Uses of Class
net.minecraftforge.network.PlayMessages.SpawnEntity
Packages that use PlayMessages.SpawnEntity
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Uses of PlayMessages.SpawnEntity in net.minecraft.world.entity
Fields in net.minecraft.world.entity with type parameters of type PlayMessages.SpawnEntityModifier and TypeFieldDescriptionprivate BiFunction<PlayMessages.SpawnEntity,
Level, T> EntityType.Builder.customClientFactory
private final BiFunction<PlayMessages.SpawnEntity,
Level, T> EntityType.customClientFactory
Methods in net.minecraft.world.entity with parameters of type PlayMessages.SpawnEntityModifier and TypeMethodDescriptionEntityType.customClientSpawn
(PlayMessages.SpawnEntity packet, Level world) Method parameters in net.minecraft.world.entity with type arguments of type PlayMessages.SpawnEntityModifier and TypeMethodDescriptionEntityType.Builder.setCustomClientFactory
(BiFunction<PlayMessages.SpawnEntity, Level, T> customClientFactory) By default, entities are spawned clientside viaEntityType.create(Level)
}.Constructor parameters in net.minecraft.world.entity with type arguments of type PlayMessages.SpawnEntityModifierConstructorDescriptionEntityType
(EntityType.EntityFactory<T> p_251402_, MobCategory p_251431_, boolean p_251439_, boolean p_251973_, boolean p_252007_, boolean p_250908_, com.google.common.collect.ImmutableSet<Block> p_250201_, EntityDimensions p_251742_, int p_250479_, int p_249249_, FeatureFlagSet p_250427_, Predicate<EntityType<?>> velocityUpdateSupplier, ToIntFunction<EntityType<?>> trackingRangeSupplier, ToIntFunction<EntityType<?>> updateIntervalSupplier, BiFunction<PlayMessages.SpawnEntity, Level, T> customClientFactory) -
Uses of PlayMessages.SpawnEntity in net.minecraftforge.network
Methods in net.minecraftforge.network that return PlayMessages.SpawnEntityModifier and TypeMethodDescriptionstatic PlayMessages.SpawnEntity
PlayMessages.SpawnEntity.decode
(FriendlyByteBuf buf) Methods in net.minecraftforge.network with parameters of type PlayMessages.SpawnEntityModifier and TypeMethodDescriptionstatic void
PlayMessages.SpawnEntity.encode
(PlayMessages.SpawnEntity msg, FriendlyByteBuf buf) static void
PlayMessages.SpawnEntity.handle
(PlayMessages.SpawnEntity msg, Supplier<NetworkEvent.Context> ctx)