All Implemented Interfaces:
CommandSource, Attackable, Enemy, Targeting, EntityAccess, VibrationListener.VibrationListenerConfig, Nameable, ICapabilityProvider, ICapabilityProviderImpl<Entity>, ICapabilitySerializable<CompoundTag>, IForgeEntity, IForgeLivingEntity, INBTSerializable<CompoundTag>

public class Warden extends Monster implements VibrationListener.VibrationListenerConfig