Package net.minecraft.server
Class ReloadableServerRegistries
java.lang.Object
net.minecraft.server.ReloadableServerRegistries
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Nested Class Summary
Nested ClassesModifier and TypeClassDescription(package private) static class
static class
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Field Summary
FieldsModifier and TypeFieldDescriptionprivate static final RegistrationInfo
private static final com.google.gson.Gson
private static final org.slf4j.Logger
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprivate static LayeredRegistryAccess
<RegistryLayer> apply
(LayeredRegistryAccess<RegistryLayer> registryAccess, List<WritableRegistry<?>> registries) private static LayeredRegistryAccess
<RegistryLayer> createUpdatedRegistries
(LayeredRegistryAccess<RegistryLayer> registryAccess, List<WritableRegistry<?>> registries) reload
(LayeredRegistryAccess<RegistryLayer> registries, ResourceManager resourceManager, Executor backgroundExecutor) private static <T> CompletableFuture
<WritableRegistry<?>> scheduleElementParse
(LootDataType<T> lootDataType, RegistryOps<com.google.gson.JsonElement> registryOps, ResourceManager resourceManager, Executor backgroundExecutor) private static <T> void
validateRegistry
(ValidationContext context, LootDataType<T> lootDataType, RegistryAccess registryAccess)
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Field Details
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LOGGER
private static final org.slf4j.Logger LOGGER -
GSON
private static final com.google.gson.Gson GSON -
DEFAULT_REGISTRATION_INFO
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Constructor Details
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ReloadableServerRegistries
public ReloadableServerRegistries()
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Method Details
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reload
public static CompletableFuture<LayeredRegistryAccess<RegistryLayer>> reload(LayeredRegistryAccess<RegistryLayer> registries, ResourceManager resourceManager, Executor backgroundExecutor) -
scheduleElementParse
private static <T> CompletableFuture<WritableRegistry<?>> scheduleElementParse(LootDataType<T> lootDataType, RegistryOps<com.google.gson.JsonElement> registryOps, ResourceManager resourceManager, Executor backgroundExecutor) -
apply
private static LayeredRegistryAccess<RegistryLayer> apply(LayeredRegistryAccess<RegistryLayer> registryAccess, List<WritableRegistry<?>> registries) -
createUpdatedRegistries
private static LayeredRegistryAccess<RegistryLayer> createUpdatedRegistries(LayeredRegistryAccess<RegistryLayer> registryAccess, List<WritableRegistry<?>> registries) -
validateRegistry
private static <T> void validateRegistry(ValidationContext context, LootDataType<T> lootDataType, RegistryAccess registryAccess)
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