Uses of Class
net.minecraft.world.level.storage.loot.functions.LootItemConditionalFunction.Builder
Packages that use LootItemConditionalFunction.Builder
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Uses of LootItemConditionalFunction.Builder in net.minecraft.world.level.storage.loot.functions
Classes in net.minecraft.world.level.storage.loot.functions with type parameters of type LootItemConditionalFunction.BuilderModifier and TypeClassDescriptionstatic classSubclasses of LootItemConditionalFunction.Builder in net.minecraft.world.level.storage.loot.functionsModifier and TypeClassDescriptionstatic classstatic classstatic classstatic classstatic classstatic classstatic class(package private) static final classstatic classstatic classstatic classstatic classstatic classstatic classMethods in net.minecraft.world.level.storage.loot.functions that return LootItemConditionalFunction.BuilderModifier and TypeMethodDescriptionstatic LootItemConditionalFunction.Builder<?> ApplyBonusCount.addBonusBinomialDistributionCount(Holder<Enchantment> enchantment, float probability, int extraRounds) static LootItemConditionalFunction.Builder<?> ApplyBonusCount.addOreBonusCount(Holder<Enchantment> enchantment) static LootItemConditionalFunction.Builder<?> ApplyBonusCount.addUniformBonusCount(Holder<Enchantment> enchantment) static LootItemConditionalFunction.Builder<?> ApplyBonusCount.addUniformBonusCount(Holder<Enchantment> enchantment, int bonusMultiplier) static LootItemConditionalFunction.Builder<?> CopyNameFunction.copyName(CopyNameFunction.NameSource source) static LootItemConditionalFunction.Builder<?> ApplyExplosionDecay.explosionDecay()static LootItemConditionalFunction.Builder<?> FillPlayerHead.fillPlayerHead(LootContext.EntityTarget entityTarget) static LootItemConditionalFunction.Builder<?> FunctionReference.functionReference(ResourceKey<LootItemFunction> key) static LootItemConditionalFunction.Builder<?> LimitCount.limitCount(IntRange countLimit) static LootItemConditionalFunction.Builder<?> SetOminousBottleAmplifierFunction.setAmplifier(NumberProvider amplifier) static <T> LootItemConditionalFunction.Builder<?> SetComponentsFunction.setComponent(DataComponentType<T> component, T value) static LootItemConditionalFunction.Builder<?> SetItemCountFunction.setCount(NumberProvider countValue) static LootItemConditionalFunction.Builder<?> SetItemCountFunction.setCount(NumberProvider countValue, boolean add) static LootItemConditionalFunction.Builder<?> SetCustomDataFunction.setCustomData(CompoundTag tag) Deprecated.static LootItemConditionalFunction.Builder<?> SetItemDamageFunction.setDamage(NumberProvider damageValue) static LootItemConditionalFunction.Builder<?> SetItemDamageFunction.setDamage(NumberProvider damageValue, boolean add) static LootItemConditionalFunction.Builder<?> SetInstrumentFunction.setInstrumentOptions(TagKey<Instrument> instrumentOptions) static LootItemConditionalFunction.Builder<?> SetNameFunction.setName(Component name, SetNameFunction.Target target) static LootItemConditionalFunction.Builder<?> SetNameFunction.setName(Component name, SetNameFunction.Target target, LootContext.EntityTarget resolutionContext) static LootItemConditionalFunction.Builder<?> static LootItemConditionalFunction.Builder<?> LootItemConditionalFunction.simpleBuilder(Function<List<LootItemCondition>, LootItemFunction> constructor) static LootItemConditionalFunction.Builder<?> SmeltItemFunction.smelted()static LootItemConditionalFunction.Builder<?> SetContainerLootTable.withLootTable(BlockEntityType<?> type, ResourceKey<LootTable> toolTable) static LootItemConditionalFunction.Builder<?> SetContainerLootTable.withLootTable(BlockEntityType<?> type, ResourceKey<LootTable> lootTable, long seed)