Class Hierarchy
- java.lang.Object
- net.minecraft.world.entity.ai.behavior.AcquirePoi.JitteredLinearRetry
- net.minecraft.world.entity.ai.behavior.Behavior<E>
- net.minecraft.world.entity.ai.behavior.AcquirePoi
- net.minecraft.world.entity.ai.behavior.AnimalMakeLove
- net.minecraft.world.entity.ai.behavior.AnimalPanic
- net.minecraft.world.entity.ai.behavior.AssignProfessionFromJobSite
- net.minecraft.world.entity.ai.behavior.BabyFollowAdult<E>
- net.minecraft.world.entity.ai.behavior.BackUpIfTooClose<E>
- net.minecraft.world.entity.ai.behavior.BecomePassiveIfMemoryPresent
- net.minecraft.world.entity.ai.behavior.CelebrateVillagersSurvivedRaid
- net.minecraft.world.entity.ai.behavior.CopyMemoryWithExpiry<E,
T> - net.minecraft.world.entity.ai.behavior.CountDownCooldownTicks
- net.minecraft.world.entity.ai.behavior.CrossbowAttack<E,
T> - net.minecraft.world.entity.ai.behavior.DismountOrSkipMounting<E,
T> - net.minecraft.world.entity.ai.behavior.DoNothing
- net.minecraft.world.entity.ai.behavior.EraseMemoryIf<E>
- net.minecraft.world.entity.ai.behavior.FollowTemptation
- net.minecraft.world.entity.ai.behavior.GateBehavior<E>
- net.minecraft.world.entity.ai.behavior.RunOne<E>
- net.minecraft.world.entity.ai.behavior.GiveGiftToHero
- net.minecraft.world.entity.ai.behavior.GoToCelebrateLocation<E>
- net.minecraft.world.entity.ai.behavior.GoToClosestVillage
- net.minecraft.world.entity.ai.behavior.GoToPotentialJobSite
- net.minecraft.world.entity.ai.behavior.GoToWantedItem<E>
- net.minecraft.world.entity.ai.behavior.HarvestFarmland
- net.minecraft.world.entity.ai.behavior.InsideBrownianWalk
- net.minecraft.world.entity.ai.behavior.InteractWith<E,
T> - net.minecraft.world.entity.ai.behavior.InteractWithDoor
- net.minecraft.world.entity.ai.behavior.JumpOnBed
- net.minecraft.world.entity.ai.behavior.LocateHidingPlace
- net.minecraft.world.entity.ai.behavior.LocateHidingPlaceDuringRaid
- net.minecraft.world.entity.ai.behavior.LongJumpMidJump
- net.minecraft.world.entity.ai.behavior.LongJumpToRandomPos<E>
- net.minecraft.world.entity.ai.behavior.LookAndFollowTradingPlayerSink
- net.minecraft.world.entity.ai.behavior.LookAtTargetSink
- net.minecraft.world.entity.ai.behavior.MeleeAttack
- net.minecraft.world.entity.ai.behavior.Mount<E>
- net.minecraft.world.entity.ai.behavior.MoveToSkySeeingSpot
- net.minecraft.world.entity.ai.behavior.GoOutsideToCelebrate
- net.minecraft.world.entity.ai.behavior.MoveToTargetSink
- net.minecraft.world.entity.ai.behavior.PlayTagWithOtherKids
- net.minecraft.world.entity.ai.behavior.PoiCompetitorScan
- net.minecraft.world.entity.ai.behavior.PrepareRamNearestTarget<E>
- net.minecraft.world.entity.ai.behavior.RamTarget<E>
- net.minecraft.world.entity.ai.behavior.RandomStroll
- net.minecraft.world.entity.ai.behavior.RandomSwim
- net.minecraft.world.entity.ai.behavior.ReactToBell
- net.minecraft.world.entity.ai.behavior.ResetProfession
- net.minecraft.world.entity.ai.behavior.ResetRaidStatus
- net.minecraft.world.entity.ai.behavior.RingBell
- net.minecraft.world.entity.ai.behavior.RunIf<E>
- net.minecraft.world.entity.ai.behavior.RunSometimes<E>
- net.minecraft.world.entity.ai.behavior.SetClosestHomeAsWalkTarget
- net.minecraft.world.entity.ai.behavior.SetEntityLookTarget
- net.minecraft.world.entity.ai.behavior.SetHiddenState
- net.minecraft.world.entity.ai.behavior.SetLookAndInteract
- net.minecraft.world.entity.ai.behavior.SetRaidStatus
- net.minecraft.world.entity.ai.behavior.SetWalkTargetAwayFrom<T>
- net.minecraft.world.entity.ai.behavior.SetWalkTargetFromAttackTargetIfTargetOutOfReach
- net.minecraft.world.entity.ai.behavior.SetWalkTargetFromBlockMemory
- net.minecraft.world.entity.ai.behavior.SetWalkTargetFromLookTarget
- net.minecraft.world.entity.ai.behavior.ShowTradesToPlayer
- net.minecraft.world.entity.ai.behavior.SleepInBed
- net.minecraft.world.entity.ai.behavior.SocializeAtBell
- net.minecraft.world.entity.ai.behavior.StartAttacking<E>
- net.minecraft.world.entity.ai.behavior.StartCelebratingIfTargetDead
- net.minecraft.world.entity.ai.behavior.StopAttackingIfTargetInvalid<E>
- net.minecraft.world.entity.ai.behavior.StopBeingAngryIfTargetDead<E>
- net.minecraft.world.entity.ai.behavior.StrollAroundPoi
- net.minecraft.world.entity.ai.behavior.StrollToPoi
- net.minecraft.world.entity.ai.behavior.StrollToPoiList
- net.minecraft.world.entity.ai.behavior.Swim
- net.minecraft.world.entity.ai.behavior.TradeWithVillager
- net.minecraft.world.entity.ai.behavior.TryFindWater
- net.minecraft.world.entity.ai.behavior.UpdateActivityFromSchedule
- net.minecraft.world.entity.ai.behavior.UseBonemeal
- net.minecraft.world.entity.ai.behavior.ValidateNearbyPoi
- net.minecraft.world.entity.ai.behavior.VillageBoundRandomStroll
- net.minecraft.world.entity.ai.behavior.VictoryStroll
- net.minecraft.world.entity.ai.behavior.VillagerCalmDown
- net.minecraft.world.entity.ai.behavior.VillagerMakeLove
- net.minecraft.world.entity.ai.behavior.VillagerPanicTrigger
- net.minecraft.world.entity.ai.behavior.WakeUp
- net.minecraft.world.entity.ai.behavior.WorkAtPoi
- net.minecraft.world.entity.ai.behavior.WorkAtComposter
- net.minecraft.world.entity.ai.behavior.YieldJobSite
- net.minecraft.world.entity.ai.behavior.BehaviorUtils
- net.minecraft.world.entity.ai.behavior.BlockPosTracker (implements net.minecraft.world.entity.ai.behavior.PositionTracker)
- net.minecraft.world.entity.ai.behavior.EntityTracker (implements net.minecraft.world.entity.ai.behavior.PositionTracker)
- net.minecraft.world.entity.ai.behavior.PrepareRamNearestTarget.RamCandidate
- net.minecraft.world.entity.ai.behavior.ShufflingList<U>
- net.minecraft.world.entity.ai.behavior.ShufflingList.WeightedEntry<T>
- net.minecraft.world.entity.ai.behavior.VillagerGoalPackages
- net.minecraft.util.random.WeightedEntry.IntrusiveBase (implements net.minecraft.util.random.WeightedEntry)
- net.minecraft.world.entity.ai.behavior.LongJumpToRandomPos.PossibleJump
Interface Hierarchy
- net.minecraft.world.entity.ai.behavior.PositionTracker
Enum Class Hierarchy
- java.lang.Object
- java.lang.Enum<E> (implements java.lang.Comparable<T>, java.lang.constant.Constable, java.io.Serializable)
- net.minecraft.world.entity.ai.behavior.Behavior.Status
- net.minecraft.world.entity.ai.behavior.CrossbowAttack.CrossbowState
- net.minecraft.world.entity.ai.behavior.GateBehavior.OrderPolicy
- net.minecraft.world.entity.ai.behavior.GateBehavior.RunningPolicy
- java.lang.Enum<E> (implements java.lang.Comparable<T>, java.lang.constant.Constable, java.io.Serializable)