Class LivingEntityUseItemEvent.Tick

Enclosing class:
LivingEntityUseItemEvent

public static class LivingEntityUseItemEvent.Tick extends LivingEntityUseItemEvent
Fired every tick that a player is 'using' an item, see LivingEntityUseItemEvent.Start for info. Cancel the event, or set the duration or <= 0 to cause the player to stop using the item.