Uses of Class
net.minecraft.world.level.levelgen.structure.structures.WoodlandMansionPieces.SimpleGrid
Packages that use WoodlandMansionPieces.SimpleGrid
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Uses of WoodlandMansionPieces.SimpleGrid in net.minecraft.world.level.levelgen.structure.structures
Fields in net.minecraft.world.level.levelgen.structure.structures declared as WoodlandMansionPieces.SimpleGridModifier and TypeFieldDescription(package private) final WoodlandMansionPieces.SimpleGrid
WoodlandMansionPieces.MansionGrid.baseGrid
(package private) final WoodlandMansionPieces.SimpleGrid[]
WoodlandMansionPieces.MansionGrid.floorRooms
(package private) final WoodlandMansionPieces.SimpleGrid
WoodlandMansionPieces.MansionGrid.thirdFloorGrid
Methods in net.minecraft.world.level.levelgen.structure.structures with parameters of type WoodlandMansionPieces.SimpleGridModifier and TypeMethodDescriptionprivate boolean
WoodlandMansionPieces.MansionGrid.cleanEdges
(WoodlandMansionPieces.SimpleGrid grid) private void
WoodlandMansionPieces.MansionPiecePlacer.createRoof
(List<WoodlandMansionPieces.WoodlandMansionPiece> pieces, BlockPos pos, Rotation rotation, WoodlandMansionPieces.SimpleGrid layout, WoodlandMansionPieces.SimpleGrid nextFloorLayout) WoodlandMansionPieces.MansionGrid.get1x2RoomDirection
(WoodlandMansionPieces.SimpleGrid layout, int x, int y, int floor, int roomId) private void
WoodlandMansionPieces.MansionGrid.identifyRooms
(WoodlandMansionPieces.SimpleGrid grid, WoodlandMansionPieces.SimpleGrid floorRooms) static boolean
WoodlandMansionPieces.MansionGrid.isHouse
(WoodlandMansionPieces.SimpleGrid layout, int x, int y) boolean
WoodlandMansionPieces.MansionGrid.isRoomId
(WoodlandMansionPieces.SimpleGrid layout, int x, int y, int floor, int roomId) private void
WoodlandMansionPieces.MansionGrid.recursiveCorridor
(WoodlandMansionPieces.SimpleGrid layout, int x, int y, Direction p_direction, int length) private void
WoodlandMansionPieces.MansionPiecePlacer.traverseOuterWalls
(List<WoodlandMansionPieces.WoodlandMansionPiece> pieces, WoodlandMansionPieces.PlacementData data, WoodlandMansionPieces.SimpleGrid layout, Direction p_direction, int startX, int startY, int entranceX, int entranceY)