Package net.minecraftforge.common.util
Class Constants.WorldEvents
- java.lang.Object
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- net.minecraftforge.common.util.Constants.WorldEvents
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- Enclosing class:
- Constants
public static class Constants.WorldEvents extends java.lang.ObjectThe world event IDS, used when callingIWorld#playEvent(int, BlockPos, int).
Can be found fromnet.minecraft.client.renderer.WorldRenderer#playEvent
Some of the events use thedataparameter. If this is the case, an explanation of whatdatadoes is also provided
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Field Summary
Fields Modifier and Type Field Description static intANVIL_DESTROYED_SOUNDstatic intANVIL_LAND_SOUNDstatic intANVIL_USE_SOUNDstatic intBAT_TAKEOFF_SOUNDstatic intBLAZE_SHOOT_SOUNDstatic intBONEMEAL_PARTICLESdatais the amount of particles to spawn.static intBREAK_BLOCK_EFFECTSdatais thestate idof the block brokenstatic intBREWING_STAND_BREW_SOUNDstatic intCHORUS_FLOWER_DEATH_SOUNDstatic intCHORUS_FLOWER_GROW_SOUNDstatic intCOMPOSTER_FILLED_UPSpawns the composter particles and plays the sound event sound event
datais bigger than 0 when the composter can still be filled up, and is smaller or equal to 0 when the composter is full.static intDISPENSER_DISPENSE_SOUNDstatic intDISPENSER_FAIL_SOUNDstatic intDISPENSER_LAUNCH_SOUNDLike DISPENSER_DISPENSE_SOUND, but for items that are fired (arrows, eggs, snowballs)static intDISPENSER_SMOKEdatais theDirection#getIndex()of the direction the smoke is to come out of.static intDRAGON_FIREBALL_HITstatic intEND_PORTAL_FRAME_FILLstatic intENDER_EYE_SHATTERstatic intENDERDRAGON_SHOOT_SOUNDstatic intENDEREYE_LAUNCH_SOUNDstatic intENDERMAN_GROWL_SOUNDstatic intFENCE_GATE_CLOSE_SOUNDstatic intFENCE_GATE_OPEN_SOUNDstatic intFIRE_EXTINGUISH_SOUNDstatic intFIREWORK_SHOOT_SOUNDstatic intGATEWAY_SPAWN_EFFECTSstatic intGHAST_SHOOT_SOUNDstatic intGHAST_WARN_SOUNDstatic intGRINDSTONE_USE_SOUNDstatic intHUSK_CONVERT_TO_ZOMBIE_SOUNDstatic intIRON_DOOR_CLOSE_SOUNDstatic intIRON_DOOR_OPEN_SOUNDstatic intIRON_TRAPDOOR_CLOSE_SOUNDstatic intIRON_TRAPDOOR_OPEN_SOUNDstatic intITEM_BOOK_TURN_PAGE_SOUNDstatic intLAVA_EXTINGUISHstatic intMOB_SPAWNER_PARTICLESstatic intPHANTOM_BITE_SOUNDstatic intPLAY_RECORD_SOUNDdatais the item ID of the record you want to playstatic intPORTAL_TRAVEL_SOUNDstatic intPOTION_IMPACTdatais the rgb color int that should be used for the potion particles
This is the same asPOTION_IMPACT_INSTANTbut uses the particle typeParticleTypes.INSTANT_EFFECTstatic intPOTION_IMPACT_INSTANTdatais the rgb color int that should be used for the potion particles
This is the same asPOTION_IMPACTbut uses the particle typeParticleTypes.EFFECTstatic intREDSTONE_TORCH_BURNOUTstatic intSPAWN_EXPLOSION_PARTICLEstatic intWITHER_BREAK_BLOCKstatic intWITHER_BREAK_BLOCK_SOUNDstatic intWITHER_SHOOT_SOUNDstatic intWOODEN_DOOR_CLOSE_SOUNDstatic intWOODEN_DOOR_OPEN_SOUNDstatic intWOODEN_TRAPDOOR_CLOSE_SOUNDstatic intWOODEN_TRAPDOOR_OPEN_SOUNDstatic intZOMBIE_ATTACK_DOOR_IRON_SOUNDstatic intZOMBIE_ATTACK_DOOR_WOOD_SOUNDstatic intZOMBIE_BREAK_DOOR_WOOD_SOUNDstatic intZOMBIE_CONVERT_TO_DROWNED_SOUNDstatic intZOMBIE_INFECT_SOUNDstatic intZOMBIE_VILLAGER_CONVERTED_SOUND
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Constructor Summary
Constructors Constructor Description WorldEvents()
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Field Detail
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DISPENSER_DISPENSE_SOUND
public static final int DISPENSER_DISPENSE_SOUND
- See Also:
- Constant Field Values
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DISPENSER_FAIL_SOUND
public static final int DISPENSER_FAIL_SOUND
- See Also:
- Constant Field Values
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DISPENSER_LAUNCH_SOUND
public static final int DISPENSER_LAUNCH_SOUND
Like DISPENSER_DISPENSE_SOUND, but for items that are fired (arrows, eggs, snowballs)- See Also:
- Constant Field Values
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ENDEREYE_LAUNCH_SOUND
public static final int ENDEREYE_LAUNCH_SOUND
- See Also:
- Constant Field Values
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FIREWORK_SHOOT_SOUND
public static final int FIREWORK_SHOOT_SOUND
- See Also:
- Constant Field Values
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IRON_DOOR_OPEN_SOUND
public static final int IRON_DOOR_OPEN_SOUND
- See Also:
- Constant Field Values
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WOODEN_DOOR_OPEN_SOUND
public static final int WOODEN_DOOR_OPEN_SOUND
- See Also:
- Constant Field Values
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WOODEN_TRAPDOOR_OPEN_SOUND
public static final int WOODEN_TRAPDOOR_OPEN_SOUND
- See Also:
- Constant Field Values
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FENCE_GATE_OPEN_SOUND
public static final int FENCE_GATE_OPEN_SOUND
- See Also:
- Constant Field Values
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FIRE_EXTINGUISH_SOUND
public static final int FIRE_EXTINGUISH_SOUND
- See Also:
- Constant Field Values
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PLAY_RECORD_SOUND
public static final int PLAY_RECORD_SOUND
datais the item ID of the record you want to play- See Also:
- Constant Field Values
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IRON_DOOR_CLOSE_SOUND
public static final int IRON_DOOR_CLOSE_SOUND
- See Also:
- Constant Field Values
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WOODEN_DOOR_CLOSE_SOUND
public static final int WOODEN_DOOR_CLOSE_SOUND
- See Also:
- Constant Field Values
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WOODEN_TRAPDOOR_CLOSE_SOUND
public static final int WOODEN_TRAPDOOR_CLOSE_SOUND
- See Also:
- Constant Field Values
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FENCE_GATE_CLOSE_SOUND
public static final int FENCE_GATE_CLOSE_SOUND
- See Also:
- Constant Field Values
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GHAST_WARN_SOUND
public static final int GHAST_WARN_SOUND
- See Also:
- Constant Field Values
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GHAST_SHOOT_SOUND
public static final int GHAST_SHOOT_SOUND
- See Also:
- Constant Field Values
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ENDERDRAGON_SHOOT_SOUND
public static final int ENDERDRAGON_SHOOT_SOUND
- See Also:
- Constant Field Values
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BLAZE_SHOOT_SOUND
public static final int BLAZE_SHOOT_SOUND
- See Also:
- Constant Field Values
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ZOMBIE_ATTACK_DOOR_WOOD_SOUND
public static final int ZOMBIE_ATTACK_DOOR_WOOD_SOUND
- See Also:
- Constant Field Values
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ZOMBIE_ATTACK_DOOR_IRON_SOUND
public static final int ZOMBIE_ATTACK_DOOR_IRON_SOUND
- See Also:
- Constant Field Values
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ZOMBIE_BREAK_DOOR_WOOD_SOUND
public static final int ZOMBIE_BREAK_DOOR_WOOD_SOUND
- See Also:
- Constant Field Values
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WITHER_BREAK_BLOCK_SOUND
public static final int WITHER_BREAK_BLOCK_SOUND
- See Also:
- Constant Field Values
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WITHER_BREAK_BLOCK
public static final int WITHER_BREAK_BLOCK
- See Also:
- Constant Field Values
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WITHER_SHOOT_SOUND
public static final int WITHER_SHOOT_SOUND
- See Also:
- Constant Field Values
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BAT_TAKEOFF_SOUND
public static final int BAT_TAKEOFF_SOUND
- See Also:
- Constant Field Values
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ZOMBIE_INFECT_SOUND
public static final int ZOMBIE_INFECT_SOUND
- See Also:
- Constant Field Values
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ZOMBIE_VILLAGER_CONVERTED_SOUND
public static final int ZOMBIE_VILLAGER_CONVERTED_SOUND
- See Also:
- Constant Field Values
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ANVIL_DESTROYED_SOUND
public static final int ANVIL_DESTROYED_SOUND
- See Also:
- Constant Field Values
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ANVIL_USE_SOUND
public static final int ANVIL_USE_SOUND
- See Also:
- Constant Field Values
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ANVIL_LAND_SOUND
public static final int ANVIL_LAND_SOUND
- See Also:
- Constant Field Values
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PORTAL_TRAVEL_SOUND
public static final int PORTAL_TRAVEL_SOUND
- See Also:
- Constant Field Values
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CHORUS_FLOWER_GROW_SOUND
public static final int CHORUS_FLOWER_GROW_SOUND
- See Also:
- Constant Field Values
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CHORUS_FLOWER_DEATH_SOUND
public static final int CHORUS_FLOWER_DEATH_SOUND
- See Also:
- Constant Field Values
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BREWING_STAND_BREW_SOUND
public static final int BREWING_STAND_BREW_SOUND
- See Also:
- Constant Field Values
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IRON_TRAPDOOR_CLOSE_SOUND
public static final int IRON_TRAPDOOR_CLOSE_SOUND
- See Also:
- Constant Field Values
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IRON_TRAPDOOR_OPEN_SOUND
public static final int IRON_TRAPDOOR_OPEN_SOUND
- See Also:
- Constant Field Values
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PHANTOM_BITE_SOUND
public static final int PHANTOM_BITE_SOUND
- See Also:
- Constant Field Values
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ZOMBIE_CONVERT_TO_DROWNED_SOUND
public static final int ZOMBIE_CONVERT_TO_DROWNED_SOUND
- See Also:
- Constant Field Values
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HUSK_CONVERT_TO_ZOMBIE_SOUND
public static final int HUSK_CONVERT_TO_ZOMBIE_SOUND
- See Also:
- Constant Field Values
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GRINDSTONE_USE_SOUND
public static final int GRINDSTONE_USE_SOUND
- See Also:
- Constant Field Values
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ITEM_BOOK_TURN_PAGE_SOUND
public static final int ITEM_BOOK_TURN_PAGE_SOUND
- See Also:
- Constant Field Values
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COMPOSTER_FILLED_UP
public static final int COMPOSTER_FILLED_UP
Spawns the composter particles and plays the sound event sound event
datais bigger than 0 when the composter can still be filled up, and is smaller or equal to 0 when the composter is full. (This only effects the sound event)- See Also:
- Constant Field Values
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LAVA_EXTINGUISH
public static final int LAVA_EXTINGUISH
- See Also:
- Constant Field Values
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REDSTONE_TORCH_BURNOUT
public static final int REDSTONE_TORCH_BURNOUT
- See Also:
- Constant Field Values
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END_PORTAL_FRAME_FILL
public static final int END_PORTAL_FRAME_FILL
- See Also:
- Constant Field Values
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DISPENSER_SMOKE
public static final int DISPENSER_SMOKE
datais theDirection#getIndex()of the direction the smoke is to come out of.- See Also:
- Constant Field Values
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BREAK_BLOCK_EFFECTS
public static final int BREAK_BLOCK_EFFECTS
datais thestate idof the block broken- See Also:
- Constant Field Values
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POTION_IMPACT_INSTANT
public static final int POTION_IMPACT_INSTANT
datais the rgb color int that should be used for the potion particles
This is the same asPOTION_IMPACTbut uses the particle typeParticleTypes.EFFECT- See Also:
- Constant Field Values
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ENDER_EYE_SHATTER
public static final int ENDER_EYE_SHATTER
- See Also:
- Constant Field Values
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MOB_SPAWNER_PARTICLES
public static final int MOB_SPAWNER_PARTICLES
- See Also:
- Constant Field Values
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BONEMEAL_PARTICLES
public static final int BONEMEAL_PARTICLES
datais the amount of particles to spawn. Ifdatais 0 then there will be 15 particles spawned- See Also:
- Constant Field Values
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DRAGON_FIREBALL_HIT
public static final int DRAGON_FIREBALL_HIT
- See Also:
- Constant Field Values
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POTION_IMPACT
public static final int POTION_IMPACT
datais the rgb color int that should be used for the potion particles
This is the same asPOTION_IMPACT_INSTANTbut uses the particle typeParticleTypes.INSTANT_EFFECT- See Also:
- Constant Field Values
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SPAWN_EXPLOSION_PARTICLE
public static final int SPAWN_EXPLOSION_PARTICLE
- See Also:
- Constant Field Values
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GATEWAY_SPAWN_EFFECTS
public static final int GATEWAY_SPAWN_EFFECTS
- See Also:
- Constant Field Values
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ENDERMAN_GROWL_SOUND
public static final int ENDERMAN_GROWL_SOUND
- See Also:
- Constant Field Values
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