Package net.minecraft.server
Class ReloadableServerRegistries
java.lang.Object
net.minecraft.server.ReloadableServerRegistries
-
Nested Class Summary
Nested ClassesModifier and TypeClassDescription(package private) static classstatic class -
Field Summary
FieldsModifier and TypeFieldDescriptionprivate static final RegistrationInfoprivate static final com.google.gson.Gsonprivate static final org.slf4j.Logger -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprivate static LayeredRegistryAccess<RegistryLayer> apply(LayeredRegistryAccess<RegistryLayer> registryAccess, List<WritableRegistry<?>> registries) private static LayeredRegistryAccess<RegistryLayer> createUpdatedRegistries(LayeredRegistryAccess<RegistryLayer> registryAccess, List<WritableRegistry<?>> registries) reload(LayeredRegistryAccess<RegistryLayer> registries, ResourceManager resourceManager, Executor backgroundExecutor) private static <T> CompletableFuture<WritableRegistry<?>> scheduleElementParse(LootDataType<T> lootDataType, RegistryOps<com.google.gson.JsonElement> registryOps, ResourceManager resourceManager, Executor backgroundExecutor) private static <T> voidvalidateRegistry(ValidationContext context, LootDataType<T> lootDataType, RegistryAccess registryAccess)
-
Field Details
-
LOGGER
private static final org.slf4j.Logger LOGGER -
GSON
private static final com.google.gson.Gson GSON -
DEFAULT_REGISTRATION_INFO
-
-
Constructor Details
-
ReloadableServerRegistries
public ReloadableServerRegistries()
-
-
Method Details
-
reload
public static CompletableFuture<LayeredRegistryAccess<RegistryLayer>> reload(LayeredRegistryAccess<RegistryLayer> registries, ResourceManager resourceManager, Executor backgroundExecutor) -
scheduleElementParse
private static <T> CompletableFuture<WritableRegistry<?>> scheduleElementParse(LootDataType<T> lootDataType, RegistryOps<com.google.gson.JsonElement> registryOps, ResourceManager resourceManager, Executor backgroundExecutor) -
apply
private static LayeredRegistryAccess<RegistryLayer> apply(LayeredRegistryAccess<RegistryLayer> registryAccess, List<WritableRegistry<?>> registries) -
createUpdatedRegistries
private static LayeredRegistryAccess<RegistryLayer> createUpdatedRegistries(LayeredRegistryAccess<RegistryLayer> registryAccess, List<WritableRegistry<?>> registries) -
validateRegistry
private static <T> void validateRegistry(ValidationContext context, LootDataType<T> lootDataType, RegistryAccess registryAccess)
-