Package net.minecraftforge.event
Class AnvilUpdateEvent
- java.lang.Object
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- net.minecraftforge.eventbus.api.Event
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- net.minecraftforge.event.AnvilUpdateEvent
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public class AnvilUpdateEvent extends net.minecraftforge.eventbus.api.Event
AnvilUpdateEvent is fired when the inputs (either input stack, or the name) to an anvil are changed.
It is called fromRepairContainer#updateRepairOutput
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If the event is canceled, vanilla behavior will not run, and the output will be set toItemStack.EMPTY
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If the event is not canceled, but the output is not empty, it will set the output and not run vanilla behavior.
if the output is empty, and the event is not canceled, vanilla behavior will execute.
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Constructor Summary
Constructors Constructor Description AnvilUpdateEvent(ItemStack left, ItemStack right, java.lang.String name, int cost)
Deprecated.AnvilUpdateEvent(ItemStack left, ItemStack right, java.lang.String name, int cost, PlayerEntity player)
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description int
getCost()
This is the level cost of this anvil operation.ItemStack
getLeft()
int
getMaterialCost()
The material cost is how many units of the right input stack are consumed.java.lang.String
getName()
This is the name as sent by the client.ItemStack
getOutput()
This is the output as determined by the event, not by the vanilla behavior between these two items.PlayerEntity
getPlayer()
Nullable in the case someone is using the deprecated constructor.ItemStack
getRight()
void
setCost(int cost)
Changes the level cost of this operation.void
setMaterialCost(int materialCost)
Sets how many right inputs are consumed.void
setOutput(ItemStack output)
Sets the output slot to a specific itemstack.
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Field Detail
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left
private final ItemStack left
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right
private final ItemStack right
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name
private final java.lang.String name
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output
private ItemStack output
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cost
private int cost
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materialCost
private int materialCost
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player
@Nullable private final PlayerEntity player
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Constructor Detail
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AnvilUpdateEvent
@Deprecated public AnvilUpdateEvent(ItemStack left, ItemStack right, java.lang.String name, int cost)
Deprecated.
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AnvilUpdateEvent
public AnvilUpdateEvent(ItemStack left, ItemStack right, java.lang.String name, int cost, PlayerEntity player)
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Method Detail
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getLeft
public ItemStack getLeft()
- Returns:
- The item in the left input (leftmost) anvil slot.
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getRight
public ItemStack getRight()
- Returns:
- The item in the right input (center) anvil slot.
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getName
@Nullable public java.lang.String getName()
This is the name as sent by the client. It may be null if none has been sent.
If empty, it indicates the user wishes to clear the custom name from the item.- Returns:
- The name that the output item will be set to, if applicable.
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getOutput
public ItemStack getOutput()
This is the output as determined by the event, not by the vanilla behavior between these two items.
If you are the first receiver of this event, it is guaranteed to be empty.
It will only be non-empty if changed by an event handler.
If this event is cancelled, this output stack is discarded.- Returns:
- The item to set in the output (rightmost) anvil slot.
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setOutput
public void setOutput(ItemStack output)
Sets the output slot to a specific itemstack.- Parameters:
output
- The stack to change the output to.
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getCost
public int getCost()
This is the level cost of this anvil operation.
When unchanged, it is guaranteed to be left.getRepairCost() + right.getRepairCost().- Returns:
- The level cost of this anvil operation.
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setCost
public void setCost(int cost)
Changes the level cost of this operation.
The level cost does prevent the output from being available.
That is, a player without enough experience may not take the output.- Parameters:
cost
- The new level cost.
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getMaterialCost
public int getMaterialCost()
The material cost is how many units of the right input stack are consumed.- Returns:
- The material cost of this anvil operation.
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setMaterialCost
public void setMaterialCost(int materialCost)
Sets how many right inputs are consumed.
A material cost of zero consumes the entire stack.
A material cost higher than the count of the right stack consumes the entire stack.
The material cost does not prevent the output from being available.- Parameters:
materialCost
- The new material cost.
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getPlayer
@Nullable public PlayerEntity getPlayer()
Nullable in the case someone is using the deprecated constructor.- Returns:
- The player using this anvil container.
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