Uses of Class
net.minecraft.world.level.ForcedChunksSavedData
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Uses of ForcedChunksSavedData in net.minecraft.world.level
Modifier and TypeMethodDescriptionstatic ForcedChunksSavedData
ForcedChunksSavedData.load
(CompoundTag p_151484_) -
Uses of ForcedChunksSavedData in net.neoforged.neoforge.common.world.chunk
Modifier and TypeMethodDescriptionstatic void
ForcedChunkManager.reinstatePersistentChunks
(ServerLevel level, ForcedChunksSavedData saveData) Reinstates NeoForge's forced chunks when vanilla initially loads a level and reinstates their forced chunks.Modifier and TypeMethodDescription(package private) static <T extends Comparable<? super T>>
booleanForcedChunkManager.forceChunk
(ServerLevel level, ResourceLocation id, T owner, int chunkX, int chunkZ, boolean add, boolean ticking, TicketType<ForcedChunkManager.TicketOwner<T>> type, Function<ForcedChunksSavedData, ForcedChunkManager.TicketTracker<T>> ticketGetter) Forces a chunk to be loaded for the given mod with the given "owner".ModifierConstructorDescription(package private)
TicketHelper
(ForcedChunksSavedData saveData, ResourceLocation controllerId, Map<BlockPos, TicketSet> blockTickets, Map<UUID, TicketSet> entityTickets)