Package net.minecraft.sounds
Class SoundEvents
java.lang.Object
net.minecraft.sounds.SoundEvents
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final com.google.common.collect.ImmutableList<Holder.Reference<SoundEvent>> static final intstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEvent -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprivate static SoundEventprivate static SoundEventregister(ResourceLocation name) private static SoundEventregister(ResourceLocation name, ResourceLocation location) private static Holder<SoundEvent> register(ResourceLocation name, ResourceLocation location, float range) private static Holder.Reference<SoundEvent> registerForHolder(String name) private static Holder.Reference<SoundEvent> private static Holder.Reference<SoundEvent> registerForHolder(ResourceLocation name, ResourceLocation location) private static com.google.common.collect.ImmutableList<Holder.Reference<SoundEvent>>
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Field Details
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ALLAY_AMBIENT_WITH_ITEM
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ALLAY_AMBIENT_WITHOUT_ITEM
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ALLAY_DEATH
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ALLAY_HURT
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ALLAY_ITEM_GIVEN
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ALLAY_ITEM_TAKEN
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ALLAY_THROW
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AMBIENT_CAVE
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AMBIENT_BASALT_DELTAS_ADDITIONS
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AMBIENT_BASALT_DELTAS_LOOP
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AMBIENT_BASALT_DELTAS_MOOD
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AMBIENT_CRIMSON_FOREST_ADDITIONS
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AMBIENT_CRIMSON_FOREST_LOOP
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AMBIENT_CRIMSON_FOREST_MOOD
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AMBIENT_NETHER_WASTES_ADDITIONS
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AMBIENT_NETHER_WASTES_LOOP
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AMBIENT_NETHER_WASTES_MOOD
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AMBIENT_SOUL_SAND_VALLEY_ADDITIONS
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AMBIENT_SOUL_SAND_VALLEY_LOOP
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AMBIENT_SOUL_SAND_VALLEY_MOOD
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AMBIENT_WARPED_FOREST_ADDITIONS
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AMBIENT_WARPED_FOREST_LOOP
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AMBIENT_WARPED_FOREST_MOOD
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AMBIENT_UNDERWATER_ENTER
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AMBIENT_UNDERWATER_EXIT
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AMBIENT_UNDERWATER_LOOP
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AMBIENT_UNDERWATER_LOOP_ADDITIONS
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AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE
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AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE
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AMETHYST_BLOCK_BREAK
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AMETHYST_BLOCK_CHIME
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AMETHYST_BLOCK_FALL
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AMETHYST_BLOCK_HIT
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AMETHYST_BLOCK_PLACE
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AMETHYST_BLOCK_RESONATE
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AMETHYST_BLOCK_STEP
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AMETHYST_CLUSTER_BREAK
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AMETHYST_CLUSTER_FALL
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AMETHYST_CLUSTER_HIT
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AMETHYST_CLUSTER_PLACE
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AMETHYST_CLUSTER_STEP
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ANCIENT_DEBRIS_BREAK
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ANCIENT_DEBRIS_STEP
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ANCIENT_DEBRIS_PLACE
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ANCIENT_DEBRIS_HIT
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ANCIENT_DEBRIS_FALL
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ANVIL_BREAK
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ANVIL_DESTROY
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ANVIL_FALL
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ANVIL_HIT
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ANVIL_LAND
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ANVIL_PLACE
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ANVIL_STEP
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ANVIL_USE
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ARMADILLO_EAT
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ARMADILLO_HURT
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ARMADILLO_HURT_REDUCED
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ARMADILLO_AMBIENT
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ARMADILLO_STEP
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ARMADILLO_DEATH
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ARMADILLO_ROLL
-
ARMADILLO_LAND
-
ARMADILLO_SCUTE_DROP
-
ARMADILLO_UNROLL_FINISH
-
ARMADILLO_PEEK
-
ARMADILLO_UNROLL_START
-
ARMADILLO_BRUSH
-
ARMOR_EQUIP_CHAIN
-
ARMOR_EQUIP_DIAMOND
-
ARMOR_EQUIP_ELYTRA
-
ARMOR_EQUIP_GENERIC
-
ARMOR_EQUIP_GOLD
-
ARMOR_EQUIP_IRON
-
ARMOR_EQUIP_LEATHER
-
ARMOR_EQUIP_NETHERITE
-
ARMOR_EQUIP_TURTLE
-
ARMOR_EQUIP_WOLF
-
ARMOR_UNEQUIP_WOLF
-
ARMOR_STAND_BREAK
-
ARMOR_STAND_FALL
-
ARMOR_STAND_HIT
-
ARMOR_STAND_PLACE
-
ARROW_HIT
-
ARROW_HIT_PLAYER
-
ARROW_SHOOT
-
AXE_STRIP
-
AXE_SCRAPE
-
AXE_WAX_OFF
-
AXOLOTL_ATTACK
-
AXOLOTL_DEATH
-
AXOLOTL_HURT
-
AXOLOTL_IDLE_AIR
-
AXOLOTL_IDLE_WATER
-
AXOLOTL_SPLASH
-
AXOLOTL_SWIM
-
AZALEA_BREAK
-
AZALEA_FALL
-
AZALEA_HIT
-
AZALEA_PLACE
-
AZALEA_STEP
-
AZALEA_LEAVES_BREAK
-
AZALEA_LEAVES_FALL
-
AZALEA_LEAVES_HIT
-
AZALEA_LEAVES_PLACE
-
AZALEA_LEAVES_STEP
-
BAMBOO_BREAK
-
BAMBOO_FALL
-
BAMBOO_HIT
-
BAMBOO_PLACE
-
BAMBOO_STEP
-
BAMBOO_SAPLING_BREAK
-
BAMBOO_SAPLING_HIT
-
BAMBOO_SAPLING_PLACE
-
BAMBOO_WOOD_BREAK
-
BAMBOO_WOOD_FALL
-
BAMBOO_WOOD_HIT
-
BAMBOO_WOOD_PLACE
-
BAMBOO_WOOD_STEP
-
BAMBOO_WOOD_DOOR_CLOSE
-
BAMBOO_WOOD_DOOR_OPEN
-
BAMBOO_WOOD_TRAPDOOR_CLOSE
-
BAMBOO_WOOD_TRAPDOOR_OPEN
-
BAMBOO_WOOD_BUTTON_CLICK_OFF
-
BAMBOO_WOOD_BUTTON_CLICK_ON
-
BAMBOO_WOOD_PRESSURE_PLATE_CLICK_OFF
-
BAMBOO_WOOD_PRESSURE_PLATE_CLICK_ON
-
BAMBOO_WOOD_FENCE_GATE_CLOSE
-
BAMBOO_WOOD_FENCE_GATE_OPEN
-
BARREL_CLOSE
-
BARREL_OPEN
-
BASALT_BREAK
-
BASALT_STEP
-
BASALT_PLACE
-
BASALT_HIT
-
BASALT_FALL
-
BAT_AMBIENT
-
BAT_DEATH
-
BAT_HURT
-
BAT_LOOP
-
BAT_TAKEOFF
-
BEACON_ACTIVATE
-
BEACON_AMBIENT
-
BEACON_DEACTIVATE
-
BEACON_POWER_SELECT
-
BEE_DEATH
-
BEE_HURT
-
BEE_LOOP_AGGRESSIVE
-
BEE_LOOP
-
BEE_STING
-
BEE_POLLINATE
-
BEEHIVE_DRIP
-
BEEHIVE_ENTER
-
BEEHIVE_EXIT
-
BEEHIVE_SHEAR
-
BEEHIVE_WORK
-
BELL_BLOCK
-
BELL_RESONATE
-
BIG_DRIPLEAF_BREAK
-
BIG_DRIPLEAF_FALL
-
BIG_DRIPLEAF_HIT
-
BIG_DRIPLEAF_PLACE
-
BIG_DRIPLEAF_STEP
-
BLAZE_AMBIENT
-
BLAZE_BURN
-
BLAZE_DEATH
-
BLAZE_HURT
-
BLAZE_SHOOT
-
BOAT_PADDLE_LAND
-
BOAT_PADDLE_WATER
-
BOGGED_AMBIENT
-
BOGGED_DEATH
-
BOGGED_HURT
-
BOGGED_SHEAR
-
BOGGED_STEP
-
BONE_BLOCK_BREAK
-
BONE_BLOCK_FALL
-
BONE_BLOCK_HIT
-
BONE_BLOCK_PLACE
-
BONE_BLOCK_STEP
-
BONE_MEAL_USE
-
BOOK_PAGE_TURN
-
BOOK_PUT
-
BLASTFURNACE_FIRE_CRACKLE
-
BOTTLE_EMPTY
-
BOTTLE_FILL
-
BOTTLE_FILL_DRAGONBREATH
-
BREEZE_CHARGE
-
BREEZE_DEFLECT
-
BREEZE_INHALE
-
BREEZE_IDLE_GROUND
-
BREEZE_IDLE_AIR
-
BREEZE_SHOOT
-
BREEZE_JUMP
-
BREEZE_LAND
-
BREEZE_SLIDE
-
BREEZE_DEATH
-
BREEZE_HURT
-
BREEZE_WHIRL
-
BREEZE_WIND_CHARGE_BURST
-
BREWING_STAND_BREW
-
BRUSH_GENERIC
-
BRUSH_SAND
-
BRUSH_GRAVEL
-
BRUSH_SAND_COMPLETED
-
BRUSH_GRAVEL_COMPLETED
-
BUBBLE_COLUMN_BUBBLE_POP
-
BUBBLE_COLUMN_UPWARDS_AMBIENT
-
BUBBLE_COLUMN_UPWARDS_INSIDE
-
BUBBLE_COLUMN_WHIRLPOOL_AMBIENT
-
BUBBLE_COLUMN_WHIRLPOOL_INSIDE
-
BUCKET_EMPTY
-
BUCKET_EMPTY_AXOLOTL
-
BUCKET_EMPTY_FISH
-
BUCKET_EMPTY_LAVA
-
BUCKET_EMPTY_POWDER_SNOW
-
BUCKET_EMPTY_TADPOLE
-
BUCKET_FILL
-
BUCKET_FILL_AXOLOTL
-
BUCKET_FILL_FISH
-
BUCKET_FILL_LAVA
-
BUCKET_FILL_POWDER_SNOW
-
BUCKET_FILL_TADPOLE
-
BUNDLE_DROP_CONTENTS
-
BUNDLE_INSERT
-
BUNDLE_REMOVE_ONE
-
CAKE_ADD_CANDLE
-
CALCITE_BREAK
-
CALCITE_STEP
-
CALCITE_PLACE
-
CALCITE_HIT
-
CALCITE_FALL
-
CAMEL_AMBIENT
-
CAMEL_DASH
-
CAMEL_DASH_READY
-
CAMEL_DEATH
-
CAMEL_EAT
-
CAMEL_HURT
-
CAMEL_SADDLE
-
CAMEL_SIT
-
CAMEL_STAND
-
CAMEL_STEP
-
CAMEL_STEP_SAND
-
CAMPFIRE_CRACKLE
-
CANDLE_AMBIENT
-
CANDLE_BREAK
-
CANDLE_EXTINGUISH
-
CANDLE_FALL
-
CANDLE_HIT
-
CANDLE_PLACE
-
CANDLE_STEP
-
CAT_AMBIENT
-
CAT_STRAY_AMBIENT
-
CAT_DEATH
-
CAT_EAT
-
CAT_HISS
-
CAT_BEG_FOR_FOOD
-
CAT_HURT
-
CAT_PURR
-
CAT_PURREOW
-
CAVE_VINES_BREAK
-
CAVE_VINES_FALL
-
CAVE_VINES_HIT
-
CAVE_VINES_PLACE
-
CAVE_VINES_STEP
-
CAVE_VINES_PICK_BERRIES
-
CHAIN_BREAK
-
CHAIN_FALL
-
CHAIN_HIT
-
CHAIN_PLACE
-
CHAIN_STEP
-
CHERRY_WOOD_BREAK
-
CHERRY_WOOD_FALL
-
CHERRY_WOOD_HIT
-
CHERRY_WOOD_PLACE
-
CHERRY_WOOD_STEP
-
CHERRY_SAPLING_BREAK
-
CHERRY_SAPLING_FALL
-
CHERRY_SAPLING_HIT
-
CHERRY_SAPLING_PLACE
-
CHERRY_SAPLING_STEP
-
CHERRY_LEAVES_BREAK
-
CHERRY_LEAVES_FALL
-
CHERRY_LEAVES_HIT
-
CHERRY_LEAVES_PLACE
-
CHERRY_LEAVES_STEP
-
CHERRY_WOOD_HANGING_SIGN_STEP
-
CHERRY_WOOD_HANGING_SIGN_BREAK
-
CHERRY_WOOD_HANGING_SIGN_FALL
-
CHERRY_WOOD_HANGING_SIGN_HIT
-
CHERRY_WOOD_HANGING_SIGN_PLACE
-
CHERRY_WOOD_DOOR_CLOSE
-
CHERRY_WOOD_DOOR_OPEN
-
CHERRY_WOOD_TRAPDOOR_CLOSE
-
CHERRY_WOOD_TRAPDOOR_OPEN
-
CHERRY_WOOD_BUTTON_CLICK_OFF
-
CHERRY_WOOD_BUTTON_CLICK_ON
-
CHERRY_WOOD_PRESSURE_PLATE_CLICK_OFF
-
CHERRY_WOOD_PRESSURE_PLATE_CLICK_ON
-
CHERRY_WOOD_FENCE_GATE_CLOSE
-
CHERRY_WOOD_FENCE_GATE_OPEN
-
CHEST_CLOSE
-
CHEST_LOCKED
-
CHEST_OPEN
-
CHICKEN_AMBIENT
-
CHICKEN_DEATH
-
CHICKEN_EGG
-
CHICKEN_HURT
-
CHICKEN_STEP
-
CHISELED_BOOKSHELF_BREAK
-
CHISELED_BOOKSHELF_FALL
-
CHISELED_BOOKSHELF_HIT
-
CHISELED_BOOKSHELF_INSERT
-
CHISELED_BOOKSHELF_INSERT_ENCHANTED
-
CHISELED_BOOKSHELF_STEP
-
CHISELED_BOOKSHELF_PICKUP
-
CHISELED_BOOKSHELF_PICKUP_ENCHANTED
-
CHISELED_BOOKSHELF_PLACE
-
CHORUS_FLOWER_DEATH
-
CHORUS_FLOWER_GROW
-
CHORUS_FRUIT_TELEPORT
-
COBWEB_BREAK
-
COBWEB_STEP
-
COBWEB_PLACE
-
COBWEB_HIT
-
COBWEB_FALL
-
COD_AMBIENT
-
COD_DEATH
-
COD_FLOP
-
COD_HURT
-
COMPARATOR_CLICK
-
COMPOSTER_EMPTY
-
COMPOSTER_FILL
-
COMPOSTER_FILL_SUCCESS
-
COMPOSTER_READY
-
CONDUIT_ACTIVATE
-
CONDUIT_AMBIENT
-
CONDUIT_AMBIENT_SHORT
-
CONDUIT_ATTACK_TARGET
-
CONDUIT_DEACTIVATE
-
COPPER_BULB_BREAK
-
COPPER_BULB_STEP
-
COPPER_BULB_PLACE
-
COPPER_BULB_HIT
-
COPPER_BULB_FALL
-
COPPER_BULB_TURN_ON
-
COPPER_BULB_TURN_OFF
-
COPPER_BREAK
-
COPPER_STEP
-
COPPER_PLACE
-
COPPER_HIT
-
COPPER_FALL
-
COPPER_DOOR_CLOSE
-
COPPER_DOOR_OPEN
-
COPPER_GRATE_BREAK
-
COPPER_GRATE_STEP
-
COPPER_GRATE_PLACE
-
COPPER_GRATE_HIT
-
COPPER_GRATE_FALL
-
COPPER_TRAPDOOR_CLOSE
-
COPPER_TRAPDOOR_OPEN
-
CORAL_BLOCK_BREAK
-
CORAL_BLOCK_FALL
-
CORAL_BLOCK_HIT
-
CORAL_BLOCK_PLACE
-
CORAL_BLOCK_STEP
-
COW_AMBIENT
-
COW_DEATH
-
COW_HURT
-
COW_MILK
-
COW_STEP
-
CRAFTER_CRAFT
-
CRAFTER_FAIL
-
CREEPER_DEATH
-
CREEPER_HURT
-
CREEPER_PRIMED
-
CROP_BREAK
-
CROP_PLANTED
-
CROSSBOW_HIT
-
CROSSBOW_LOADING_END
-
CROSSBOW_LOADING_MIDDLE
-
CROSSBOW_LOADING_START
-
CROSSBOW_QUICK_CHARGE_1
-
CROSSBOW_QUICK_CHARGE_2
-
CROSSBOW_QUICK_CHARGE_3
-
CROSSBOW_SHOOT
-
DECORATED_POT_BREAK
-
DECORATED_POT_FALL
-
DECORATED_POT_HIT
-
DECORATED_POT_INSERT
-
DECORATED_POT_INSERT_FAIL
-
DECORATED_POT_STEP
-
DECORATED_POT_PLACE
-
DECORATED_POT_SHATTER
-
DEEPSLATE_BRICKS_BREAK
-
DEEPSLATE_BRICKS_FALL
-
DEEPSLATE_BRICKS_HIT
-
DEEPSLATE_BRICKS_PLACE
-
DEEPSLATE_BRICKS_STEP
-
DEEPSLATE_BREAK
-
DEEPSLATE_FALL
-
DEEPSLATE_HIT
-
DEEPSLATE_PLACE
-
DEEPSLATE_STEP
-
DEEPSLATE_TILES_BREAK
-
DEEPSLATE_TILES_FALL
-
DEEPSLATE_TILES_HIT
-
DEEPSLATE_TILES_PLACE
-
DEEPSLATE_TILES_STEP
-
DISPENSER_DISPENSE
-
DISPENSER_FAIL
-
DISPENSER_LAUNCH
-
DOLPHIN_AMBIENT
-
DOLPHIN_AMBIENT_WATER
-
DOLPHIN_ATTACK
-
DOLPHIN_DEATH
-
DOLPHIN_EAT
-
DOLPHIN_HURT
-
DOLPHIN_JUMP
-
DOLPHIN_PLAY
-
DOLPHIN_SPLASH
-
DOLPHIN_SWIM
-
DONKEY_AMBIENT
-
DONKEY_ANGRY
-
DONKEY_CHEST
-
DONKEY_DEATH
-
DONKEY_EAT
-
DONKEY_HURT
-
DONKEY_JUMP
-
DRIPSTONE_BLOCK_BREAK
-
DRIPSTONE_BLOCK_STEP
-
DRIPSTONE_BLOCK_PLACE
-
DRIPSTONE_BLOCK_HIT
-
DRIPSTONE_BLOCK_FALL
-
POINTED_DRIPSTONE_BREAK
-
POINTED_DRIPSTONE_STEP
-
POINTED_DRIPSTONE_PLACE
-
POINTED_DRIPSTONE_HIT
-
POINTED_DRIPSTONE_FALL
-
POINTED_DRIPSTONE_LAND
-
POINTED_DRIPSTONE_DRIP_LAVA
-
POINTED_DRIPSTONE_DRIP_WATER
-
POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON
-
POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON
-
BIG_DRIPLEAF_TILT_DOWN
-
BIG_DRIPLEAF_TILT_UP
-
DROWNED_AMBIENT
-
DROWNED_AMBIENT_WATER
-
DROWNED_DEATH
-
DROWNED_DEATH_WATER
-
DROWNED_HURT
-
DROWNED_HURT_WATER
-
DROWNED_SHOOT
-
DROWNED_STEP
-
DROWNED_SWIM
-
DYE_USE
-
EGG_THROW
-
ELDER_GUARDIAN_AMBIENT
-
ELDER_GUARDIAN_AMBIENT_LAND
-
ELDER_GUARDIAN_CURSE
-
ELDER_GUARDIAN_DEATH
-
ELDER_GUARDIAN_DEATH_LAND
-
ELDER_GUARDIAN_FLOP
-
ELDER_GUARDIAN_HURT
-
ELDER_GUARDIAN_HURT_LAND
-
ELYTRA_FLYING
-
ENCHANTMENT_TABLE_USE
-
ENDER_CHEST_CLOSE
-
ENDER_CHEST_OPEN
-
ENDER_DRAGON_AMBIENT
-
ENDER_DRAGON_DEATH
-
DRAGON_FIREBALL_EXPLODE
-
ENDER_DRAGON_FLAP
-
ENDER_DRAGON_GROWL
-
ENDER_DRAGON_HURT
-
ENDER_DRAGON_SHOOT
-
ENDER_EYE_DEATH
-
ENDER_EYE_LAUNCH
-
ENDERMAN_AMBIENT
-
ENDERMAN_DEATH
-
ENDERMAN_HURT
-
ENDERMAN_SCREAM
-
ENDERMAN_STARE
-
ENDERMAN_TELEPORT
-
ENDERMITE_AMBIENT
-
ENDERMITE_DEATH
-
ENDERMITE_HURT
-
ENDERMITE_STEP
-
ENDER_PEARL_THROW
-
END_GATEWAY_SPAWN
-
END_PORTAL_FRAME_FILL
-
END_PORTAL_SPAWN
-
EVOKER_AMBIENT
-
EVOKER_CAST_SPELL
-
EVOKER_CELEBRATE
-
EVOKER_DEATH
-
EVOKER_FANGS_ATTACK
-
EVOKER_HURT
-
EVOKER_PREPARE_ATTACK
-
EVOKER_PREPARE_SUMMON
-
EVOKER_PREPARE_WOLOLO
-
EXPERIENCE_BOTTLE_THROW
-
EXPERIENCE_ORB_PICKUP
-
FENCE_GATE_CLOSE
-
FENCE_GATE_OPEN
-
FIRECHARGE_USE
-
FIREWORK_ROCKET_BLAST
-
FIREWORK_ROCKET_BLAST_FAR
-
FIREWORK_ROCKET_LARGE_BLAST
-
FIREWORK_ROCKET_LARGE_BLAST_FAR
-
FIREWORK_ROCKET_LAUNCH
-
FIREWORK_ROCKET_SHOOT
-
FIREWORK_ROCKET_TWINKLE
-
FIREWORK_ROCKET_TWINKLE_FAR
-
FIRE_AMBIENT
-
FIRE_EXTINGUISH
-
FISH_SWIM
-
FISHING_BOBBER_RETRIEVE
-
FISHING_BOBBER_SPLASH
-
FISHING_BOBBER_THROW
-
FLINTANDSTEEL_USE
-
FLOWERING_AZALEA_BREAK
-
FLOWERING_AZALEA_FALL
-
FLOWERING_AZALEA_HIT
-
FLOWERING_AZALEA_PLACE
-
FLOWERING_AZALEA_STEP
-
FOX_AGGRO
-
FOX_AMBIENT
-
FOX_BITE
-
FOX_DEATH
-
FOX_EAT
-
FOX_HURT
-
FOX_SCREECH
-
FOX_SLEEP
-
FOX_SNIFF
-
FOX_SPIT
-
FOX_TELEPORT
-
SUSPICIOUS_SAND_BREAK
-
SUSPICIOUS_SAND_STEP
-
SUSPICIOUS_SAND_PLACE
-
SUSPICIOUS_SAND_HIT
-
SUSPICIOUS_SAND_FALL
-
SUSPICIOUS_GRAVEL_BREAK
-
SUSPICIOUS_GRAVEL_STEP
-
SUSPICIOUS_GRAVEL_PLACE
-
SUSPICIOUS_GRAVEL_HIT
-
SUSPICIOUS_GRAVEL_FALL
-
FROGLIGHT_BREAK
-
FROGLIGHT_FALL
-
FROGLIGHT_HIT
-
FROGLIGHT_PLACE
-
FROGLIGHT_STEP
-
FROGSPAWNSTEP
-
FROGSPAWN_BREAK
-
FROGSPAWN_FALL
-
FROGSPAWN_HATCH
-
FROGSPAWN_HIT
-
FROGSPAWN_PLACE
-
FROG_AMBIENT
-
FROG_DEATH
-
FROG_EAT
-
FROG_HURT
-
FROG_LAY_SPAWN
-
FROG_LONG_JUMP
-
FROG_STEP
-
FROG_TONGUE
-
ROOTS_BREAK
-
ROOTS_STEP
-
ROOTS_PLACE
-
ROOTS_HIT
-
ROOTS_FALL
-
FURNACE_FIRE_CRACKLE
-
GENERIC_BIG_FALL
-
GENERIC_BURN
-
GENERIC_DEATH
-
GENERIC_DRINK
-
GENERIC_EAT
-
GENERIC_EXPLODE
-
GENERIC_EXTINGUISH_FIRE
-
GENERIC_HURT
-
GENERIC_SMALL_FALL
-
GENERIC_SPLASH
-
GENERIC_SWIM
-
GHAST_AMBIENT
-
GHAST_DEATH
-
GHAST_HURT
-
GHAST_SCREAM
-
GHAST_SHOOT
-
GHAST_WARN
-
GILDED_BLACKSTONE_BREAK
-
GILDED_BLACKSTONE_FALL
-
GILDED_BLACKSTONE_HIT
-
GILDED_BLACKSTONE_PLACE
-
GILDED_BLACKSTONE_STEP
-
GLASS_BREAK
-
GLASS_FALL
-
GLASS_HIT
-
GLASS_PLACE
-
GLASS_STEP
-
GLOW_INK_SAC_USE
-
GLOW_ITEM_FRAME_ADD_ITEM
-
GLOW_ITEM_FRAME_BREAK
-
GLOW_ITEM_FRAME_PLACE
-
GLOW_ITEM_FRAME_REMOVE_ITEM
-
GLOW_ITEM_FRAME_ROTATE_ITEM
-
GLOW_SQUID_AMBIENT
-
GLOW_SQUID_DEATH
-
GLOW_SQUID_HURT
-
GLOW_SQUID_SQUIRT
-
GOAT_AMBIENT
-
GOAT_DEATH
-
GOAT_EAT
-
GOAT_HURT
-
GOAT_LONG_JUMP
-
GOAT_MILK
-
GOAT_PREPARE_RAM
-
GOAT_RAM_IMPACT
-
GOAT_HORN_BREAK
-
GOAT_HORN_PLAY
-
GOAT_SCREAMING_AMBIENT
-
GOAT_SCREAMING_DEATH
-
GOAT_SCREAMING_EAT
-
GOAT_SCREAMING_HURT
-
GOAT_SCREAMING_LONG_JUMP
-
GOAT_SCREAMING_MILK
-
GOAT_SCREAMING_PREPARE_RAM
-
GOAT_SCREAMING_RAM_IMPACT
-
GOAT_SCREAMING_HORN_BREAK
-
GOAT_STEP
-
GRASS_BREAK
-
GRASS_FALL
-
GRASS_HIT
-
GRASS_PLACE
-
GRASS_STEP
-
GRAVEL_BREAK
-
GRAVEL_FALL
-
GRAVEL_HIT
-
GRAVEL_PLACE
-
GRAVEL_STEP
-
GRINDSTONE_USE
-
GROWING_PLANT_CROP
-
GUARDIAN_AMBIENT
-
GUARDIAN_AMBIENT_LAND
-
GUARDIAN_ATTACK
-
GUARDIAN_DEATH
-
GUARDIAN_DEATH_LAND
-
GUARDIAN_FLOP
-
GUARDIAN_HURT
-
GUARDIAN_HURT_LAND
-
HANGING_ROOTS_BREAK
-
HANGING_ROOTS_FALL
-
HANGING_ROOTS_HIT
-
HANGING_ROOTS_PLACE
-
HANGING_ROOTS_STEP
-
HANGING_SIGN_STEP
-
HANGING_SIGN_BREAK
-
HANGING_SIGN_FALL
-
HANGING_SIGN_HIT
-
HANGING_SIGN_PLACE
-
HEAVY_CORE_BREAK
-
HEAVY_CORE_FALL
-
HEAVY_CORE_HIT
-
HEAVY_CORE_PLACE
-
HEAVY_CORE_STEP
-
NETHER_WOOD_HANGING_SIGN_STEP
-
NETHER_WOOD_HANGING_SIGN_BREAK
-
NETHER_WOOD_HANGING_SIGN_FALL
-
NETHER_WOOD_HANGING_SIGN_HIT
-
NETHER_WOOD_HANGING_SIGN_PLACE
-
BAMBOO_WOOD_HANGING_SIGN_STEP
-
BAMBOO_WOOD_HANGING_SIGN_BREAK
-
BAMBOO_WOOD_HANGING_SIGN_FALL
-
BAMBOO_WOOD_HANGING_SIGN_HIT
-
BAMBOO_WOOD_HANGING_SIGN_PLACE
-
TRIAL_SPAWNER_BREAK
-
TRIAL_SPAWNER_STEP
-
TRIAL_SPAWNER_PLACE
-
TRIAL_SPAWNER_HIT
-
TRIAL_SPAWNER_FALL
-
TRIAL_SPAWNER_SPAWN_MOB
-
TRIAL_SPAWNER_ABOUT_TO_SPAWN_ITEM
-
TRIAL_SPAWNER_SPAWN_ITEM
-
TRIAL_SPAWNER_SPAWN_ITEM_BEGIN
-
TRIAL_SPAWNER_DETECT_PLAYER
-
TRIAL_SPAWNER_OMINOUS_ACTIVATE
-
TRIAL_SPAWNER_AMBIENT
-
TRIAL_SPAWNER_AMBIENT_OMINOUS
-
TRIAL_SPAWNER_OPEN_SHUTTER
-
TRIAL_SPAWNER_CLOSE_SHUTTER
-
TRIAL_SPAWNER_EJECT_ITEM
-
HOE_TILL
-
HOGLIN_AMBIENT
-
HOGLIN_ANGRY
-
HOGLIN_ATTACK
-
HOGLIN_CONVERTED_TO_ZOMBIFIED
-
HOGLIN_DEATH
-
HOGLIN_HURT
-
HOGLIN_RETREAT
-
HOGLIN_STEP
-
HONEY_BLOCK_BREAK
-
HONEY_BLOCK_FALL
-
HONEY_BLOCK_HIT
-
HONEY_BLOCK_PLACE
-
HONEY_BLOCK_SLIDE
-
HONEY_BLOCK_STEP
-
HONEYCOMB_WAX_ON
-
HONEY_DRINK
-
GOAT_HORN_VARIANT_COUNT
public static final int GOAT_HORN_VARIANT_COUNT- See Also:
-
GOAT_HORN_SOUND_VARIANTS
public static final com.google.common.collect.ImmutableList<Holder.Reference<SoundEvent>> GOAT_HORN_SOUND_VARIANTS -
HORSE_AMBIENT
-
HORSE_ANGRY
-
HORSE_ARMOR
-
HORSE_BREATHE
-
HORSE_DEATH
-
HORSE_EAT
-
HORSE_GALLOP
-
HORSE_HURT
-
HORSE_JUMP
-
HORSE_LAND
-
HORSE_SADDLE
-
HORSE_STEP
-
HORSE_STEP_WOOD
-
HOSTILE_BIG_FALL
-
HOSTILE_DEATH
-
HOSTILE_HURT
-
HOSTILE_SMALL_FALL
-
HOSTILE_SPLASH
-
HOSTILE_SWIM
-
HUSK_AMBIENT
-
HUSK_CONVERTED_TO_ZOMBIE
-
HUSK_DEATH
-
HUSK_HURT
-
HUSK_STEP
-
ILLUSIONER_AMBIENT
-
ILLUSIONER_CAST_SPELL
-
ILLUSIONER_DEATH
-
ILLUSIONER_HURT
-
ILLUSIONER_MIRROR_MOVE
-
ILLUSIONER_PREPARE_BLINDNESS
-
ILLUSIONER_PREPARE_MIRROR
-
INK_SAC_USE
-
IRON_DOOR_CLOSE
-
IRON_DOOR_OPEN
-
IRON_GOLEM_ATTACK
-
IRON_GOLEM_DAMAGE
-
IRON_GOLEM_DEATH
-
IRON_GOLEM_HURT
-
IRON_GOLEM_REPAIR
-
IRON_GOLEM_STEP
-
IRON_TRAPDOOR_CLOSE
-
IRON_TRAPDOOR_OPEN
-
ITEM_FRAME_ADD_ITEM
-
ITEM_FRAME_BREAK
-
ITEM_FRAME_PLACE
-
ITEM_FRAME_REMOVE_ITEM
-
ITEM_FRAME_ROTATE_ITEM
-
ITEM_BREAK
-
ITEM_PICKUP
-
LADDER_BREAK
-
LADDER_FALL
-
LADDER_HIT
-
LADDER_PLACE
-
LADDER_STEP
-
LANTERN_BREAK
-
LANTERN_FALL
-
LANTERN_HIT
-
LANTERN_PLACE
-
LANTERN_STEP
-
LARGE_AMETHYST_BUD_BREAK
-
LARGE_AMETHYST_BUD_PLACE
-
LAVA_AMBIENT
-
LAVA_EXTINGUISH
-
LAVA_POP
-
LEASH_KNOT_BREAK
-
LEASH_KNOT_PLACE
-
LEVER_CLICK
-
LIGHTNING_BOLT_IMPACT
-
LIGHTNING_BOLT_THUNDER
-
LINGERING_POTION_THROW
-
LLAMA_AMBIENT
-
LLAMA_ANGRY
-
LLAMA_CHEST
-
LLAMA_DEATH
-
LLAMA_EAT
-
LLAMA_HURT
-
LLAMA_SPIT
-
LLAMA_STEP
-
LLAMA_SWAG
-
MAGMA_CUBE_DEATH_SMALL
-
LODESTONE_BREAK
-
LODESTONE_STEP
-
LODESTONE_PLACE
-
LODESTONE_HIT
-
LODESTONE_FALL
-
LODESTONE_COMPASS_LOCK
-
MACE_SMASH_AIR
-
MACE_SMASH_GROUND
-
MACE_SMASH_GROUND_HEAVY
-
MAGMA_CUBE_DEATH
-
MAGMA_CUBE_HURT
-
MAGMA_CUBE_HURT_SMALL
-
MAGMA_CUBE_JUMP
-
MAGMA_CUBE_SQUISH
-
MAGMA_CUBE_SQUISH_SMALL
-
MANGROVE_ROOTS_BREAK
-
MANGROVE_ROOTS_FALL
-
MANGROVE_ROOTS_HIT
-
MANGROVE_ROOTS_PLACE
-
MANGROVE_ROOTS_STEP
-
MEDIUM_AMETHYST_BUD_BREAK
-
MEDIUM_AMETHYST_BUD_PLACE
-
METAL_BREAK
-
METAL_FALL
-
METAL_HIT
-
METAL_PLACE
-
METAL_PRESSURE_PLATE_CLICK_OFF
-
METAL_PRESSURE_PLATE_CLICK_ON
-
METAL_STEP
-
MINECART_INSIDE_UNDERWATER
-
MINECART_INSIDE
-
MINECART_RIDING
-
MOOSHROOM_CONVERT
-
MOOSHROOM_EAT
-
MOOSHROOM_MILK
-
MOOSHROOM_MILK_SUSPICIOUSLY
-
MOOSHROOM_SHEAR
-
MOSS_CARPET_BREAK
-
MOSS_CARPET_FALL
-
MOSS_CARPET_HIT
-
MOSS_CARPET_PLACE
-
MOSS_CARPET_STEP
-
PINK_PETALS_BREAK
-
PINK_PETALS_FALL
-
PINK_PETALS_HIT
-
PINK_PETALS_PLACE
-
PINK_PETALS_STEP
-
MOSS_BREAK
-
MOSS_FALL
-
MOSS_HIT
-
MOSS_PLACE
-
MOSS_STEP
-
MUD_BREAK
-
MUD_FALL
-
MUD_HIT
-
MUD_PLACE
-
MUD_STEP
-
MUD_BRICKS_BREAK
-
MUD_BRICKS_FALL
-
MUD_BRICKS_HIT
-
MUD_BRICKS_PLACE
-
MUD_BRICKS_STEP
-
MUDDY_MANGROVE_ROOTS_BREAK
-
MUDDY_MANGROVE_ROOTS_FALL
-
MUDDY_MANGROVE_ROOTS_HIT
-
MUDDY_MANGROVE_ROOTS_PLACE
-
MUDDY_MANGROVE_ROOTS_STEP
-
MULE_AMBIENT
-
MULE_ANGRY
-
MULE_CHEST
-
MULE_DEATH
-
MULE_EAT
-
MULE_HURT
-
MULE_JUMP
-
MUSIC_CREATIVE
-
MUSIC_CREDITS
-
MUSIC_DISC_5
-
MUSIC_DISC_11
-
MUSIC_DISC_13
-
MUSIC_DISC_BLOCKS
-
MUSIC_DISC_CAT
-
MUSIC_DISC_CHIRP
-
MUSIC_DISC_FAR
-
MUSIC_DISC_MALL
-
MUSIC_DISC_MELLOHI
-
MUSIC_DISC_PIGSTEP
-
MUSIC_DISC_STAL
-
MUSIC_DISC_STRAD
-
MUSIC_DISC_WAIT
-
MUSIC_DISC_WARD
-
MUSIC_DISC_OTHERSIDE
-
MUSIC_DISC_RELIC
-
MUSIC_DISC_CREATOR
-
MUSIC_DISC_CREATOR_MUSIC_BOX
-
MUSIC_DISC_PRECIPICE
-
MUSIC_DRAGON
-
MUSIC_END
-
MUSIC_GAME
-
MUSIC_MENU
-
MUSIC_BIOME_BASALT_DELTAS
-
MUSIC_BIOME_CRIMSON_FOREST
-
MUSIC_BIOME_DEEP_DARK
-
MUSIC_BIOME_DRIPSTONE_CAVES
-
MUSIC_BIOME_GROVE
-
MUSIC_BIOME_JAGGED_PEAKS
-
MUSIC_BIOME_LUSH_CAVES
-
MUSIC_BIOME_SWAMP
-
MUSIC_BIOME_FOREST
-
MUSIC_BIOME_OLD_GROWTH_TAIGA
-
MUSIC_BIOME_MEADOW
-
MUSIC_BIOME_CHERRY_GROVE
-
MUSIC_BIOME_NETHER_WASTES
-
MUSIC_BIOME_FROZEN_PEAKS
-
MUSIC_BIOME_SNOWY_SLOPES
-
MUSIC_BIOME_SOUL_SAND_VALLEY
-
MUSIC_BIOME_STONY_PEAKS
-
MUSIC_BIOME_WARPED_FOREST
-
MUSIC_BIOME_FLOWER_FOREST
-
MUSIC_BIOME_DESERT
-
MUSIC_BIOME_BADLANDS
-
MUSIC_BIOME_JUNGLE
-
MUSIC_BIOME_SPARSE_JUNGLE
-
MUSIC_BIOME_BAMBOO_JUNGLE
-
MUSIC_UNDER_WATER
-
NETHER_BRICKS_BREAK
-
NETHER_BRICKS_STEP
-
NETHER_BRICKS_PLACE
-
NETHER_BRICKS_HIT
-
NETHER_BRICKS_FALL
-
NETHER_WART_BREAK
-
NETHER_WART_PLANTED
-
NETHER_WOOD_BREAK
-
NETHER_WOOD_FALL
-
NETHER_WOOD_HIT
-
NETHER_WOOD_PLACE
-
NETHER_WOOD_STEP
-
NETHER_WOOD_DOOR_CLOSE
-
NETHER_WOOD_DOOR_OPEN
-
NETHER_WOOD_TRAPDOOR_CLOSE
-
NETHER_WOOD_TRAPDOOR_OPEN
-
NETHER_WOOD_BUTTON_CLICK_OFF
-
NETHER_WOOD_BUTTON_CLICK_ON
-
NETHER_WOOD_PRESSURE_PLATE_CLICK_OFF
-
NETHER_WOOD_PRESSURE_PLATE_CLICK_ON
-
NETHER_WOOD_FENCE_GATE_CLOSE
-
NETHER_WOOD_FENCE_GATE_OPEN
-
EMPTY
-
PACKED_MUD_BREAK
-
PACKED_MUD_FALL
-
PACKED_MUD_HIT
-
PACKED_MUD_PLACE
-
PACKED_MUD_STEP
-
STEM_BREAK
-
STEM_STEP
-
STEM_PLACE
-
STEM_HIT
-
STEM_FALL
-
NYLIUM_BREAK
-
NYLIUM_STEP
-
NYLIUM_PLACE
-
NYLIUM_HIT
-
NYLIUM_FALL
-
NETHER_SPROUTS_BREAK
-
NETHER_SPROUTS_STEP
-
NETHER_SPROUTS_PLACE
-
NETHER_SPROUTS_HIT
-
NETHER_SPROUTS_FALL
-
FUNGUS_BREAK
-
FUNGUS_STEP
-
FUNGUS_PLACE
-
FUNGUS_HIT
-
FUNGUS_FALL
-
WEEPING_VINES_BREAK
-
WEEPING_VINES_STEP
-
WEEPING_VINES_PLACE
-
WEEPING_VINES_HIT
-
WEEPING_VINES_FALL
-
WART_BLOCK_BREAK
-
WART_BLOCK_STEP
-
WART_BLOCK_PLACE
-
WART_BLOCK_HIT
-
WART_BLOCK_FALL
-
NETHERITE_BLOCK_BREAK
-
NETHERITE_BLOCK_STEP
-
NETHERITE_BLOCK_PLACE
-
NETHERITE_BLOCK_HIT
-
NETHERITE_BLOCK_FALL
-
NETHERRACK_BREAK
-
NETHERRACK_STEP
-
NETHERRACK_PLACE
-
NETHERRACK_HIT
-
NETHERRACK_FALL
-
NOTE_BLOCK_BASEDRUM
-
NOTE_BLOCK_BASS
-
NOTE_BLOCK_BELL
-
NOTE_BLOCK_CHIME
-
NOTE_BLOCK_FLUTE
-
NOTE_BLOCK_GUITAR
-
NOTE_BLOCK_HARP
-
NOTE_BLOCK_HAT
-
NOTE_BLOCK_PLING
-
NOTE_BLOCK_SNARE
-
NOTE_BLOCK_XYLOPHONE
-
NOTE_BLOCK_IRON_XYLOPHONE
-
NOTE_BLOCK_COW_BELL
-
NOTE_BLOCK_DIDGERIDOO
-
NOTE_BLOCK_BIT
-
NOTE_BLOCK_BANJO
-
NOTE_BLOCK_IMITATE_ZOMBIE
-
NOTE_BLOCK_IMITATE_SKELETON
-
NOTE_BLOCK_IMITATE_CREEPER
-
NOTE_BLOCK_IMITATE_ENDER_DRAGON
-
NOTE_BLOCK_IMITATE_WITHER_SKELETON
-
NOTE_BLOCK_IMITATE_PIGLIN
-
OCELOT_HURT
-
OCELOT_AMBIENT
-
OCELOT_DEATH
-
OMINOUS_BOTTLE_DISPOSE
-
PAINTING_BREAK
-
PAINTING_PLACE
-
PANDA_PRE_SNEEZE
-
PANDA_SNEEZE
-
PANDA_AMBIENT
-
PANDA_DEATH
-
PANDA_EAT
-
PANDA_STEP
-
PANDA_CANT_BREED
-
PANDA_AGGRESSIVE_AMBIENT
-
PANDA_WORRIED_AMBIENT
-
PANDA_HURT
-
PANDA_BITE
-
PARROT_AMBIENT
-
PARROT_DEATH
-
PARROT_EAT
-
PARROT_FLY
-
PARROT_HURT
-
PARROT_IMITATE_BLAZE
-
PARROT_IMITATE_BOGGED
-
PARROT_IMITATE_BREEZE
-
PARROT_IMITATE_CREEPER
-
PARROT_IMITATE_DROWNED
-
PARROT_IMITATE_ELDER_GUARDIAN
-
PARROT_IMITATE_ENDER_DRAGON
-
PARROT_IMITATE_ENDERMITE
-
PARROT_IMITATE_EVOKER
-
PARROT_IMITATE_GHAST
-
PARROT_IMITATE_GUARDIAN
-
PARROT_IMITATE_HOGLIN
-
PARROT_IMITATE_HUSK
-
PARROT_IMITATE_ILLUSIONER
-
PARROT_IMITATE_MAGMA_CUBE
-
PARROT_IMITATE_PHANTOM
-
PARROT_IMITATE_PIGLIN
-
PARROT_IMITATE_PIGLIN_BRUTE
-
PARROT_IMITATE_PILLAGER
-
PARROT_IMITATE_RAVAGER
-
PARROT_IMITATE_SHULKER
-
PARROT_IMITATE_SILVERFISH
-
PARROT_IMITATE_SKELETON
-
PARROT_IMITATE_SLIME
-
PARROT_IMITATE_SPIDER
-
PARROT_IMITATE_STRAY
-
PARROT_IMITATE_VEX
-
PARROT_IMITATE_VINDICATOR
-
PARROT_IMITATE_WARDEN
-
PARROT_IMITATE_WITCH
-
PARROT_IMITATE_WITHER
-
PARROT_IMITATE_WITHER_SKELETON
-
PARROT_IMITATE_ZOGLIN
-
PARROT_IMITATE_ZOMBIE
-
PARROT_IMITATE_ZOMBIE_VILLAGER
-
PARROT_STEP
-
PHANTOM_AMBIENT
-
PHANTOM_BITE
-
PHANTOM_DEATH
-
PHANTOM_FLAP
-
PHANTOM_HURT
-
PHANTOM_SWOOP
-
PIG_AMBIENT
-
PIG_DEATH
-
PIG_HURT
-
PIG_SADDLE
-
PIG_STEP
-
PIGLIN_ADMIRING_ITEM
-
PIGLIN_AMBIENT
-
PIGLIN_ANGRY
-
PIGLIN_CELEBRATE
-
PIGLIN_DEATH
-
PIGLIN_JEALOUS
-
PIGLIN_HURT
-
PIGLIN_RETREAT
-
PIGLIN_STEP
-
PIGLIN_CONVERTED_TO_ZOMBIFIED
-
PIGLIN_BRUTE_AMBIENT
-
PIGLIN_BRUTE_ANGRY
-
PIGLIN_BRUTE_DEATH
-
PIGLIN_BRUTE_HURT
-
PIGLIN_BRUTE_STEP
-
PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED
-
PILLAGER_AMBIENT
-
PILLAGER_CELEBRATE
-
PILLAGER_DEATH
-
PILLAGER_HURT
-
PISTON_CONTRACT
-
PISTON_EXTEND
-
PLAYER_ATTACK_CRIT
-
PLAYER_ATTACK_KNOCKBACK
-
PLAYER_ATTACK_NODAMAGE
-
PLAYER_ATTACK_STRONG
-
PLAYER_ATTACK_SWEEP
-
PLAYER_ATTACK_WEAK
-
PLAYER_BIG_FALL
-
PLAYER_BREATH
-
PLAYER_BURP
-
PLAYER_DEATH
-
PLAYER_HURT
-
PLAYER_HURT_DROWN
-
PLAYER_HURT_FREEZE
-
PLAYER_HURT_ON_FIRE
-
PLAYER_HURT_SWEET_BERRY_BUSH
-
PLAYER_LEVELUP
-
PLAYER_SMALL_FALL
-
PLAYER_SPLASH
-
PLAYER_SPLASH_HIGH_SPEED
-
PLAYER_SWIM
-
PLAYER_TELEPORT
-
POLAR_BEAR_AMBIENT
-
POLAR_BEAR_AMBIENT_BABY
-
POLAR_BEAR_DEATH
-
POLAR_BEAR_HURT
-
POLAR_BEAR_STEP
-
POLAR_BEAR_WARNING
-
POLISHED_DEEPSLATE_BREAK
-
POLISHED_DEEPSLATE_FALL
-
POLISHED_DEEPSLATE_HIT
-
POLISHED_DEEPSLATE_PLACE
-
POLISHED_DEEPSLATE_STEP
-
PORTAL_AMBIENT
-
PORTAL_TRAVEL
-
PORTAL_TRIGGER
-
POWDER_SNOW_BREAK
-
POWDER_SNOW_FALL
-
POWDER_SNOW_HIT
-
POWDER_SNOW_PLACE
-
POWDER_SNOW_STEP
-
PUFFER_FISH_AMBIENT
-
PUFFER_FISH_BLOW_OUT
-
PUFFER_FISH_BLOW_UP
-
PUFFER_FISH_DEATH
-
PUFFER_FISH_FLOP
-
PUFFER_FISH_HURT
-
PUFFER_FISH_STING
-
PUMPKIN_CARVE
-
RABBIT_AMBIENT
-
RABBIT_ATTACK
-
RABBIT_DEATH
-
RABBIT_HURT
-
RABBIT_JUMP
-
RAID_HORN
-
RAVAGER_AMBIENT
-
RAVAGER_ATTACK
-
RAVAGER_CELEBRATE
-
RAVAGER_DEATH
-
RAVAGER_HURT
-
RAVAGER_STEP
-
RAVAGER_STUNNED
-
RAVAGER_ROAR
-
NETHER_GOLD_ORE_BREAK
-
NETHER_GOLD_ORE_FALL
-
NETHER_GOLD_ORE_HIT
-
NETHER_GOLD_ORE_PLACE
-
NETHER_GOLD_ORE_STEP
-
NETHER_ORE_BREAK
-
NETHER_ORE_FALL
-
NETHER_ORE_HIT
-
NETHER_ORE_PLACE
-
NETHER_ORE_STEP
-
REDSTONE_TORCH_BURNOUT
-
RESPAWN_ANCHOR_AMBIENT
-
RESPAWN_ANCHOR_CHARGE
-
RESPAWN_ANCHOR_DEPLETE
-
RESPAWN_ANCHOR_SET_SPAWN
-
ROOTED_DIRT_BREAK
-
ROOTED_DIRT_FALL
-
ROOTED_DIRT_HIT
-
ROOTED_DIRT_PLACE
-
ROOTED_DIRT_STEP
-
SALMON_AMBIENT
-
SALMON_DEATH
-
SALMON_FLOP
-
SALMON_HURT
-
SAND_BREAK
-
SAND_FALL
-
SAND_HIT
-
SAND_PLACE
-
SAND_STEP
-
SCAFFOLDING_BREAK
-
SCAFFOLDING_FALL
-
SCAFFOLDING_HIT
-
SCAFFOLDING_PLACE
-
SCAFFOLDING_STEP
-
SCULK_BLOCK_SPREAD
-
SCULK_BLOCK_CHARGE
-
SCULK_BLOCK_BREAK
-
SCULK_BLOCK_FALL
-
SCULK_BLOCK_HIT
-
SCULK_BLOCK_PLACE
-
SCULK_BLOCK_STEP
-
SCULK_CATALYST_BLOOM
-
SCULK_CATALYST_BREAK
-
SCULK_CATALYST_FALL
-
SCULK_CATALYST_HIT
-
SCULK_CATALYST_PLACE
-
SCULK_CATALYST_STEP
-
SCULK_CLICKING
-
SCULK_CLICKING_STOP
-
SCULK_SENSOR_BREAK
-
SCULK_SENSOR_FALL
-
SCULK_SENSOR_HIT
-
SCULK_SENSOR_PLACE
-
SCULK_SENSOR_STEP
-
SCULK_SHRIEKER_BREAK
-
SCULK_SHRIEKER_FALL
-
SCULK_SHRIEKER_HIT
-
SCULK_SHRIEKER_PLACE
-
SCULK_SHRIEKER_SHRIEK
-
SCULK_SHRIEKER_STEP
-
SCULK_VEIN_BREAK
-
SCULK_VEIN_FALL
-
SCULK_VEIN_HIT
-
SCULK_VEIN_PLACE
-
SCULK_VEIN_STEP
-
SHEEP_AMBIENT
-
SHEEP_DEATH
-
SHEEP_HURT
-
SHEEP_SHEAR
-
SHEEP_STEP
-
SHIELD_BLOCK
-
SHIELD_BREAK
-
SHROOMLIGHT_BREAK
-
SHROOMLIGHT_STEP
-
SHROOMLIGHT_PLACE
-
SHROOMLIGHT_HIT
-
SHROOMLIGHT_FALL
-
SHOVEL_FLATTEN
-
SHULKER_AMBIENT
-
SHULKER_BOX_CLOSE
-
SHULKER_BOX_OPEN
-
SHULKER_BULLET_HIT
-
SHULKER_BULLET_HURT
-
SHULKER_CLOSE
-
SHULKER_DEATH
-
SHULKER_HURT
-
SHULKER_HURT_CLOSED
-
SHULKER_OPEN
-
SHULKER_SHOOT
-
SHULKER_TELEPORT
-
SILVERFISH_AMBIENT
-
SILVERFISH_DEATH
-
SILVERFISH_HURT
-
SILVERFISH_STEP
-
SKELETON_AMBIENT
-
SKELETON_CONVERTED_TO_STRAY
-
SKELETON_DEATH
-
SKELETON_HORSE_AMBIENT
-
SKELETON_HORSE_DEATH
-
SKELETON_HORSE_HURT
-
SKELETON_HORSE_SWIM
-
SKELETON_HORSE_AMBIENT_WATER
-
SKELETON_HORSE_GALLOP_WATER
-
SKELETON_HORSE_JUMP_WATER
-
SKELETON_HORSE_STEP_WATER
-
SKELETON_HURT
-
SKELETON_SHOOT
-
SKELETON_STEP
-
SLIME_ATTACK
-
SLIME_DEATH
-
SLIME_HURT
-
SLIME_JUMP
-
SLIME_SQUISH
-
SLIME_BLOCK_BREAK
-
SLIME_BLOCK_FALL
-
SLIME_BLOCK_HIT
-
SLIME_BLOCK_PLACE
-
SLIME_BLOCK_STEP
-
SMALL_AMETHYST_BUD_BREAK
-
SMALL_AMETHYST_BUD_PLACE
-
SMALL_DRIPLEAF_BREAK
-
SMALL_DRIPLEAF_FALL
-
SMALL_DRIPLEAF_HIT
-
SMALL_DRIPLEAF_PLACE
-
SMALL_DRIPLEAF_STEP
-
SOUL_SAND_BREAK
-
SOUL_SAND_STEP
-
SOUL_SAND_PLACE
-
SOUL_SAND_HIT
-
SOUL_SAND_FALL
-
SOUL_SOIL_BREAK
-
SOUL_SOIL_STEP
-
SOUL_SOIL_PLACE
-
SOUL_SOIL_HIT
-
SOUL_SOIL_FALL
-
SOUL_ESCAPE
-
SPORE_BLOSSOM_BREAK
-
SPORE_BLOSSOM_FALL
-
SPORE_BLOSSOM_HIT
-
SPORE_BLOSSOM_PLACE
-
SPORE_BLOSSOM_STEP
-
STRIDER_AMBIENT
-
STRIDER_HAPPY
-
STRIDER_RETREAT
-
STRIDER_DEATH
-
STRIDER_HURT
-
STRIDER_STEP
-
STRIDER_STEP_LAVA
-
STRIDER_EAT
-
STRIDER_SADDLE
-
SLIME_DEATH_SMALL
-
SLIME_HURT_SMALL
-
SLIME_JUMP_SMALL
-
SLIME_SQUISH_SMALL
-
SMITHING_TABLE_USE
-
SMOKER_SMOKE
-
SNIFFER_STEP
-
SNIFFER_EAT
-
SNIFFER_IDLE
-
SNIFFER_HURT
-
SNIFFER_DEATH
-
SNIFFER_DROP_SEED
-
SNIFFER_SCENTING
-
SNIFFER_SNIFFING
-
SNIFFER_SEARCHING
-
SNIFFER_DIGGING
-
SNIFFER_DIGGING_STOP
-
SNIFFER_HAPPY
-
SNIFFER_EGG_PLOP
-
SNIFFER_EGG_CRACK
-
SNIFFER_EGG_HATCH
-
SNOWBALL_THROW
-
SNOW_BREAK
-
SNOW_FALL
-
SNOW_GOLEM_AMBIENT
-
SNOW_GOLEM_DEATH
-
SNOW_GOLEM_HURT
-
SNOW_GOLEM_SHOOT
-
SNOW_GOLEM_SHEAR
-
SNOW_HIT
-
SNOW_PLACE
-
SNOW_STEP
-
SPIDER_AMBIENT
-
SPIDER_DEATH
-
SPIDER_HURT
-
SPIDER_STEP
-
SPLASH_POTION_BREAK
-
SPLASH_POTION_THROW
-
SPONGE_BREAK
-
SPONGE_FALL
-
SPONGE_HIT
-
SPONGE_PLACE
-
SPONGE_STEP
-
SPONGE_ABSORB
-
SPYGLASS_USE
-
SPYGLASS_STOP_USING
-
SQUID_AMBIENT
-
SQUID_DEATH
-
SQUID_HURT
-
SQUID_SQUIRT
-
STONE_BREAK
-
STONE_BUTTON_CLICK_OFF
-
STONE_BUTTON_CLICK_ON
-
STONE_FALL
-
STONE_HIT
-
STONE_PLACE
-
STONE_PRESSURE_PLATE_CLICK_OFF
-
STONE_PRESSURE_PLATE_CLICK_ON
-
STONE_STEP
-
STRAY_AMBIENT
-
STRAY_DEATH
-
STRAY_HURT
-
STRAY_STEP
-
SWEET_BERRY_BUSH_BREAK
-
SWEET_BERRY_BUSH_PLACE
-
SWEET_BERRY_BUSH_PICK_BERRIES
-
TADPOLE_DEATH
-
TADPOLE_FLOP
-
TADPOLE_GROW_UP
-
TADPOLE_HURT
-
THORNS_HIT
-
TNT_PRIMED
-
TOTEM_USE
-
TRIDENT_HIT
-
TRIDENT_HIT_GROUND
-
TRIDENT_RETURN
-
TRIDENT_RIPTIDE_1
-
TRIDENT_RIPTIDE_2
-
TRIDENT_RIPTIDE_3
-
TRIDENT_THROW
-
TRIDENT_THUNDER
-
TRIPWIRE_ATTACH
-
TRIPWIRE_CLICK_OFF
-
TRIPWIRE_CLICK_ON
-
TRIPWIRE_DETACH
-
TROPICAL_FISH_AMBIENT
-
TROPICAL_FISH_DEATH
-
TROPICAL_FISH_FLOP
-
TROPICAL_FISH_HURT
-
TUFF_BREAK
-
TUFF_STEP
-
TUFF_PLACE
-
TUFF_HIT
-
TUFF_FALL
-
TUFF_BRICKS_BREAK
-
TUFF_BRICKS_FALL
-
TUFF_BRICKS_HIT
-
TUFF_BRICKS_PLACE
-
TUFF_BRICKS_STEP
-
POLISHED_TUFF_BREAK
-
POLISHED_TUFF_FALL
-
POLISHED_TUFF_HIT
-
POLISHED_TUFF_PLACE
-
POLISHED_TUFF_STEP
-
TURTLE_AMBIENT_LAND
-
TURTLE_DEATH
-
TURTLE_DEATH_BABY
-
TURTLE_EGG_BREAK
-
TURTLE_EGG_CRACK
-
TURTLE_EGG_HATCH
-
TURTLE_HURT
-
TURTLE_HURT_BABY
-
TURTLE_LAY_EGG
-
TURTLE_SHAMBLE
-
TURTLE_SHAMBLE_BABY
-
TURTLE_SWIM
-
UI_BUTTON_CLICK
-
UI_LOOM_SELECT_PATTERN
-
UI_LOOM_TAKE_RESULT
-
UI_CARTOGRAPHY_TABLE_TAKE_RESULT
-
UI_STONECUTTER_TAKE_RESULT
-
UI_STONECUTTER_SELECT_RECIPE
-
UI_TOAST_CHALLENGE_COMPLETE
-
UI_TOAST_IN
-
UI_TOAST_OUT
-
VAULT_ACTIVATE
-
VAULT_AMBIENT
-
VAULT_BREAK
-
VAULT_CLOSE_SHUTTER
-
VAULT_DEACTIVATE
-
VAULT_EJECT_ITEM
-
VAULT_REJECT_REWARDED_PLAYER
-
VAULT_FALL
-
VAULT_HIT
-
VAULT_INSERT_ITEM
-
VAULT_INSERT_ITEM_FAIL
-
VAULT_OPEN_SHUTTER
-
VAULT_PLACE
-
VAULT_STEP
-
VEX_AMBIENT
-
VEX_CHARGE
-
VEX_DEATH
-
VEX_HURT
-
VILLAGER_AMBIENT
-
VILLAGER_CELEBRATE
-
VILLAGER_DEATH
-
VILLAGER_HURT
-
VILLAGER_NO
-
VILLAGER_TRADE
-
VILLAGER_YES
-
VILLAGER_WORK_ARMORER
-
VILLAGER_WORK_BUTCHER
-
VILLAGER_WORK_CARTOGRAPHER
-
VILLAGER_WORK_CLERIC
-
VILLAGER_WORK_FARMER
-
VILLAGER_WORK_FISHERMAN
-
VILLAGER_WORK_FLETCHER
-
VILLAGER_WORK_LEATHERWORKER
-
VILLAGER_WORK_LIBRARIAN
-
VILLAGER_WORK_MASON
-
VILLAGER_WORK_SHEPHERD
-
VILLAGER_WORK_TOOLSMITH
-
VILLAGER_WORK_WEAPONSMITH
-
VINDICATOR_AMBIENT
-
VINDICATOR_CELEBRATE
-
VINDICATOR_DEATH
-
VINDICATOR_HURT
-
VINE_BREAK
-
VINE_FALL
-
VINE_HIT
-
VINE_PLACE
-
VINE_STEP
-
LILY_PAD_PLACE
-
WANDERING_TRADER_AMBIENT
-
WANDERING_TRADER_DEATH
-
WANDERING_TRADER_DISAPPEARED
-
WANDERING_TRADER_DRINK_MILK
-
WANDERING_TRADER_DRINK_POTION
-
WANDERING_TRADER_HURT
-
WANDERING_TRADER_NO
-
WANDERING_TRADER_REAPPEARED
-
WANDERING_TRADER_TRADE
-
WANDERING_TRADER_YES
-
WARDEN_AGITATED
-
WARDEN_AMBIENT
-
WARDEN_ANGRY
-
WARDEN_ATTACK_IMPACT
-
WARDEN_DEATH
-
WARDEN_DIG
-
WARDEN_EMERGE
-
WARDEN_HEARTBEAT
-
WARDEN_HURT
-
WARDEN_LISTENING
-
WARDEN_LISTENING_ANGRY
-
WARDEN_NEARBY_CLOSE
-
WARDEN_NEARBY_CLOSER
-
WARDEN_NEARBY_CLOSEST
-
WARDEN_ROAR
-
WARDEN_SNIFF
-
WARDEN_SONIC_BOOM
-
WARDEN_SONIC_CHARGE
-
WARDEN_STEP
-
WARDEN_TENDRIL_CLICKS
-
WAXED_HANGING_SIGN_INTERACT_FAIL
-
WAXED_SIGN_INTERACT_FAIL
-
WATER_AMBIENT
-
WEATHER_RAIN
-
WEATHER_RAIN_ABOVE
-
WET_GRASS_BREAK
-
WET_GRASS_FALL
-
WET_GRASS_HIT
-
WET_GRASS_PLACE
-
WET_GRASS_STEP
-
WET_SPONGE_BREAK
-
WET_SPONGE_DRIES
-
WET_SPONGE_FALL
-
WET_SPONGE_HIT
-
WET_SPONGE_PLACE
-
WET_SPONGE_STEP
-
WIND_CHARGE_BURST
-
WIND_CHARGE_THROW
-
WITCH_AMBIENT
-
WITCH_CELEBRATE
-
WITCH_DEATH
-
WITCH_DRINK
-
WITCH_HURT
-
WITCH_THROW
-
WITHER_AMBIENT
-
WITHER_BREAK_BLOCK
-
WITHER_DEATH
-
WITHER_HURT
-
WITHER_SHOOT
-
WITHER_SKELETON_AMBIENT
-
WITHER_SKELETON_DEATH
-
WITHER_SKELETON_HURT
-
WITHER_SKELETON_STEP
-
WITHER_SPAWN
-
WOLF_ARMOR_BREAK
-
WOLF_ARMOR_CRACK
-
WOLF_ARMOR_DAMAGE
-
WOLF_ARMOR_REPAIR
-
WOLF_AMBIENT
-
WOLF_DEATH
-
WOLF_GROWL
-
WOLF_HOWL
-
WOLF_HURT
-
WOLF_PANT
-
WOLF_SHAKE
-
WOLF_STEP
-
WOLF_WHINE
-
WOODEN_DOOR_CLOSE
-
WOODEN_DOOR_OPEN
-
WOODEN_TRAPDOOR_CLOSE
-
WOODEN_TRAPDOOR_OPEN
-
WOODEN_BUTTON_CLICK_OFF
-
WOODEN_BUTTON_CLICK_ON
-
WOODEN_PRESSURE_PLATE_CLICK_OFF
-
WOODEN_PRESSURE_PLATE_CLICK_ON
-
WOOD_BREAK
-
WOOD_FALL
-
WOOD_HIT
-
WOOD_PLACE
-
WOOD_STEP
-
WOOL_BREAK
-
WOOL_FALL
-
WOOL_HIT
-
WOOL_PLACE
-
WOOL_STEP
-
ZOGLIN_AMBIENT
-
ZOGLIN_ANGRY
-
ZOGLIN_ATTACK
-
ZOGLIN_DEATH
-
ZOGLIN_HURT
-
ZOGLIN_STEP
-
ZOMBIE_AMBIENT
-
ZOMBIE_ATTACK_WOODEN_DOOR
-
ZOMBIE_ATTACK_IRON_DOOR
-
ZOMBIE_BREAK_WOODEN_DOOR
-
ZOMBIE_CONVERTED_TO_DROWNED
-
ZOMBIE_DEATH
-
ZOMBIE_DESTROY_EGG
-
ZOMBIE_HORSE_AMBIENT
-
ZOMBIE_HORSE_DEATH
-
ZOMBIE_HORSE_HURT
-
ZOMBIE_HURT
-
ZOMBIE_INFECT
-
ZOMBIFIED_PIGLIN_AMBIENT
-
ZOMBIFIED_PIGLIN_ANGRY
-
ZOMBIFIED_PIGLIN_DEATH
-
ZOMBIFIED_PIGLIN_HURT
-
ZOMBIE_STEP
-
ZOMBIE_VILLAGER_AMBIENT
-
ZOMBIE_VILLAGER_CONVERTED
-
ZOMBIE_VILLAGER_CURE
-
ZOMBIE_VILLAGER_DEATH
-
ZOMBIE_VILLAGER_HURT
-
ZOMBIE_VILLAGER_STEP
-
APPLY_EFFECT_BAD_OMEN
-
APPLY_EFFECT_TRIAL_OMEN
-
APPLY_EFFECT_RAID_OMEN
-
-
Constructor Details
-
SoundEvents
public SoundEvents()
-
-
Method Details
-
register
private static Holder<SoundEvent> register(ResourceLocation name, ResourceLocation location, float range) -
register
-
register
-
registerForHolder
-
registerForHolder
-
register
-
registerForHolder
private static Holder.Reference<SoundEvent> registerForHolder(ResourceLocation name, ResourceLocation location) -
registerGoatHornSoundVariants
private static com.google.common.collect.ImmutableList<Holder.Reference<SoundEvent>> registerGoatHornSoundVariants()
-