Class InteractWithDoor
java.lang.Object
net.minecraft.world.entity.ai.behavior.Behavior<LivingEntity>
net.minecraft.world.entity.ai.behavior.InteractWithDoor
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Nested Class Summary
Nested classes/interfaces inherited from class net.minecraft.world.entity.ai.behavior.Behavior
Behavior.Status
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Field Summary
Modifier and TypeFieldDescriptionprivate static final int
private Node
private static final double
private int
private static final double
Fields inherited from class net.minecraft.world.entity.ai.behavior.Behavior
entryCondition
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionprivate static boolean
areOtherMobsComingThroughDoor
(ServerLevel p_23304_, LivingEntity p_23305_, BlockPos p_23306_) protected boolean
checkExtraStartConditions
(ServerLevel p_23292_, LivingEntity p_23293_) static void
closeDoorsThatIHaveOpenedOrPassedThrough
(ServerLevel p_23299_, LivingEntity p_23300_, Node p_23301_, Node p_23302_) private static boolean
isDoorTooFarAway
(ServerLevel p_23308_, LivingEntity p_23309_, GlobalPos p_23310_) private static boolean
isMobComingThroughDoor
(ServerLevel p_23322_, LivingEntity p_23323_, BlockPos p_23324_) private void
rememberDoorToClose
(ServerLevel p_23326_, LivingEntity p_23327_, BlockPos p_23328_) protected void
start
(ServerLevel p_23295_, LivingEntity p_23296_, long p_23297_) Methods inherited from class net.minecraft.world.entity.ai.behavior.Behavior
canStillUse, doStop, getStatus, stop, tick, tickOrStop, timedOut, toString, tryStart
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Field Details
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COOLDOWN_BEFORE_RERUNNING_IN_SAME_NODE
private static final int COOLDOWN_BEFORE_RERUNNING_IN_SAME_NODE- See Also:
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SKIP_CLOSING_DOOR_IF_FURTHER_AWAY_THAN
private static final double SKIP_CLOSING_DOOR_IF_FURTHER_AWAY_THAN- See Also:
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MAX_DISTANCE_TO_HOLD_DOOR_OPEN_FOR_OTHER_MOBS
private static final double MAX_DISTANCE_TO_HOLD_DOOR_OPEN_FOR_OTHER_MOBS- See Also:
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lastCheckedNode
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remainingCooldown
private int remainingCooldown
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Constructor Details
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InteractWithDoor
public InteractWithDoor()
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Method Details
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checkExtraStartConditions
- Overrides:
checkExtraStartConditions
in classBehavior<LivingEntity>
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start
- Overrides:
start
in classBehavior<LivingEntity>
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closeDoorsThatIHaveOpenedOrPassedThrough
public static void closeDoorsThatIHaveOpenedOrPassedThrough(ServerLevel p_23299_, LivingEntity p_23300_, @Nullable Node p_23301_, @Nullable Node p_23302_) -
areOtherMobsComingThroughDoor
private static boolean areOtherMobsComingThroughDoor(ServerLevel p_23304_, LivingEntity p_23305_, BlockPos p_23306_) -
isMobComingThroughDoor
private static boolean isMobComingThroughDoor(ServerLevel p_23322_, LivingEntity p_23323_, BlockPos p_23324_) -
isDoorTooFarAway
private static boolean isDoorTooFarAway(ServerLevel p_23308_, LivingEntity p_23309_, GlobalPos p_23310_) -
rememberDoorToClose
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