Uses of Class
net.minecraft.world.level.levelgen.structure.structures.WoodlandMansionPieces.SimpleGrid
Packages that use WoodlandMansionPieces.SimpleGrid
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Uses of WoodlandMansionPieces.SimpleGrid in net.minecraft.world.level.levelgen.structure.structures
Fields in net.minecraft.world.level.levelgen.structure.structures declared as WoodlandMansionPieces.SimpleGridModifier and TypeFieldDescription(package private) final WoodlandMansionPieces.SimpleGridWoodlandMansionPieces.MansionGrid.baseGrid(package private) final WoodlandMansionPieces.SimpleGrid[]WoodlandMansionPieces.MansionGrid.floorRooms(package private) final WoodlandMansionPieces.SimpleGridWoodlandMansionPieces.MansionGrid.thirdFloorGridMethods in net.minecraft.world.level.levelgen.structure.structures with parameters of type WoodlandMansionPieces.SimpleGridModifier and TypeMethodDescriptionprivate booleanWoodlandMansionPieces.MansionGrid.cleanEdges(WoodlandMansionPieces.SimpleGrid grid) private voidWoodlandMansionPieces.MansionPiecePlacer.createRoof(List<WoodlandMansionPieces.WoodlandMansionPiece> pieces, BlockPos pos, Rotation rotation, WoodlandMansionPieces.SimpleGrid layout, WoodlandMansionPieces.SimpleGrid nextFloorLayout) WoodlandMansionPieces.MansionGrid.get1x2RoomDirection(WoodlandMansionPieces.SimpleGrid layout, int x, int y, int floor, int roomId) private voidWoodlandMansionPieces.MansionGrid.identifyRooms(WoodlandMansionPieces.SimpleGrid grid, WoodlandMansionPieces.SimpleGrid floorRooms) static booleanWoodlandMansionPieces.MansionGrid.isHouse(WoodlandMansionPieces.SimpleGrid layout, int x, int y) booleanWoodlandMansionPieces.MansionGrid.isRoomId(WoodlandMansionPieces.SimpleGrid layout, int x, int y, int floor, int roomId) private voidWoodlandMansionPieces.MansionGrid.recursiveCorridor(WoodlandMansionPieces.SimpleGrid layout, int x, int y, Direction p_direction, int length) private voidWoodlandMansionPieces.MansionPiecePlacer.traverseOuterWalls(List<WoodlandMansionPieces.WoodlandMansionPiece> pieces, WoodlandMansionPieces.PlacementData data, WoodlandMansionPieces.SimpleGrid layout, Direction p_direction, int startX, int startY, int entranceX, int entranceY)