Class DeltaFeature
java.lang.Object
net.minecraft.world.level.levelgen.feature.Feature<DeltaFeatureConfiguration>
net.minecraft.world.level.levelgen.feature.DeltaFeature
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Field Summary
FieldsModifier and TypeFieldDescriptionprivate static final com.google.common.collect.ImmutableList<Block> private static final Direction[]private static final doubleFields inherited from class net.minecraft.world.level.levelgen.feature.Feature
BAMBOO, BASALT_COLUMNS, BASALT_PILLAR, BLOCK_COLUMN, BLOCK_PILE, BLUE_ICE, BONUS_CHEST, CHORUS_PLANT, CORAL_CLAW, CORAL_MUSHROOM, CORAL_TREE, DELTA_FEATURE, DESERT_WELL, DISK, DRIPSTONE_CLUSTER, END_GATEWAY, END_ISLAND, END_PLATFORM, END_SPIKE, FILL_LAYER, FLOWER, FOREST_ROCK, FOSSIL, FREEZE_TOP_LAYER, GEODE, GLOWSTONE_BLOB, HUGE_BROWN_MUSHROOM, HUGE_FUNGUS, HUGE_RED_MUSHROOM, ICE_SPIKE, ICEBERG, KELP, LAKE, LARGE_DRIPSTONE, MONSTER_ROOM, MULTIFACE_GROWTH, NETHER_FOREST_VEGETATION, NO_BONEMEAL_FLOWER, NO_OP, ORE, POINTED_DRIPSTONE, RANDOM_BOOLEAN_SELECTOR, RANDOM_PATCH, RANDOM_SELECTOR, REPLACE_BLOBS, REPLACE_SINGLE_BLOCK, ROOT_SYSTEM, SCATTERED_ORE, SCULK_PATCH, SEA_PICKLE, SEAGRASS, SIMPLE_BLOCK, SIMPLE_RANDOM_SELECTOR, SPRING, TREE, TWISTING_VINES, UNDERWATER_MAGMA, VEGETATION_PATCH, VINES, VOID_START_PLATFORM, WATERLOGGED_VEGETATION_PATCH, WEEPING_VINES -
Constructor Summary
ConstructorsConstructorDescriptionDeltaFeature(com.mojang.serialization.Codec<DeltaFeatureConfiguration> codec) -
Method Summary
Modifier and TypeMethodDescriptionprivate static booleanisClear(LevelAccessor level, BlockPos pos, DeltaFeatureConfiguration config) booleanPlaces the given feature at the given location.Methods inherited from class net.minecraft.world.level.levelgen.feature.Feature
checkNeighbors, configuredCodec, isAdjacentToAir, isDirt, isGrassOrDirt, isReplaceable, isStone, markAboveForPostProcessing, place, safeSetBlock, setBlock
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Field Details
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CANNOT_REPLACE
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DIRECTIONS
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RIM_SPAWN_CHANCE
private static final double RIM_SPAWN_CHANCE- See Also:
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Constructor Details
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DeltaFeature
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Method Details
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place
Places the given feature at the given location. During world generation, features are provided with a 3x3 region of chunks, centered on the chunk being generated, that they can safely generate into.- Specified by:
placein classFeature<DeltaFeatureConfiguration>- Parameters:
context- A context object with a reference to the level and the position the feature is being placed at
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isClear
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