Uses of Interface
net.minecraft.world.level.levelgen.feature.foliageplacers.FoliagePlacer.FoliageSetter
Packages that use FoliagePlacer.FoliageSetter
Package
Description
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Uses of FoliagePlacer.FoliageSetter in net.minecraft.world.level.levelgen.feature
Methods in net.minecraft.world.level.levelgen.feature with parameters of type FoliagePlacer.FoliageSetterModifier and TypeMethodDescriptionprivate booleanTreeFeature.doPlace(WorldGenLevel level, RandomSource random, BlockPos origin, BiConsumer<BlockPos, BlockState> rootSetter, BiConsumer<BlockPos, BlockState> trunkSetter, FoliagePlacer.FoliageSetter foliageSetter, TreeConfiguration config) -
Uses of FoliagePlacer.FoliageSetter in net.minecraft.world.level.levelgen.feature.foliageplacers
Methods in net.minecraft.world.level.levelgen.feature.foliageplacers with parameters of type FoliagePlacer.FoliageSetterModifier and TypeMethodDescriptionprotected voidAcaciaFoliagePlacer.createFoliage(WorldGenLevel level, FoliagePlacer.FoliageSetter foliageSetter, RandomSource random, TreeConfiguration config, int treeHeight, FoliagePlacer.FoliageAttachment foliageAttachment, int foliageHeight, int leafRadius, int offset) protected voidBlobFoliagePlacer.createFoliage(WorldGenLevel level, FoliagePlacer.FoliageSetter foliageSetter, RandomSource random, TreeConfiguration config, int treeHeight, FoliagePlacer.FoliageAttachment foliageAttachment, int foliageHeight, int leafRadius, int offset) protected voidBushFoliagePlacer.createFoliage(WorldGenLevel level, FoliagePlacer.FoliageSetter foliageSetter, RandomSource random, TreeConfiguration config, int treeHeight, FoliagePlacer.FoliageAttachment foliageAttachment, int foliageHeight, int leafRadius, int offset) protected voidCherryFoliagePlacer.createFoliage(WorldGenLevel level, FoliagePlacer.FoliageSetter foliageSetter, RandomSource random, TreeConfiguration config, int treeHeight, FoliagePlacer.FoliageAttachment foliageAttachment, int foliageHeight, int leafRadius, int offset) protected voidDarkOakFoliagePlacer.createFoliage(WorldGenLevel level, FoliagePlacer.FoliageSetter foliageSetter, RandomSource random, TreeConfiguration config, int treeHeight, FoliagePlacer.FoliageAttachment foliageAttachment, int foliageHeight, int leafRadius, int offset) protected voidFancyFoliagePlacer.createFoliage(WorldGenLevel level, FoliagePlacer.FoliageSetter foliageSetter, RandomSource random, TreeConfiguration config, int treeHeight, FoliagePlacer.FoliageAttachment foliageAttachment, int foliageHeight, int leafRadius, int offset) voidFoliagePlacer.createFoliage(WorldGenLevel level, FoliagePlacer.FoliageSetter foliageSetter, RandomSource random, TreeConfiguration config, int treeHeight, FoliagePlacer.FoliageAttachment foliageAttachment, int foliageHeight, int leafRadius) protected abstract voidFoliagePlacer.createFoliage(WorldGenLevel level, FoliagePlacer.FoliageSetter foliageSetter, RandomSource random, TreeConfiguration config, int treeHeight, FoliagePlacer.FoliageAttachment foliageAttachment, int foliageHeight, int leafRadius, int offset) protected voidMegaJungleFoliagePlacer.createFoliage(WorldGenLevel level, FoliagePlacer.FoliageSetter foliageSetter, RandomSource random, TreeConfiguration config, int treeHeight, FoliagePlacer.FoliageAttachment foliageAttachment, int foliageHeight, int leafRadius, int offset) protected voidMegaPineFoliagePlacer.createFoliage(WorldGenLevel level, FoliagePlacer.FoliageSetter foliageSetter, RandomSource random, TreeConfiguration config, int treeHeight, FoliagePlacer.FoliageAttachment foliageAttachment, int foliageHeight, int leafRadius, int offset) protected voidPineFoliagePlacer.createFoliage(WorldGenLevel level, FoliagePlacer.FoliageSetter foliageSetter, RandomSource random, TreeConfiguration config, int treeHeight, FoliagePlacer.FoliageAttachment foliageAttachment, int foliageHeight, int leafRadius, int offset) protected voidRandomSpreadFoliagePlacer.createFoliage(WorldGenLevel level, FoliagePlacer.FoliageSetter foliageSetter, RandomSource random, TreeConfiguration config, int treeHeight, FoliagePlacer.FoliageAttachment foliageAttachment, int foliageHeight, int leafRadius, int offset) protected voidSpruceFoliagePlacer.createFoliage(WorldGenLevel level, FoliagePlacer.FoliageSetter foliageSetter, RandomSource random, TreeConfiguration config, int treeHeight, FoliagePlacer.FoliageAttachment foliageAttachment, int foliageHeight, int leafRadius, int offset) protected voidFoliagePlacer.placeLeavesRow(WorldGenLevel level, FoliagePlacer.FoliageSetter foliageSetter, RandomSource random, TreeConfiguration config, BlockPos origin, int currentRadius, int y, boolean doubleTrunk) protected final voidFoliagePlacer.placeLeavesRowWithHangingLeavesBelow(WorldGenLevel level, FoliagePlacer.FoliageSetter foliageSetter, RandomSource random, TreeConfiguration config, BlockPos origin, int currentRadius, int y, boolean doubleTrunk, float hangingLeavesChance, float hangingLeavesExtensionChance) private static booleanFoliagePlacer.tryPlaceExtension(WorldGenLevel level, FoliagePlacer.FoliageSetter foliageSetter, RandomSource random, TreeConfiguration config, float chance, BlockPos logPos, BlockPos.MutableBlockPos pos) protected static booleanFoliagePlacer.tryPlaceLeaf(WorldGenLevel level, FoliagePlacer.FoliageSetter foliageSetter, RandomSource random, TreeConfiguration config, BlockPos pos)