Interface IForgeEntity

    • Method Detail

      • getEntity

        default Entity getEntity()
      • canUpdate

        boolean canUpdate()
      • canUpdate

        void canUpdate​(boolean value)
      • captureDrops

        @Nullable
        java.util.Collection<ItemEntity> captureDrops()
      • captureDrops

        java.util.Collection<ItemEntity> captureDrops​(@Nullable
                                                      java.util.Collection<ItemEntity> captureDrops)
      • getPersistentData

        CompoundNBT getPersistentData()
        Returns a NBTTagCompound that can be used to store custom data for this entity. It will be written, and read from disc, so it persists over world saves.
        Returns:
        A NBTTagCompound
      • shouldRiderSit

        default boolean shouldRiderSit()
        Used in model rendering to determine if the entity riding this entity should be in the 'sitting' position.
        Returns:
        false to prevent an entity that is mounted to this entity from displaying the 'sitting' animation.
      • getPickedResult

        default ItemStack getPickedResult​(RayTraceResult target)
        Called when a user uses the creative pick block button on this entity.
        Parameters:
        target - The full target the player is looking at
        Returns:
        A ItemStack to add to the player's inventory, empty ItemStack if nothing should be added.
      • canRiderInteract

        default boolean canRiderInteract()
        If a rider of this entity can interact with this entity. Should return true on the ridden entity if so.
        Returns:
        if the entity can be interacted with from a rider
      • canBeRiddenInWater

        default boolean canBeRiddenInWater​(Entity rider)
        Checks if this entity can continue to be ridden while it is underwater.
        Parameters:
        rider - The entity that is riding this entity
        Returns:
        true if the entity can continue to ride underwater. false otherwise.
      • canTrample

        boolean canTrample​(BlockState state,
                           BlockPos pos,
                           float fallDistance)
        Checks if this Entity can trample a Block.
        Parameters:
        pos - The block pos
        fallDistance - The fall distance
        Returns:
        true if this entity can trample, false otherwise
      • getClassification

        default EntityClassification getClassification​(boolean forSpawnCount)
        Returns The classification of this entity
        Parameters:
        forSpawnCount - If this is being invoked to check spawn count caps.
        Returns:
        If the creature is of the type provided
      • isAddedToWorld

        boolean isAddedToWorld()
        Gets whether this entity has been added to a world (for tracking). Specifically between the times when an entity is added to a world and the entity being removed from the world's tracked lists. See World#onEntityAdded(Entity) and World#onEntityRemoved(Entity).
        Returns:
        True if this entity is being tracked by a world
      • onAddedToWorld

        void onAddedToWorld()
        Called after the entity has been added to the world's ticking list. Can be overriden, but needs to call super to prevent MC-136995.
      • onRemovedFromWorld

        void onRemovedFromWorld()
        Called after the entity has been removed to the world's ticking list. Can be overriden, but needs to call super to prevent MC-136995.
      • revive

        void revive()
        Revives an entity that has been removed from a world. Used as replacement for entity.removed = true. Having it as a function allows the entity to react to being revived.
      • isMultipartEntity

        default boolean isMultipartEntity()
        This is used to specify that your entity has multiple individual parts, such as the Vanilla Ender Dragon. See EnderDragonEntity for an example implementation.
        Returns:
        true if this is a multipart entity.
      • getParts

        @Nullable
        default PartEntity<?>[] getParts()
        Gets the individual sub parts that make up this entity. The entities returned by this method are NOT saved to the world in nay way, they exist as an extension of their host entity. The child entity does not track its server-side(or client-side) counterpart, and the host entity is responsible for moving and managing these children. Only used if isMultipartEntity() returns true. See EnderDragonEntity for an example implementation.
        Returns:
        The child parts of this entity. The value to be returned here should be cached.
      • getDimensionsForge

        default EntitySize getDimensionsForge​(Pose pose)
      • getEyeHeightForge

        default float getEyeHeightForge​(Pose pose,
                                        EntitySize size)