Class NetworkEvent.ChannelRegistrationChangeEvent

  • Enclosing class:
    NetworkEvent

    public static class NetworkEvent.ChannelRegistrationChangeEvent
    extends NetworkEvent
    Fired when the channel registration (see minecraft custom channel documentation) changes. Note the payload is not exposed. This fires to the resource location that owns the channel, when it's registration changes state. It seems plausible that this will fire multiple times for the same state, depending on what the server is doing. It just directly dispatches upon receipt.