Package net.minecraftforge.common.util
Class Constants.WorldEvents
- java.lang.Object
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- net.minecraftforge.common.util.Constants.WorldEvents
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- Enclosing class:
- Constants
public static class Constants.WorldEvents extends java.lang.Object
The world event IDS, used when callingIWorld#playEvent(int, BlockPos, int)
.
Can be found fromnet.minecraft.client.renderer.WorldRenderer#playEvent
Some of the events use thedata
parameter. If this is the case, an explanation of whatdata
does is also provided
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Field Summary
Fields Modifier and Type Field Description static int
ANVIL_DESTROYED_SOUND
static int
ANVIL_LAND_SOUND
static int
ANVIL_USE_SOUND
static int
BAT_TAKEOFF_SOUND
static int
BLAZE_SHOOT_SOUND
static int
BONEMEAL_PARTICLES
data
is the amount of particles to spawn.static int
BREAK_BLOCK_EFFECTS
data
is thestate id
of the block brokenstatic int
BREWING_STAND_BREW_SOUND
static int
CHORUS_FLOWER_DEATH_SOUND
static int
CHORUS_FLOWER_GROW_SOUND
static int
COMPOSTER_FILLED_UP
Spawns the composter particles and plays the sound event sound event
data
is bigger than 0 when the composter can still be filled up, and is smaller or equal to 0 when the composter is full.static int
DISPENSER_DISPENSE_SOUND
static int
DISPENSER_FAIL_SOUND
static int
DISPENSER_LAUNCH_SOUND
Like DISPENSER_DISPENSE_SOUND, but for items that are fired (arrows, eggs, snowballs)static int
DISPENSER_SMOKE
data
is theDirection#getIndex()
of the direction the smoke is to come out of.static int
DRAGON_FIREBALL_HIT
static int
END_PORTAL_FRAME_FILL
static int
ENDER_EYE_SHATTER
static int
ENDERDRAGON_SHOOT_SOUND
static int
ENDEREYE_LAUNCH_SOUND
static int
ENDERMAN_GROWL_SOUND
static int
FENCE_GATE_CLOSE_SOUND
static int
FENCE_GATE_OPEN_SOUND
static int
FIRE_EXTINGUISH_SOUND
static int
FIREWORK_SHOOT_SOUND
static int
GATEWAY_SPAWN_EFFECTS
static int
GHAST_SHOOT_SOUND
static int
GHAST_WARN_SOUND
static int
GRINDSTONE_USE_SOUND
static int
HUSK_CONVERT_TO_ZOMBIE_SOUND
static int
IRON_DOOR_CLOSE_SOUND
static int
IRON_DOOR_OPEN_SOUND
static int
IRON_TRAPDOOR_CLOSE_SOUND
static int
IRON_TRAPDOOR_OPEN_SOUND
static int
ITEM_BOOK_TURN_PAGE_SOUND
static int
LAVA_EXTINGUISH
static int
MOB_SPAWNER_PARTICLES
static int
PHANTOM_BITE_SOUND
static int
PLAY_RECORD_SOUND
data
is the item ID of the record you want to playstatic int
PORTAL_TRAVEL_SOUND
static int
POTION_IMPACT
data
is the rgb color int that should be used for the potion particles
This is the same asPOTION_IMPACT_INSTANT
but uses the particle typeParticleTypes.INSTANT_EFFECT
static int
POTION_IMPACT_INSTANT
data
is the rgb color int that should be used for the potion particles
This is the same asPOTION_IMPACT
but uses the particle typeParticleTypes.EFFECT
static int
REDSTONE_TORCH_BURNOUT
static int
SPAWN_EXPLOSION_PARTICLE
static int
WITHER_BREAK_BLOCK
static int
WITHER_BREAK_BLOCK_SOUND
static int
WITHER_SHOOT_SOUND
static int
WOODEN_DOOR_CLOSE_SOUND
static int
WOODEN_DOOR_OPEN_SOUND
static int
WOODEN_TRAPDOOR_CLOSE_SOUND
static int
WOODEN_TRAPDOOR_OPEN_SOUND
static int
ZOMBIE_ATTACK_DOOR_IRON_SOUND
static int
ZOMBIE_ATTACK_DOOR_WOOD_SOUND
static int
ZOMBIE_BREAK_DOOR_WOOD_SOUND
static int
ZOMBIE_CONVERT_TO_DROWNED_SOUND
static int
ZOMBIE_INFECT_SOUND
static int
ZOMBIE_VILLAGER_CONVERTED_SOUND
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Constructor Summary
Constructors Constructor Description WorldEvents()
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Field Detail
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DISPENSER_DISPENSE_SOUND
public static final int DISPENSER_DISPENSE_SOUND
- See Also:
- Constant Field Values
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DISPENSER_FAIL_SOUND
public static final int DISPENSER_FAIL_SOUND
- See Also:
- Constant Field Values
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DISPENSER_LAUNCH_SOUND
public static final int DISPENSER_LAUNCH_SOUND
Like DISPENSER_DISPENSE_SOUND, but for items that are fired (arrows, eggs, snowballs)- See Also:
- Constant Field Values
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ENDEREYE_LAUNCH_SOUND
public static final int ENDEREYE_LAUNCH_SOUND
- See Also:
- Constant Field Values
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FIREWORK_SHOOT_SOUND
public static final int FIREWORK_SHOOT_SOUND
- See Also:
- Constant Field Values
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IRON_DOOR_OPEN_SOUND
public static final int IRON_DOOR_OPEN_SOUND
- See Also:
- Constant Field Values
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WOODEN_DOOR_OPEN_SOUND
public static final int WOODEN_DOOR_OPEN_SOUND
- See Also:
- Constant Field Values
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WOODEN_TRAPDOOR_OPEN_SOUND
public static final int WOODEN_TRAPDOOR_OPEN_SOUND
- See Also:
- Constant Field Values
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FENCE_GATE_OPEN_SOUND
public static final int FENCE_GATE_OPEN_SOUND
- See Also:
- Constant Field Values
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FIRE_EXTINGUISH_SOUND
public static final int FIRE_EXTINGUISH_SOUND
- See Also:
- Constant Field Values
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PLAY_RECORD_SOUND
public static final int PLAY_RECORD_SOUND
data
is the item ID of the record you want to play- See Also:
- Constant Field Values
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IRON_DOOR_CLOSE_SOUND
public static final int IRON_DOOR_CLOSE_SOUND
- See Also:
- Constant Field Values
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WOODEN_DOOR_CLOSE_SOUND
public static final int WOODEN_DOOR_CLOSE_SOUND
- See Also:
- Constant Field Values
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WOODEN_TRAPDOOR_CLOSE_SOUND
public static final int WOODEN_TRAPDOOR_CLOSE_SOUND
- See Also:
- Constant Field Values
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FENCE_GATE_CLOSE_SOUND
public static final int FENCE_GATE_CLOSE_SOUND
- See Also:
- Constant Field Values
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GHAST_WARN_SOUND
public static final int GHAST_WARN_SOUND
- See Also:
- Constant Field Values
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GHAST_SHOOT_SOUND
public static final int GHAST_SHOOT_SOUND
- See Also:
- Constant Field Values
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ENDERDRAGON_SHOOT_SOUND
public static final int ENDERDRAGON_SHOOT_SOUND
- See Also:
- Constant Field Values
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BLAZE_SHOOT_SOUND
public static final int BLAZE_SHOOT_SOUND
- See Also:
- Constant Field Values
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ZOMBIE_ATTACK_DOOR_WOOD_SOUND
public static final int ZOMBIE_ATTACK_DOOR_WOOD_SOUND
- See Also:
- Constant Field Values
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ZOMBIE_ATTACK_DOOR_IRON_SOUND
public static final int ZOMBIE_ATTACK_DOOR_IRON_SOUND
- See Also:
- Constant Field Values
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ZOMBIE_BREAK_DOOR_WOOD_SOUND
public static final int ZOMBIE_BREAK_DOOR_WOOD_SOUND
- See Also:
- Constant Field Values
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WITHER_BREAK_BLOCK_SOUND
public static final int WITHER_BREAK_BLOCK_SOUND
- See Also:
- Constant Field Values
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WITHER_BREAK_BLOCK
public static final int WITHER_BREAK_BLOCK
- See Also:
- Constant Field Values
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WITHER_SHOOT_SOUND
public static final int WITHER_SHOOT_SOUND
- See Also:
- Constant Field Values
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BAT_TAKEOFF_SOUND
public static final int BAT_TAKEOFF_SOUND
- See Also:
- Constant Field Values
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ZOMBIE_INFECT_SOUND
public static final int ZOMBIE_INFECT_SOUND
- See Also:
- Constant Field Values
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ZOMBIE_VILLAGER_CONVERTED_SOUND
public static final int ZOMBIE_VILLAGER_CONVERTED_SOUND
- See Also:
- Constant Field Values
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ANVIL_DESTROYED_SOUND
public static final int ANVIL_DESTROYED_SOUND
- See Also:
- Constant Field Values
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ANVIL_USE_SOUND
public static final int ANVIL_USE_SOUND
- See Also:
- Constant Field Values
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ANVIL_LAND_SOUND
public static final int ANVIL_LAND_SOUND
- See Also:
- Constant Field Values
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PORTAL_TRAVEL_SOUND
public static final int PORTAL_TRAVEL_SOUND
- See Also:
- Constant Field Values
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CHORUS_FLOWER_GROW_SOUND
public static final int CHORUS_FLOWER_GROW_SOUND
- See Also:
- Constant Field Values
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CHORUS_FLOWER_DEATH_SOUND
public static final int CHORUS_FLOWER_DEATH_SOUND
- See Also:
- Constant Field Values
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BREWING_STAND_BREW_SOUND
public static final int BREWING_STAND_BREW_SOUND
- See Also:
- Constant Field Values
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IRON_TRAPDOOR_CLOSE_SOUND
public static final int IRON_TRAPDOOR_CLOSE_SOUND
- See Also:
- Constant Field Values
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IRON_TRAPDOOR_OPEN_SOUND
public static final int IRON_TRAPDOOR_OPEN_SOUND
- See Also:
- Constant Field Values
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PHANTOM_BITE_SOUND
public static final int PHANTOM_BITE_SOUND
- See Also:
- Constant Field Values
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ZOMBIE_CONVERT_TO_DROWNED_SOUND
public static final int ZOMBIE_CONVERT_TO_DROWNED_SOUND
- See Also:
- Constant Field Values
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HUSK_CONVERT_TO_ZOMBIE_SOUND
public static final int HUSK_CONVERT_TO_ZOMBIE_SOUND
- See Also:
- Constant Field Values
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GRINDSTONE_USE_SOUND
public static final int GRINDSTONE_USE_SOUND
- See Also:
- Constant Field Values
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ITEM_BOOK_TURN_PAGE_SOUND
public static final int ITEM_BOOK_TURN_PAGE_SOUND
- See Also:
- Constant Field Values
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COMPOSTER_FILLED_UP
public static final int COMPOSTER_FILLED_UP
Spawns the composter particles and plays the sound event sound event
data
is bigger than 0 when the composter can still be filled up, and is smaller or equal to 0 when the composter is full. (This only effects the sound event)- See Also:
- Constant Field Values
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LAVA_EXTINGUISH
public static final int LAVA_EXTINGUISH
- See Also:
- Constant Field Values
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REDSTONE_TORCH_BURNOUT
public static final int REDSTONE_TORCH_BURNOUT
- See Also:
- Constant Field Values
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END_PORTAL_FRAME_FILL
public static final int END_PORTAL_FRAME_FILL
- See Also:
- Constant Field Values
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DISPENSER_SMOKE
public static final int DISPENSER_SMOKE
data
is theDirection#getIndex()
of the direction the smoke is to come out of.- See Also:
- Constant Field Values
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BREAK_BLOCK_EFFECTS
public static final int BREAK_BLOCK_EFFECTS
data
is thestate id
of the block broken- See Also:
- Constant Field Values
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POTION_IMPACT_INSTANT
public static final int POTION_IMPACT_INSTANT
data
is the rgb color int that should be used for the potion particles
This is the same asPOTION_IMPACT
but uses the particle typeParticleTypes.EFFECT
- See Also:
- Constant Field Values
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ENDER_EYE_SHATTER
public static final int ENDER_EYE_SHATTER
- See Also:
- Constant Field Values
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MOB_SPAWNER_PARTICLES
public static final int MOB_SPAWNER_PARTICLES
- See Also:
- Constant Field Values
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BONEMEAL_PARTICLES
public static final int BONEMEAL_PARTICLES
data
is the amount of particles to spawn. Ifdata
is 0 then there will be 15 particles spawned- See Also:
- Constant Field Values
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DRAGON_FIREBALL_HIT
public static final int DRAGON_FIREBALL_HIT
- See Also:
- Constant Field Values
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POTION_IMPACT
public static final int POTION_IMPACT
data
is the rgb color int that should be used for the potion particles
This is the same asPOTION_IMPACT_INSTANT
but uses the particle typeParticleTypes.INSTANT_EFFECT
- See Also:
- Constant Field Values
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SPAWN_EXPLOSION_PARTICLE
public static final int SPAWN_EXPLOSION_PARTICLE
- See Also:
- Constant Field Values
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GATEWAY_SPAWN_EFFECTS
public static final int GATEWAY_SPAWN_EFFECTS
- See Also:
- Constant Field Values
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ENDERMAN_GROWL_SOUND
public static final int ENDERMAN_GROWL_SOUND
- See Also:
- Constant Field Values
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