Uses of Class
net.minecraft.network.protocol.game.ClientboundBlockEventPacket
Packages that use ClientboundBlockEventPacket
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Uses of ClientboundBlockEventPacket in net.minecraft.client.multiplayer
Methods in net.minecraft.client.multiplayer with parameters of type ClientboundBlockEventPacketModifier and TypeMethodDescriptionvoidClientPacketListener.handleBlockEvent(ClientboundBlockEventPacket packet) Triggers Block.onBlockEventReceived, which is implemented in BlockPistonBase for extension/retraction, BlockNote for setting the instrument (including audiovisual feedback) and in BlockContainer to set the number of players accessing a (Ender)Chest -
Uses of ClientboundBlockEventPacket in net.minecraft.network.protocol.game
Fields in net.minecraft.network.protocol.game with type parameters of type ClientboundBlockEventPacketModifier and TypeFieldDescriptionstatic final PacketType<ClientboundBlockEventPacket> GamePacketTypes.CLIENTBOUND_BLOCK_EVENTstatic final StreamCodec<RegistryFriendlyByteBuf, ClientboundBlockEventPacket> ClientboundBlockEventPacket.STREAM_CODECMethods in net.minecraft.network.protocol.game that return types with arguments of type ClientboundBlockEventPacketMethods in net.minecraft.network.protocol.game with parameters of type ClientboundBlockEventPacketModifier and TypeMethodDescriptionvoidClientGamePacketListener.handleBlockEvent(ClientboundBlockEventPacket packet) Triggers Block.onBlockEventReceived, which is implemented in BlockPistonBase for extension/retraction, BlockNote for setting the instrument (including audiovisual feedback) and in BlockContainer to set the number of players accessing a (Ender)Chest