Class StandaloneGeometryBakingContext.Builder
java.lang.Object
net.minecraftforge.client.model.geometry.StandaloneGeometryBakingContext.Builder
- Enclosing class:
- StandaloneGeometryBakingContext
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Field Summary
Modifier and TypeFieldDescriptionprivate boolean
private static final Material
private @Nullable ResourceLocation
private Transformation
private ItemTransforms
private boolean
private boolean
private BiPredicate<String,
Boolean> -
Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionbuild
(ResourceLocation modelName) withGui3d
(boolean isGui3d) withMaterials
(Map<String, Material> materials, Material defaultMaterial) withRenderTypeHint
(ResourceLocation renderTypeHint) withRootTransform
(Transformation rootTransform) withTextures
(Map<String, ResourceLocation> textures, ResourceLocation defaultTexture) withTextures
(ResourceLocation atlasLocation, Map<String, ResourceLocation> textures, ResourceLocation defaultTexture) withTransforms
(ItemTransforms transforms) withUseAmbientOcclusion
(boolean useAmbientOcclusion) withUseBlockLight
(boolean useBlockLight) withVisibleComponents
(it.unimi.dsi.fastutil.objects.Object2BooleanMap<String> parts)
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Field Details
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NO_MATERIAL
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materialCheck
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materialLookup
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isGui3d
private boolean isGui3d -
useBlockLight
private boolean useBlockLight -
useAmbientOcclusion
private boolean useAmbientOcclusion -
transforms
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rootTransform
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renderTypeHint
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visibilityTest
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Constructor Details
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Builder
private Builder() -
Builder
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Method Details
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withTextures
public StandaloneGeometryBakingContext.Builder withTextures(Map<String, ResourceLocation> textures, ResourceLocation defaultTexture) -
withTextures
public StandaloneGeometryBakingContext.Builder withTextures(ResourceLocation atlasLocation, Map<String, ResourceLocation> textures, ResourceLocation defaultTexture) -
withMaterials
public StandaloneGeometryBakingContext.Builder withMaterials(Map<String, Material> materials, Material defaultMaterial) -
withGui3d
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withUseBlockLight
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withUseAmbientOcclusion
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withTransforms
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withRootTransform
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withRenderTypeHint
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withVisibleComponents
public StandaloneGeometryBakingContext.Builder withVisibleComponents(it.unimi.dsi.fastutil.objects.Object2BooleanMap<String> parts) -
build
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