Package com.mojang.blaze3d.shaders
Class AbstractUniform
java.lang.Object
com.mojang.blaze3d.shaders.AbstractUniform
- Direct Known Subclasses:
Uniform
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
set
(float x) void
set
(float[] valueArray) void
set
(float x, float y) void
set
(float x, float y, float z) void
set
(float x, float y, float z, float w) void
set
(int x) void
set
(int x, int y) void
set
(int x, int y, int z) void
set
(int x, int y, int z, int w) void
set
(org.joml.Matrix3f matrix) void
set
(org.joml.Matrix4f matrix) void
set
(org.joml.Vector3f vector) void
set
(org.joml.Vector4f vector) void
setMat2x2
(float m00, float m01, float m10, float m11) void
setMat2x3
(float m00, float m01, float m02, float m10, float m11, float m12) void
setMat2x4
(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13) void
setMat3x2
(float m00, float m01, float m10, float m11, float m20, float m21) void
setMat3x3
(float m00, float m01, float m02, float m10, float m11, float m12, float m20, float m21, float m22) void
setMat3x4
(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23) void
setMat4x2
(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13) void
setMat4x3
(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23) void
setMat4x4
(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23, float m30, float m31, float m32, float m33) void
setSafe
(float x, float y, float z, float w) void
setSafe
(int x, int y, int z, int w)
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Constructor Details
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AbstractUniform
public AbstractUniform()
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Method Details
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set
public void set(float x) -
set
public void set(float x, float y) -
set
public void set(float x, float y, float z) -
set
public void set(float x, float y, float z, float w) -
setSafe
public void setSafe(float x, float y, float z, float w) -
setSafe
public void setSafe(int x, int y, int z, int w) -
set
public void set(int x) -
set
public void set(int x, int y) -
set
public void set(int x, int y, int z) -
set
public void set(int x, int y, int z, int w) -
set
public void set(float[] valueArray) -
set
public void set(org.joml.Vector3f vector) -
set
public void set(org.joml.Vector4f vector) -
setMat2x2
public void setMat2x2(float m00, float m01, float m10, float m11) -
setMat2x3
public void setMat2x3(float m00, float m01, float m02, float m10, float m11, float m12) -
setMat2x4
public void setMat2x4(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13) -
setMat3x2
public void setMat3x2(float m00, float m01, float m10, float m11, float m20, float m21) -
setMat3x3
public void setMat3x3(float m00, float m01, float m02, float m10, float m11, float m12, float m20, float m21, float m22) -
setMat3x4
public void setMat3x4(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23) -
setMat4x2
public void setMat4x2(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13) -
setMat4x3
public void setMat4x3(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23) -
setMat4x4
public void setMat4x4(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23, float m30, float m31, float m32, float m33) -
set
public void set(org.joml.Matrix4f matrix) -
set
public void set(org.joml.Matrix3f matrix)
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