Uses of Class
net.minecraft.network.protocol.game.ClientboundSetPlayerTeamPacket
Packages that use ClientboundSetPlayerTeamPacket
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Uses of ClientboundSetPlayerTeamPacket in net.minecraft.client.multiplayer
Methods in net.minecraft.client.multiplayer with parameters of type ClientboundSetPlayerTeamPacketModifier and TypeMethodDescriptionvoidClientPacketListener.handleSetPlayerTeamPacket(ClientboundSetPlayerTeamPacket packet) Updates a team managed by the scoreboard: Create/Remove the team registration, Register/Remove the player-team-memberships, Set team displayname/prefix/suffix and/or whether friendly fire is enabled -
Uses of ClientboundSetPlayerTeamPacket in net.minecraft.network.protocol.game
Fields in net.minecraft.network.protocol.game with type parameters of type ClientboundSetPlayerTeamPacketModifier and TypeFieldDescriptionstatic final PacketType<ClientboundSetPlayerTeamPacket> GamePacketTypes.CLIENTBOUND_SET_PLAYER_TEAMstatic final StreamCodec<RegistryFriendlyByteBuf, ClientboundSetPlayerTeamPacket> ClientboundSetPlayerTeamPacket.STREAM_CODECMethods in net.minecraft.network.protocol.game that return ClientboundSetPlayerTeamPacketModifier and TypeMethodDescriptionClientboundSetPlayerTeamPacket.createAddOrModifyPacket(PlayerTeam team, boolean useAdd) ClientboundSetPlayerTeamPacket.createPlayerPacket(PlayerTeam team, String playerName, ClientboundSetPlayerTeamPacket.Action action) ClientboundSetPlayerTeamPacket.createRemovePacket(PlayerTeam team) Methods in net.minecraft.network.protocol.game that return types with arguments of type ClientboundSetPlayerTeamPacketMethods in net.minecraft.network.protocol.game with parameters of type ClientboundSetPlayerTeamPacketModifier and TypeMethodDescriptionvoidClientGamePacketListener.handleSetPlayerTeamPacket(ClientboundSetPlayerTeamPacket packet) Updates a team managed by the scoreboard: Create/Remove the team registration, Register/Remove the player-team-memberships, Set team displayname/prefix/suffix and/or whether friendly fire is enabled