderer
Package
Description
Events fired only on the client-side, chiefly related to rendering and user interfaces (screens and input).
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Uses of GameRenderer in net.minecraft.client
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Uses of GameRenderer in net.minecraft.client.renderer
Modifier and TypeMethodDescriptionvoid
LevelRenderer.renderLevel
(PoseStack p_109600_, float p_109601_, long p_109602_, boolean p_109603_, Camera p_109604_, GameRenderer p_109605_, LightTexture p_109606_, org.joml.Matrix4f p_254120_) -
Uses of GameRenderer in net.neoforged.neoforge.client
Modifier and TypeMethodDescriptionstatic double
ClientHooks.getFieldOfView
(GameRenderer renderer, Camera camera, double partialTick, double fov, boolean usedConfiguredFov) static void
ClientHooks.loadEntityShader
(Entity entity, GameRenderer entityRenderer) ClientHooks.onCameraSetup
(GameRenderer renderer, Camera camera, float partial) -
Uses of GameRenderer in net.neoforged.neoforge.client.event
ModifierConstructorDescriptionComputeCameraAngles
(GameRenderer renderer, Camera camera, double renderPartialTicks, float yaw, float pitch, float roll) ComputeFov
(GameRenderer renderer, Camera camera, double renderPartialTicks, double fov, boolean usedConfiguredFov) ViewportEvent
(GameRenderer renderer, Camera camera, double partialTick)