Uses of Record Class
com.mojang.blaze3d.pipeline.ColorTargetState
Packages that use ColorTargetState
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Uses of ColorTargetState in com.mojang.blaze3d.pipeline
Fields in com.mojang.blaze3d.pipeline declared as ColorTargetStateModifier and TypeFieldDescriptionprivate final ColorTargetStateRenderPipeline.colorTargetStatestatic final ColorTargetStateColorTargetState.DEFAULTFields in com.mojang.blaze3d.pipeline with type parameters of type ColorTargetStateModifier and TypeFieldDescriptionprivate Optional<ColorTargetState> RenderPipeline.Builder.colorTargetStateprivate final Optional<ColorTargetState> RenderPipeline.Snippet.colorTargetStateThe field for thecolorTargetStaterecord component.Methods in com.mojang.blaze3d.pipeline that return ColorTargetStateMethods in com.mojang.blaze3d.pipeline that return types with arguments of type ColorTargetStateModifier and TypeMethodDescriptionRenderPipeline.Snippet.colorTargetState()Returns the value of thecolorTargetStaterecord component.Methods in com.mojang.blaze3d.pipeline with parameters of type ColorTargetStateModifier and TypeMethodDescriptionRenderPipeline.Builder.withColorTargetState(ColorTargetState colorTargetState) Constructors in com.mojang.blaze3d.pipeline with parameters of type ColorTargetStateModifierConstructorDescriptionprotectedRenderPipeline(Identifier location, Identifier vertexShader, Identifier fragmentShader, ShaderDefines shaderDefines, List<String> samplers, List<RenderPipeline.UniformDescription> uniforms, ColorTargetState colorTargetState, @Nullable DepthStencilState depthStencilState, PolygonMode polygonMode, boolean cull, VertexFormat vertexFormat, VertexFormat.Mode vertexFormatMode, int sortKey) Deprecated.protectedRenderPipeline(Identifier location, Identifier vertexShader, Identifier fragmentShader, ShaderDefines shaderDefines, List<String> samplers, List<RenderPipeline.UniformDescription> uniforms, ColorTargetState colorTargetState, @Nullable DepthStencilState depthStencilState, PolygonMode polygonMode, boolean cull, VertexFormat vertexFormat, VertexFormat.Mode vertexFormatMode, int sortKey, Optional<StencilTest> stencilTest)
RenderPipeline(Identifier, Identifier, Identifier, ShaderDefines, List, List, ColorTargetState, DepthStencilState, PolygonMode, boolean, VertexFormat, VertexFormat.Mode, int, Optional)instead