AddReloadListenerEvent |
The main ResourceManager is recreated on each reload, through DataPackRegistries 's creation.
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AddReloadListenerEvent.WrappedStateAwareListener |
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AnvilUpdateEvent |
AnvilUpdateEvent is fired when the inputs (either input stack, or the name) to an anvil are changed.
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AttachCapabilitiesEvent<T> |
Fired whenever an object with Capabilities support {currently TileEntity/Item/Entity)
is created.
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CommandEvent |
CommandEvent is fired after a command is parsed, but before it is executed.
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DifficultyChangeEvent |
DifficultyChangeEvent is fired when difficulty is changing.
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ForgeEventFactory |
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ItemAttributeModifierEvent |
This event is fired when the attributes for an ItemStack are being calculated.
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LootTableLoadEvent |
Event fired when a LootTable json is loaded from json.
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OnDatapackSyncEvent |
Fires when a player joins the server or when the reload command is ran,
before tags and crafting recipes are sent to the client.
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RegisterCommandsEvent |
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RegistryEvent<T extends IForgeRegistryEntry<T>> |
RegistryEvent supertype.
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RegistryEvent.MissingMappings<T extends IForgeRegistryEntry<T>> |
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RegistryEvent.MissingMappings.Mapping<T extends IForgeRegistryEntry<T>> |
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RegistryEvent.NewRegistry |
Register new registries when you receive this event, through the RecipeBuilder
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RegistryEvent.Register<T extends IForgeRegistryEntry<T>> |
Register your objects for the appropriate registry type when you receive this event.
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ServerChatEvent |
ServerChatEvent is fired whenever a C01PacketChatMessage is processed.
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TagsUpdatedEvent |
Fired on the client when ITagCollectionSupplier has all of its tags synced from the server to the client (just after a client has connected).
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TagsUpdatedEvent.CustomTagTypes |
Fired after any custom tag types have been processed
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TagsUpdatedEvent.VanillaTagTypes |
Fired after the Vanilla Tag types have been processed
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TickEvent |
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TickEvent.ClientTickEvent |
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TickEvent.PlayerTickEvent |
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TickEvent.RenderTickEvent |
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TickEvent.ServerTickEvent |
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TickEvent.WorldTickEvent |
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