Uses of Record Class
net.minecraft.network.protocol.handshake.ClientIntentionPacket
Packages that use ClientIntentionPacket
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Uses of ClientIntentionPacket in net.minecraft.network.protocol.handshake
Fields in net.minecraft.network.protocol.handshake with type parameters of type ClientIntentionPacketModifier and TypeFieldDescriptionstatic final PacketType<ClientIntentionPacket> HandshakePacketTypes.CLIENT_INTENTIONstatic final StreamCodec<FriendlyByteBuf, ClientIntentionPacket> ClientIntentionPacket.STREAM_CODECMethods in net.minecraft.network.protocol.handshake that return types with arguments of type ClientIntentionPacketMethods in net.minecraft.network.protocol.handshake with parameters of type ClientIntentionPacketModifier and TypeMethodDescriptionvoidServerHandshakePacketListener.handleIntention(ClientIntentionPacket packet) There are two recognized intentions for initiating a handshake: logging in and acquiring server status. -
Uses of ClientIntentionPacket in net.minecraft.server.network
Methods in net.minecraft.server.network with parameters of type ClientIntentionPacketModifier and TypeMethodDescriptionprivate voidServerHandshakePacketListenerImpl.beginLogin(ClientIntentionPacket packet, boolean transferred) voidMemoryServerHandshakePacketListenerImpl.handleIntention(ClientIntentionPacket packet) There are two recognized intentions for initiating a handshake: logging in and acquiring server status.voidServerHandshakePacketListenerImpl.handleIntention(ClientIntentionPacket packet) There are two recognized intentions for initiating a handshake: logging in and acquiring server status.