Class ChunkStatusTasks
java.lang.Object
net.minecraft.world.level.chunk.status.ChunkStatusTasks
-
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescription(package private) static CompletableFuture<ChunkAccess> full(WorldGenContext worldGenContext, ChunkStep step, StaticCache2D<GenerationChunkHolder> cache, ChunkAccess chunk) (package private) static CompletableFuture<ChunkAccess> generateBiomes(WorldGenContext worldGenContext, ChunkStep step, StaticCache2D<GenerationChunkHolder> cache, ChunkAccess chunk) (package private) static CompletableFuture<ChunkAccess> generateCarvers(WorldGenContext worldGenContext, ChunkStep step, StaticCache2D<GenerationChunkHolder> cache, ChunkAccess chunk) (package private) static CompletableFuture<ChunkAccess> generateFeatures(WorldGenContext worldGenContext, ChunkStep step, StaticCache2D<GenerationChunkHolder> cache, ChunkAccess chunk) (package private) static CompletableFuture<ChunkAccess> generateNoise(WorldGenContext worldGenContext, ChunkStep step, StaticCache2D<GenerationChunkHolder> cache, ChunkAccess chunk) (package private) static CompletableFuture<ChunkAccess> generateSpawn(WorldGenContext worldGenContext, ChunkStep step, StaticCache2D<GenerationChunkHolder> cache, ChunkAccess chunk) (package private) static CompletableFuture<ChunkAccess> generateStructureReferences(WorldGenContext worldGenContext, ChunkStep step, StaticCache2D<GenerationChunkHolder> cache, ChunkAccess chunk) (package private) static CompletableFuture<ChunkAccess> generateStructureStarts(WorldGenContext worldGenContext, ChunkStep step, StaticCache2D<GenerationChunkHolder> cache, ChunkAccess chunk) (package private) static CompletableFuture<ChunkAccess> generateSurface(WorldGenContext worldGenContext, ChunkStep step, StaticCache2D<GenerationChunkHolder> cache, ChunkAccess chunk) (package private) static CompletableFuture<ChunkAccess> initializeLight(WorldGenContext worldGenContext, ChunkStep step, StaticCache2D<GenerationChunkHolder> cache, ChunkAccess chunk) private static booleanisLighted(ChunkAccess chunk) (package private) static CompletableFuture<ChunkAccess> light(WorldGenContext worldGenContext, ChunkStep step, StaticCache2D<GenerationChunkHolder> cache, ChunkAccess chunk) (package private) static CompletableFuture<ChunkAccess> loadStructureStarts(WorldGenContext worldGenContext, ChunkStep step, StaticCache2D<GenerationChunkHolder> cache, ChunkAccess chunk) (package private) static CompletableFuture<ChunkAccess> passThrough(WorldGenContext worldGenContext, ChunkStep step, StaticCache2D<GenerationChunkHolder> cache, ChunkAccess chunk) private static voidpostLoadProtoChunk(ServerLevel level, List<CompoundTag> entityTags)
-
Constructor Details
-
ChunkStatusTasks
public ChunkStatusTasks()
-
-
Method Details
-
isLighted
-
passThrough
static CompletableFuture<ChunkAccess> passThrough(WorldGenContext worldGenContext, ChunkStep step, StaticCache2D<GenerationChunkHolder> cache, ChunkAccess chunk) -
generateStructureStarts
static CompletableFuture<ChunkAccess> generateStructureStarts(WorldGenContext worldGenContext, ChunkStep step, StaticCache2D<GenerationChunkHolder> cache, ChunkAccess chunk) -
loadStructureStarts
static CompletableFuture<ChunkAccess> loadStructureStarts(WorldGenContext worldGenContext, ChunkStep step, StaticCache2D<GenerationChunkHolder> cache, ChunkAccess chunk) -
generateStructureReferences
static CompletableFuture<ChunkAccess> generateStructureReferences(WorldGenContext worldGenContext, ChunkStep step, StaticCache2D<GenerationChunkHolder> cache, ChunkAccess chunk) -
generateBiomes
static CompletableFuture<ChunkAccess> generateBiomes(WorldGenContext worldGenContext, ChunkStep step, StaticCache2D<GenerationChunkHolder> cache, ChunkAccess chunk) -
generateNoise
static CompletableFuture<ChunkAccess> generateNoise(WorldGenContext worldGenContext, ChunkStep step, StaticCache2D<GenerationChunkHolder> cache, ChunkAccess chunk) -
generateSurface
static CompletableFuture<ChunkAccess> generateSurface(WorldGenContext worldGenContext, ChunkStep step, StaticCache2D<GenerationChunkHolder> cache, ChunkAccess chunk) -
generateCarvers
static CompletableFuture<ChunkAccess> generateCarvers(WorldGenContext worldGenContext, ChunkStep step, StaticCache2D<GenerationChunkHolder> cache, ChunkAccess chunk) -
generateFeatures
static CompletableFuture<ChunkAccess> generateFeatures(WorldGenContext worldGenContext, ChunkStep step, StaticCache2D<GenerationChunkHolder> cache, ChunkAccess chunk) -
initializeLight
static CompletableFuture<ChunkAccess> initializeLight(WorldGenContext worldGenContext, ChunkStep step, StaticCache2D<GenerationChunkHolder> cache, ChunkAccess chunk) -
light
static CompletableFuture<ChunkAccess> light(WorldGenContext worldGenContext, ChunkStep step, StaticCache2D<GenerationChunkHolder> cache, ChunkAccess chunk) -
generateSpawn
static CompletableFuture<ChunkAccess> generateSpawn(WorldGenContext worldGenContext, ChunkStep step, StaticCache2D<GenerationChunkHolder> cache, ChunkAccess chunk) -
full
static CompletableFuture<ChunkAccess> full(WorldGenContext worldGenContext, ChunkStep step, StaticCache2D<GenerationChunkHolder> cache, ChunkAccess chunk) -
postLoadProtoChunk
-